NCT06516120

Brief Summary

Introduction: Home-based rehabilitation has the potential to reduce healthcare costs. However, due to less supervision in the home situation, it is possible that movements are made incorrectly. Therefore it is important to gain insight in which movements are made with a home-based rehabilitation system and what effects instructions could have on these movements. The current study investigated these movements made by the Rehabilitation Gaming System (RGS) app, this app uses augmented reality to provoke upper limb movements. Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
32

participants targeted

Target at P25-P50 for all trials

Timeline
Completed

Started May 2023

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 13, 2023

Completed
10 months until next milestone

First Submitted

Initial submission to the registry

March 6, 2024

Completed
5 months until next milestone

First Posted

Study publicly available on registry

July 23, 2024

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2024

Completed
Last Updated

July 23, 2024

Status Verified

July 1, 2024

Enrollment Period

1.6 years

First QC Date

March 6, 2024

Last Update Submit

July 17, 2024

Conditions

Keywords

Home-based rehabilitationAugmented realityUpper limb

Outcome Measures

Primary Outcomes (1)

  • Average movement velocity

    Average velocity of every 2-minute session. Velocity is measured at the hand relative to the sternum.

    Measured when using the RGS-app during the one-time measurement of 1.5 hours

Secondary Outcomes (4)

  • Elbow mean angular velocity

    Measured when using the RGS-app during the one-time measurement of 1.5 hours

  • Pelvis mean angular velocity

    Measured when using the RGS-app during the one-time measurement of 1.5 hours

  • Elbow Range of motion

    Measured when using the RGS-app during the one-time measurement of 1.5 hours

  • Pelvis range of motion

    Measured when using the RGS-app during the one-time measurement of 1.5 hours

Study Arms (2)

Healthy elderly

Group of participants who have no prior history of stroke

Behavioral: RGS-app

Stroke survivor

Group of participants who have been through a stroke

Behavioral: RGS-app

Interventions

RGS-appBEHAVIORAL

Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.

Healthy elderlyStroke survivor

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)
Sampling MethodNon-Probability Sample
Study Population

Stroke survivors will be recruited through a Rehabilitation physician at the Sint Maartenskliniek and if needed through social media. Healthy elderly will be recruited using social media.

You may qualify if:

  • People who suffered from a stroke at least 2 months ago.
  • Smartphone users
  • Mild to moderate upper limb impairment (Medical Research Council Scale for Muscle Strength (MRC) ≥ 2)

You may not qualify if:

  • Severe cognitive impairment (Montreal Cognitive Assessment \< 19)
  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments not caused by the stroke
  • years or older
  • Smartphone users
  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments which can affect smartphone use

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Sint Maartenskliniek

Ubbergen, Gelderland, 6574 NA, Netherlands

RECRUITING

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • Noël Keijsers, Prof.

    Donders Institute for Brain, Cognition and Behavior, Radboud University

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Merle Matijsen, MSc

CONTACT

Study Design

Study Type
observational
Observational Model
CASE ONLY
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 6, 2024

First Posted

July 23, 2024

Study Start

May 13, 2023

Primary Completion

December 1, 2024

Study Completion

December 1, 2024

Last Updated

July 23, 2024

Record last verified: 2024-07

Data Sharing

IPD Sharing
Will not share

Locations