A VR Intervention for Promoting Prosocial Behavior and Well-being in Youth
A Virtual Reality (VR) Intervention for Promoting Prosocial Behavior and Well-being in Youth Transitioning From Secondary to Tertiary Education: A Randomized Controlled Trial
1 other identifier
interventional
160
0 countries
N/A
Brief Summary
The objective of the present project is to develop a gamified prosocial VR intervention for youth transitioning from secondary to tertiary education, and to test the effectiveness of the gamified prosocial VR intervention for promoting prosocial behavior and well-being.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jun 2024
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 28, 2024
CompletedStudy Start
First participant enrolled
June 1, 2024
CompletedFirst Posted
Study publicly available on registry
June 12, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 31, 2025
CompletedJune 12, 2024
May 1, 2024
11 months
May 28, 2024
June 10, 2024
Conditions
Outcome Measures
Primary Outcomes (15)
Prosocial behavior
The Prosocialness Scale for Adults (PSA) will be used to measure prosocial behavior. Each item will be rated on a 5-point Likert scale, ranging from 1 (never/almost never true) to 5 (almost always/always true). Higher scores indicate a higher level of prosocial behavior.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Prosocial attitudes
Three items of prosocial attitudes will be revised from the Prosocial Orientation Questionnaire. Each item will be rated on a 6-point Likert scale, ranging from 1 (strongly disagree) to 6 (strongly agree). Higher scores indicate more positive prosocial attitudes.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Prosocial identity
The Internalization subscale of the Self Importance of Moral Identity Scale (SIMIS) will be adapted to assess the prosocial identity. Each item will be rated on a 7-point Likert scale, ranging from 1 (strongly disagree) to 7 (strongly agree). Higher scores indicate a higher level of Prosocial identity.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Prosocial intention
The Prosocial Behavioral Intentions Scale (PBIS) will be used to assess people's intentions to behave prosocially in the future. Each item will be rated on a 7-point Likert scale, ranging 1 (Definitely would not do this) to 7 (Definitely would do this). Higher scores indicate a higher level of prosocial intention.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Attitudes toward helping others
The Attitudes toward helping others scale (AHO) will be used to test attitudes towards helping others. Each item will be rated on a 5-point Likert scale, ranging from 1 (strongly disagree) to 5 (strongly agree). Higher scores indicate more positive attitudes toward helping others.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Altruism
Two items from Preference Survey Module (PSM) will be adapted to assess altruism. For example, one item is: "Imagine the following situation: you won 1,000 Euro in a lottery. Considering your current situation, how much would you donate to charity? (Values between 0 and 1000 are allowed)". Elevated scores on this item reflect a greater degree of altruistic.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Online prosocial behavior
The Online Prosocial Behavior Scale (OPBS) will be used to measure online prosocial behavior. Each item will be rated on a 7-point Likert scale, ranging 1 (never) to 7 (always). Higher scores indicate a higher level of online prosocial behavior.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Empathy
The Single Item Trait Empathy Scale (SITES) will be used to measure empathy. This item will be rated on a 7-point Likert scale, ranging from 1 (strongly disagree) to 7 (strongly agree), with a higher score indicates a higher level of empathy.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Subjective happiness
The Subjective Happiness Scale (SHS) will be used to measure participants' subjective happiness. Each item will be rated on a 7-point Likert scale. Higher scores indicate a higher level of subjective happiness.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Life satisfaction
The Satisfaction with Life Scale (SWLS) will be used to measure life satisfaction. Each item will be rated on a 7-point Likert scale ranging from "Strongly Disagree" to "Strongly Agree. Higher scores indicate higher levels of life satisfaction.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Flourishing
The Flourishing Scale (FS) will be used to measure flourishing. Each statement is answered using a 7-point Likert scale (7 - strongly agree to 1 - strongly). Higher scores indicate a higher level of flourishing.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Self-esteem
The Rosenberg Self-esteem Scale (RSE) will be used to measure self-esteem. Each item will be rated on a 4-point Likert scale, ranging from 1 (strongly agree) to 4(strongly disagree). Higher scores indicate higher levels of self-esteem.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Affect
The Emmons Mood Indicator will used to measure affect. it measures two dimensions: Positive Affect and Negative Affect. Each item will be rated on a 7-point Likert scale, ranging from 1 (not at all) to 7 (extremely). Higher scores indicate a higher level of affect.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Mental health
The Patient Health Questionnaire-4 (PHQ-4) will be used to measure mental health. Each item will be rated on a 4-point Likert scale: "0" for "not at all," "1" for "several days," "2" for "more than half the days," and "3" for "nearly every day." Higher scores suggest a higher likelihood of experiencing significant depression and anxiety symptoms.
Baseline (pre-intervention); immediately after the intervention (post-intervention); 1 month after intervention (follow-up)
Diary measures
State prosocial behavior outcomes and well-being outcomes will be measured.
Daily monitoring for four weeks during the intervention
Secondary Outcomes (4)
Feelings in the VR
immediately after the intervention (post-intervention)
Levels of difficulty
immediately after the intervention (post-intervention)
Levels of interest
immediately after the intervention (post-intervention)
Intervention satisfaction
immediately after the intervention (post-intervention and only in the last week)
Other Outcomes (1)
Socio-demographic variables
Baseline (pre-intervention)
Study Arms (2)
VR Intervention group
EXPERIMENTALParticipants in the intervention condition will be required to complete a 4-session gamified prosocial VR intervention program, one session a week for four consecutive weeks, each session lasts around 15-20 minutes.
Waitlist control group
SHAM COMPARATORParticipants in the waitlist condition will be asked to continue their usual activity routines before their turn to receive the intervention.
Interventions
A four-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include four weekly sessions, each lasting between 15 to 20 minutes. Each session will depict a different daily life scenario-campus, lecture hall, canteen, and library, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.
The waitlist control group will not receive the intervention during the study.
Eligibility Criteria
You may qualify if:
- Age 15-19
- Secondary 6 to college year 1
- Can read traditional Chinese and understand Cantonese
You may not qualify if:
- History of photosensitive epilepsy
- Impairment of stereoscopic vision
- Balance problems
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Officials
- PRINCIPAL INVESTIGATOR
Sylvia CHEN, Ph.D.
The Hong Kong Polytechnic University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 28, 2024
First Posted
June 12, 2024
Study Start
June 1, 2024
Primary Completion
May 1, 2025
Study Completion
May 31, 2025
Last Updated
June 12, 2024
Record last verified: 2024-05