APP-based Emotion Recognition Training Improve ASD Social Function
1 other identifier
interventional
50
1 country
1
Brief Summary
The main aim of the study is to investigate whether APP-based emotional recognition training improve social function in autistic children.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for phase_1
Started Jan 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2023
CompletedFirst Submitted
Initial submission to the registry
May 7, 2024
CompletedFirst Posted
Study publicly available on registry
May 20, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 31, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
May 31, 2024
CompletedMay 20, 2024
May 1, 2024
1.4 years
May 7, 2024
May 16, 2024
Conditions
Outcome Measures
Primary Outcomes (2)
ADOS-2 assessment
ADOS-2 assessment
1-2 hour
SRS-2
SRS-2
half an hour
Secondary Outcomes (1)
Visual performance across five tasks based on eye-tracking
half an hour
Other Outcomes (5)
Other questionnaires and assessment
1-2 hour
Other questionnaires and assessment
1-2 hour
Other questionnaires and assessment
1-2 hour
- +2 more other outcomes
Study Arms (2)
APP-based emotion recognition trainning
EXPERIMENTALExperimental group: ASD children were asked to do emotion recognition for eight weeks using iPAD. Two 15-minsute sessions each day was required.
APP-based memory training
ACTIVE COMPARATORControl group: ASD children were asked to do memory training (i.e. 1 back) for eight weeks using iPAD. Two 15-minsute sessions each day was required.
Interventions
ASD children were asked to play emotion recognition-related games for eight weeks using iPAD. Two 15-minsute sessions each day was required.
ASD children were asked to play memory-related games for eight weeks using iPAD. Two 15-minsute sessions each day was required.
Eligibility Criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Electronic Science and Technology
Chengdu, Sichuan, 611731, China
Study Design
- Study Type
- interventional
- Phase
- phase 1
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
May 7, 2024
First Posted
May 20, 2024
Study Start
January 1, 2023
Primary Completion
May 31, 2024
Study Completion
May 31, 2024
Last Updated
May 20, 2024
Record last verified: 2024-05