Effectiveness of Ergonomics Training and Exercise in Esports Players
1 other identifier
interventional
50
1 country
1
Brief Summary
The aim of this study is to investigate the effectiveness of ergonomics training and exercise in e-sports players.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 15, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 20, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2024
CompletedFirst Submitted
Initial submission to the registry
May 9, 2024
CompletedFirst Posted
Study publicly available on registry
May 16, 2024
CompletedJune 17, 2024
June 1, 2024
3 months
May 9, 2024
June 14, 2024
Conditions
Outcome Measures
Primary Outcomes (4)
Pittsburgh Sleep Quality Index
This index evaluates sleep quality and disturbance over the past month. It contains a total of 24 questions. 19 of these questions are answered by the person's self-assessment, and 5 of them are answered by the roommate who shares the same room with the person. The 5 questions answered by the person's roommate are not included when calculating the score. In scoring, the lowest (0) and the highest (21) points are obtained. A score of 4 and above indicates poor sleep quality.
8 weeks
Rapid Upper Limb Assessment
It is an ergonomics risk assessment method that quickly analyzes the employee's upper extremity from an ergonomic perspective. It evaluates upper extremity movements in 14 separate steps. 8 of these steps are scored for arm and hand position, and 6 for neck and trunk position, according to the table. The minimum Rapid Upper Limb Assessment Score = 1, and the maximum Rapid Upper Limb Assessment Score = 7. A high score means high risk.
8 weeks
Disabilities of the Arm, Shoulder and Hand Questionnaire
It was developed to evaluate functional status and symptoms by focusing on physical function in upper extremity injuries. According to the results of the survey; a result from 0-100 is obtained from each part; 0-no apology 100-maximum apology.
8 weeks
Neck disability index
There are 10 parameters in the Neck disability index, each with 6 answer choices. These; The severity of neck pain is personal care, lifting loads, reading, headache, concentration, business life, driving, sleep and leisure activities. It is scored between 0 (no pain or functional limitation) and 5 (maximum pain and maximum limitation). The subjects were asked to choose the most appropriate option for themselves from each parameter. At the end of the survey, the total score was determined by adding up the scores of the selected options. In the Neck disability index, 35 points and above were defined as complete apology, 25 to 34 points as severe apology, 15 to 24 points as moderate apology, 5 to 14 points as mild apology, and 0 to 4 points as no apology.
8 weeks
Study Arms (2)
control
ACTIVE COMPARATOROnly ergonomics training will be given
exercise
EXPERIMENTALExercise training will be provided along with ergonomics training.
Interventions
In this training; What is ergonomics, the importance of ergonomics, the purpose of ergonomics, risk factors for musculoskeletal disorders that can be seen in e-sports players, ergonomic arrangements that can be made in the working environment and methods of protection from musculoskeletal injuries, posture disorders and various ergonomic arrangements that can be made for posture disorders and chair selection, screen selection. selection and rest breaks were included. Participants will be trained twice in total, on the first day of the study and at the end of the 4th week. The training will be carried out interactively, supported by videos and visuals. Training will be done individually and will last approximately 2 hours.
The exercise training program will be implemented for 8 weeks, 3 days a week, lasting an average of 45 minutes. All participants will be given information about the exercises before the exercise training. The exercise protocol was designed as 3 parts: warm-up, exercise and cool-down. Stretching exercises, mobility and strength exercises will be applied. A rest period of 30-45 seconds was given between sets and 2-3 minutes between exercises. Participants will be given dynamic and static stretching, nerve stretching, postural strength and functional exercises for the upper extremity. Relevant movements will be modified according to the exercise capacity of the participants. Exercise content will also include median, ulnar and radial nerve stretching, neck and thoracic mobility exercises, and functional strength exercises for the shoulder, arm, hand and wrist. Exercise tracking will be checked regularly through online conversations.
Eligibility Criteria
You may qualify if:
- those who signed the voluntary consent form
- Having actively participated in E-sports organizations and tournaments within 16 months
- not having a chronic disease that will affect the musculoskeletal system
- Not having any health problems that prevent him from exercising and not having had a surgical operation in the last 6 months.
You may not qualify if:
- Players under 18 years of age
- have a chronic disease that affects the musculoskeletal system
- Having had a surgical operation in the last 6 months that would prevent him from being interested in e-sports games
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Uskudar Üniversity
Istanbul, Turkey (Türkiye)
Related Publications (5)
Monteiro Pereira A, Costa JA, Verhagen E, Figueiredo P, Brito J. Associations Between Esports Participation and Health: A Scoping Review. Sports Med. 2022 Sep;52(9):2039-2060. doi: 10.1007/s40279-022-01684-1. Epub 2022 Apr 29.
PMID: 35486374BACKGROUNDKetelhut S, Martin-Niedecken AL, Zimmermann P, Nigg CR. Physical Activity and Health Promotion in Esports and Gaming-Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon. Front Sports Act Living. 2021 Sep 16;3:693700. doi: 10.3389/fspor.2021.693700. eCollection 2021.
PMID: 34604743BACKGROUNDDiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
PMID: 30792883BACKGROUNDSeffah KD, Salib K, Dardari L, Taha M, Dahat P, Toriola S, Satnarine T, Zohara Z, Adelekun A, Ahmed A, Gutlapalli SD, Patel D, Khan S. Health Benefits of Esports: A Systematic Review Comparing the Cardiovascular and Mental Health Impacts of Esports. Cureus. 2023 Jun 20;15(6):e40705. doi: 10.7759/cureus.40705. eCollection 2023 Jun.
PMID: 37485153BACKGROUNDEltayeb SM, Staal JB, Hassan AA, Awad SS, de Bie RA. Complaints of the arm, neck and shoulder among computer office workers in Sudan: a prevalence study with validation of an Arabic risk factors questionnaire. Environ Health. 2008 Jun 27;7:33. doi: 10.1186/1476-069X-7-33.
PMID: 18588691BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Atakan GÜRGAN
Uskudar University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Asst. Prof. Dr.
Study Record Dates
First Submitted
May 9, 2024
First Posted
May 16, 2024
Study Start
October 15, 2023
Primary Completion
January 20, 2024
Study Completion
February 1, 2024
Last Updated
June 17, 2024
Record last verified: 2024-06
Data Sharing
- IPD Sharing
- Will not share