NCT06240897

Brief Summary

Inpatient delirium incidence is widely documented in international and local studies, however, there is no viable and labour-free delirium detection and management tool. CURATE.DTx is our tablet ready, multi-tasking serious game, that leverage a small data artificial intelligence-derived platform that can dynamically personalise cognitive training by modifying the game intensity. The main aims of this study are to explore the feasibility and usability of this new digital tool to aid in the delirium screening and management of at-risk delirium hospitalized patients.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
20

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Feb 2025

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 19, 2023

Completed
4 months until next milestone

First Posted

Study publicly available on registry

February 5, 2024

Completed
12 months until next milestone

Study Start

First participant enrolled

February 1, 2025

Completed
1.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 1, 2026

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

April 1, 2026

Completed
Last Updated

August 27, 2024

Status Verified

January 1, 2024

Enrollment Period

1.1 years

First QC Date

October 19, 2023

Last Update Submit

August 26, 2024

Conditions

Keywords

digital healthdigital diagnostic

Outcome Measures

Primary Outcomes (5)

  • Patient Acceptability

    Patient survey on acceptability of CURATE.DTx and other digital games distributed prior to discharge or at the end of 5 days

    30 minutes

  • Trial Team Members Acceptability

    Trial team members survey on acceptability of CURATE.DTx and other digital games distributed at the end of the trial

    30 minutes

  • Demand

    Data collected during patient recruitment and throughout trial completion: a) Uptake : Percentage of successfully recruited patients from all patients approached and eligible for the study; b) Retention: Percentage of patients that complete the trial from all successfully recruited patients; c) Adherence: Percentage of completed sessions by patients at indicated timepoints

    Throughout trial completion,up to 1 year

  • Implementation

    Data collected throughout trial completion: a) Success of CURATE.DTx execution: Number of CURATE.DTx sessions successfully performed within this setting;

    Throughout trial completion, up to 1 year

  • Practicality

    Trial team members survey on practicality of CURATE.DTx and other games distributed at the end of the trial: a) Practicality: Trial team perception of the ability of patients to carry out the activities and their potential impact; b) Logistical feasibility: Logistical considerations with current trial protocol that would need to be addressed or accounted for a future RCT

    30 minutes

Secondary Outcomes (1)

  • Usability

    30 minutes

Study Arms (1)

Digital games

EXPERIMENTAL

Each CURATE.DTx session will be 12 minutes long. The game will be played by each participant via a study-provided tablet. During first session prior to commencing data collection, a trained trial team member will explain in detail how to play the game-based multitasking intervention. The session will require 12 minutes of gameplay for a minimum of three days and up to five days for a total duration of hospitalisation. Participants will also be encouraged to play an optional digital game that is designed to help with their emotional and cognitive health.

Device: CURATE.DtxDevice: Optional games

Interventions

CURATE.Dtx is a self-guided digital multitasking game that involves a combination of four subtasks played simultaneously, targeting different cognitive domains.

Also known as: Delirium Screening Tool
Digital games

The patient will first be asked how he/she feels and what they have done that day. The patient then selects a digital local pet (dog, cat, bird) and can customize its appearance, name and background location. The player can interact with their pet via several actions such as feed, bathe, train and accessorize. Playing with digital pets can help reduce stress and anxiety in the elderly. It can be a positive distraction in alleviating the elderly's worries and discomforts. In order to purchase accessories for their digital pet, they are encouraged to play short games that include Grocery Snap, Down Memory Lane and Pet Escape. These games are aimed at improving memory and reduce cognitive decline.

Digital games

Eligibility Criteria

Age65 Years - 99 Years
Sexall
Healthy VolunteersYes
Age GroupsOlder Adult (65+)

You may qualify if:

  • Admitted to the medical ward in SGH
  • Age \>=65 years old
  • Patients with a life expectancy of at least 1 month

You may not qualify if:

  • Pregnant or breastfeeding women
  • Patients physically incapable of using computer tablets (either due to vision loss or dominant hand weakness)
  • Patients who cannot understand spoken the English language.
  • Patients who are unable to give informed consent.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Singapore General Hospital

Singapore, 168582, Singapore

Location

Related Publications (2)

  • Kee, Theodore & Weiyan, Chee & Blasiak, Agata & Chong, Jordan & Chen, Jonna & Yeo, B.T. Thomas & Ho, Dean & Asplund, Christopher. (2019). Harnessing CURATE.AI as a Digital Therapeutics Platform by Identifying N-of-1 Learning Trajectory Profiles. Advanced Therapeutics. 2. 1900023. 10.1002/adtp.201900023

    BACKGROUND
  • Chin YC, Koh GC, Tay YK, Tan CH, Merchant RA. Underdiagnosis of delirium on admission and prediction of patients who will develop delirium during their inpatient stay: a pilot study. Singapore Med J. 2016 Jan;57(1):18-21. doi: 10.11622/smedj.2016007.

    PMID: 26831312BACKGROUND

MeSH Terms

Conditions

Delirium

Condition Hierarchy (Ancestors)

ConfusionNeurobehavioral ManifestationsNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and SymptomsNeurocognitive DisordersMental Disorders

Study Officials

  • Dean Ho, PhD

    The Institute for Digital Medicine (WisDM)

    PRINCIPAL INVESTIGATOR
  • Esther M Fan Peijin

    Singapore General Hospital

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Marlena N Raczkowska, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
DEVICE FEASIBILITY
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 19, 2023

First Posted

February 5, 2024

Study Start

February 1, 2025

Primary Completion

March 1, 2026

Study Completion

April 1, 2026

Last Updated

August 27, 2024

Record last verified: 2024-01

Data Sharing

IPD Sharing
Will not share

Locations