CURATE.Dtx as a Diagnostic and Management Tool for Delirium
Exploring the Feasibility of Digital Intervention Games as a Diagnostic and Management Tool for Delirium at SGH Inpatient Wards
1 other identifier
interventional
20
1 country
1
Brief Summary
Inpatient delirium incidence is widely documented in international and local studies, however, there is no viable and labour-free delirium detection and management tool. CURATE.DTx is our tablet ready, multi-tasking serious game, that leverage a small data artificial intelligence-derived platform that can dynamically personalise cognitive training by modifying the game intensity. The main aims of this study are to explore the feasibility and usability of this new digital tool to aid in the delirium screening and management of at-risk delirium hospitalized patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Feb 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 19, 2023
CompletedFirst Posted
Study publicly available on registry
February 5, 2024
CompletedStudy Start
First participant enrolled
February 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
April 1, 2026
CompletedAugust 27, 2024
January 1, 2024
1.1 years
October 19, 2023
August 26, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Patient Acceptability
Patient survey on acceptability of CURATE.DTx and other digital games distributed prior to discharge or at the end of 5 days
30 minutes
Trial Team Members Acceptability
Trial team members survey on acceptability of CURATE.DTx and other digital games distributed at the end of the trial
30 minutes
Demand
Data collected during patient recruitment and throughout trial completion: a) Uptake : Percentage of successfully recruited patients from all patients approached and eligible for the study; b) Retention: Percentage of patients that complete the trial from all successfully recruited patients; c) Adherence: Percentage of completed sessions by patients at indicated timepoints
Throughout trial completion,up to 1 year
Implementation
Data collected throughout trial completion: a) Success of CURATE.DTx execution: Number of CURATE.DTx sessions successfully performed within this setting;
Throughout trial completion, up to 1 year
Practicality
Trial team members survey on practicality of CURATE.DTx and other games distributed at the end of the trial: a) Practicality: Trial team perception of the ability of patients to carry out the activities and their potential impact; b) Logistical feasibility: Logistical considerations with current trial protocol that would need to be addressed or accounted for a future RCT
30 minutes
Secondary Outcomes (1)
Usability
30 minutes
Study Arms (1)
Digital games
EXPERIMENTALEach CURATE.DTx session will be 12 minutes long. The game will be played by each participant via a study-provided tablet. During first session prior to commencing data collection, a trained trial team member will explain in detail how to play the game-based multitasking intervention. The session will require 12 minutes of gameplay for a minimum of three days and up to five days for a total duration of hospitalisation. Participants will also be encouraged to play an optional digital game that is designed to help with their emotional and cognitive health.
Interventions
CURATE.Dtx is a self-guided digital multitasking game that involves a combination of four subtasks played simultaneously, targeting different cognitive domains.
The patient will first be asked how he/she feels and what they have done that day. The patient then selects a digital local pet (dog, cat, bird) and can customize its appearance, name and background location. The player can interact with their pet via several actions such as feed, bathe, train and accessorize. Playing with digital pets can help reduce stress and anxiety in the elderly. It can be a positive distraction in alleviating the elderly's worries and discomforts. In order to purchase accessories for their digital pet, they are encouraged to play short games that include Grocery Snap, Down Memory Lane and Pet Escape. These games are aimed at improving memory and reduce cognitive decline.
Eligibility Criteria
You may qualify if:
- Admitted to the medical ward in SGH
- Age \>=65 years old
- Patients with a life expectancy of at least 1 month
You may not qualify if:
- Pregnant or breastfeeding women
- Patients physically incapable of using computer tablets (either due to vision loss or dominant hand weakness)
- Patients who cannot understand spoken the English language.
- Patients who are unable to give informed consent.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Institute for Digital Medicine (WisDM)lead
- Singapore General Hospitalcollaborator
- National University of Singaporecollaborator
Study Sites (1)
Singapore General Hospital
Singapore, 168582, Singapore
Related Publications (2)
Kee, Theodore & Weiyan, Chee & Blasiak, Agata & Chong, Jordan & Chen, Jonna & Yeo, B.T. Thomas & Ho, Dean & Asplund, Christopher. (2019). Harnessing CURATE.AI as a Digital Therapeutics Platform by Identifying N-of-1 Learning Trajectory Profiles. Advanced Therapeutics. 2. 1900023. 10.1002/adtp.201900023
BACKGROUNDChin YC, Koh GC, Tay YK, Tan CH, Merchant RA. Underdiagnosis of delirium on admission and prediction of patients who will develop delirium during their inpatient stay: a pilot study. Singapore Med J. 2016 Jan;57(1):18-21. doi: 10.11622/smedj.2016007.
PMID: 26831312BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Dean Ho, PhD
The Institute for Digital Medicine (WisDM)
- PRINCIPAL INVESTIGATOR
Esther M Fan Peijin
Singapore General Hospital
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- DEVICE FEASIBILITY
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
October 19, 2023
First Posted
February 5, 2024
Study Start
February 1, 2025
Primary Completion
March 1, 2026
Study Completion
April 1, 2026
Last Updated
August 27, 2024
Record last verified: 2024-01
Data Sharing
- IPD Sharing
- Will not share