Bootle Blast: Understanding the Family Experience
Bootle Blast, a Movement Tracking Video Game for Home-based Motor Therapy: Understanding the Family Experience
1 other identifier
interventional
60
1 country
1
Brief Summary
One in 60 children have a physical disability that can impact activities and participation. Occupational and physical therapies can be of great benefit, but are costly and difficult to access. Working with children, parents and clinicians, the investigators developed a mixed reality video game, Bootle Blast, which children can play to develop motor skills. Using a 3D sensor, Bootle Blast tracks movements and manipulation of real-life objects. Since 2017, Bootle Blast has been used in clinics by Holland Bloorview, Canada's largest children's rehabilitation hospital. Home use of Bootle Blast has resulted in positive clinical outcomes for children with cerebral palsy. Bootle Blast is not yet commercially available and has yet to be trialed in "real-world" contexts. To understand real-world implementation, Bootle Blast will be trialed for 14 weeks in the homes of 60 young people (6 to 17 years) with any motor condition that could be addressed by the Bootle Blast system, regardless of their diagnosis. The investigators will assess feasibility (e.g. independent home setup, ability to set/meet self-directed play time goals), enablers/barriers to use, and perceived value. User experience will inform product, training and resource development. The research team combines expertise in engineering design, medicine, physiotherapy, qualitative methods, commercialization, knowledge translation, and includes young people with lived experience.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jul 2022
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 7, 2022
CompletedFirst Submitted
Initial submission to the registry
July 25, 2023
CompletedFirst Posted
Study publicly available on registry
December 7, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2024
CompletedDecember 7, 2023
August 1, 2023
2.4 years
July 25, 2023
December 6, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Canadian Occupational Performance Measure (COPM)
The family will complete the Canadian Occupational Performance Measure with the interviewer to establish 1 to 3 goals related to activities of everyday living (e.g. self-care, leisure) that they hope Bootle Blast might help with. The COPM assesses self-perceived performance and satisfaction on activities of importance to child/family. Participants then rate their performance and satisfaction for each goal/challenge area on a scale from 1 to 10 (low to high). Average scores for performance and satisfaction are calculated across the goals. The COPM is extensively used with children with CP in the target age range and with success in the research team's pilot work. It has good validity, responsiveness, reliability, and ability to track change over time. A change of 2 points on either the performance or satisfaction scale is considered clinically significant. The COPM takes \~20 minutes.
First and last day of Baseline Phase; 8th week of Intervention Phase; 3rd week of Follow-up Phase
Performance Quality Rating Scale (PQRS)
The PQRS will be used to evaluate parent-recorded videos of children performing one of their COPM each week. The PQRS is an observational, video-based tool that looks at actual performance on client-selected activities, and has been used in the context of SCED research for children with diverse diagnoses, including CP and DCD. It utilizes a 10 point scale with a score of 1 indicating ''can't do the skill at all'' and 10 indicating ''does the skill very well''. Quality takes into account, as applicable to the task, timeliness, accuracy, safety, and overall quality of performance or product. Ratings are based on average of completeness and quality. Inter-rater reliability for the PQRS is moderate ranging from 0.71-0.77. Test-retest reliability is also substantial (\>0.9) across time periods and multiple raters. Assessors will be trained on practice videos to establish consistent scoring practices. Assessors will be blinded to the time point at which the video recording was collected.
Weekly throughout study completion (14 weeks)
Secondary Outcomes (15)
Rates of recruitment and attrition
Throughout study (17 weeks)
Family Information Demographic Form
Following consent but prior to commencement of baseline phase (i.e. Week 0)
The ABILHAND-Kids
Week 0; 8th week of Intervention Phase; 3rd week of Follow-up Phase
The Pediatric Evaluation of Disability Inventory Computer Adaptive Test (PEDI-CAT)
Day 1 of Baseline Phase; 8th week of Intervention Phase; 3rd week of Follow-up Phase
Children & Adolescent Scale of Participation (CASP)
Week 0; 8th week of Intervention Phase; 3rd week of Follow-up Phase
- +10 more secondary outcomes
Study Arms (1)
Baseline Phase (10 or 21 days)
EXPERIMENTALIn this study, participants will be randomly allocated to a baseline (A) phase that is further divided into two sub-phases, with different durations of either 10 or 21 days. The allocation to different durations of the baseline phase is randomized in order to mitigate threats to internal validity. During the baseline (A) phase, a representative baseline will be established through repeated measurements of the PQRS. Following the baseline phase (A), the 8-week intervention phase (B) is implemented, followed by a second 3-week (A) phase. There is no separate control group in this study, and all participants receive the same intervention during the intervention phase (B).
Interventions
Bootle Blast will be trialed for 14 weeks in the homes of 60 young people (6 to 17 years) with any motor condition that could be addressed by the Bootle Blast system, regardless of their diagnosis. The investigators will assess feasibility (e.g. independent home setup, ability to set/meet self-directed play time goals), enablers/barriers to use, and perceived value. During the 8-week intervention phase (B), children will have Bootle Blast at home and play it according to their family-directed playtime goals. Weekly logs of therapy activities and problems encountered while playing will be collected through survey links. Additionally, families will record a video of their child performing the tasks associated with their COPM goals on a weekly basis. After the 8-week intervention (B) phase, participants will enter a second 3-week baseline (A) phase, during which they'll be asked to stop playing Bootle Blast, and the game will be programmatically locked to prevent further play.
Eligibility Criteria
You may qualify if:
- Any motor condition that can be addressed by the Bootle Blast system;
- Interest in developing motor skills practiced in BootleBlast;
- Aged 6-17 years;
- Sufficient cognitive capacity to play BootleBlast as indicated by caregiver/self report;
- Able to communicate in English;
- Intermittent access to internet;
- Ability to participate in video calling;
- Have a device to record and upload short videos;
- Have a caregiver willing to participate.
You may not qualify if:
- Uncontrolled epilepsy triggered by video games;
- Medical condition making the physical activity in BootleBlast unsafe;
- Visual and/or hearing limitations affecting BootleBlast play;
- No access to internet at home
- Has previously participated in a study related to Bootle Blast.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Holland Bloorview Kids Rehabilitation Hospital
Toronto, Ontario, M4G 1R8, Canada
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Elaine Biddiss, PhD
Bloorview Research Institute
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Masking Details
- Assessors will be trained on practice videos prior to establish consistent scoring practices. Additionally, assessors will be blinded to the time point at which the video recording was collected. Lastly, blinded therapists will observe gameplay videos collected at the beginning and towards the end of the intervention to identify movements made, any compensatory movements observed, repetition counts, fatigue level, as well the child's overall coordination (i.e. the smooth and controlled use of movements in motor performance with consideration of timing, velocity, targeting accuracy, motor planning, directions, force and endurance).
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- SEQUENTIAL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
July 25, 2023
First Posted
December 7, 2023
Study Start
July 7, 2022
Primary Completion
December 1, 2024
Study Completion
December 1, 2024
Last Updated
December 7, 2023
Record last verified: 2023-08
Data Sharing
- IPD Sharing
- Will not share