The Impact of Virtual Reality and Kaleidoscope in Children During Vaccination
1 other identifier
interventional
126
1 country
1
Brief Summary
This study was designed to examine the effects of using virtual reality and kaleidoscope during routine vaccination in children aged 48 months on pain, fear, and anxiety. Children aged 48 months who were to receive the measles-mumps-rubella vaccine were randomized into three groups. Accordingly, the study sample consisted of a virtual reality group with 42 children, a kaleidoscope group with 42 children, and a control group with 42 children, totaling 126 children. Fear and pain were evaluated by both the researcher and the child before and after the procedure. Anxiety was assessed by the child after the procedure. The Wong Baker Faces Pain Rating Scale was used for pain, the Children's Fear Scale for fear, and the Child Anxiety Scale-State Version for anxiety.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable pain
Started Sep 2021
Typical duration for not_applicable pain
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 15, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 30, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2023
CompletedFirst Submitted
Initial submission to the registry
October 23, 2023
CompletedFirst Posted
Study publicly available on registry
November 1, 2023
CompletedNovember 1, 2023
October 1, 2023
1.7 years
October 23, 2023
October 27, 2023
Conditions
Outcome Measures
Primary Outcomes (3)
Procedural Pain
Just before vaccination, both the child and the researcher used the Wong-Baker Faces Scale. This scale uses in children aged 3 and older to rate pain severity. This numeric rating scale ranges from 0 to 10. Faces show emotions from smiling (0 = very happy/no pain) to crying (10 = hurts worst). The child can choose the face that best illustrates the physical pain.
1 year
Fear
Just before vaccination, both the child and the researcher used the Children's Fear Scale. The scale includes five drawn facial expressions ranging from a neutral expression (0=no anxiety) to a frightened face (4=severe anxiety) and has been validated for the Turkish population The scale allows for evaluations on a scale from 0 to 4.
1 year
Anxiety
Just before vaccination, both the child and the researcher used the Children's Anxiety Meter-State. It is drawn like a thermometer with a bulb at the bottom. It includes horizontal lines going up to the top (0-10). Children are asked to mark how feel "right now" to measure state anxiety. Higher values represent higher anxiety.
1 year
Secondary Outcomes (1)
Parental satisfaction
1 year
Study Arms (3)
Control Group
NO INTERVENTIONNo attention-diverting method was applied to the children in this group and routine vaccination was administered.
Virtual Reality group
EXPERIMENTALThe VR group received a VR application using the Oculus Quest 2 while being vaccinated.
Kaleidoscope group
EXPERIMENTALIn the Kaleidoscope group, children were given a kaleidoscope toy while being vaccinated.
Interventions
Virtual reality glasses were used as a distraction method for children during vaccination.
Kaleidoscope toys were used as a distraction method for children during vaccination.
Eligibility Criteria
You may qualify if:
- being 48 months
- being conscious (with the ability to communicate).
You may not qualify if:
- Having a physical and psychological condition that prevents them from wearing glasses to view VR;
- Having a visual problem
- Having mental or physical disabilities
- Taking any analgesics, sedatives, or anticonvulsants in the past 24 hours
- Having chronic or life-threatening disease
- Refusing the VR or kaleidoscope intervention during vaccine injection.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Ege Universitylead
Study Sites (1)
Ege University
Izmir, Bornova, 35040, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Research Assistant Dr.
Study Record Dates
First Submitted
October 23, 2023
First Posted
November 1, 2023
Study Start
September 15, 2021
Primary Completion
May 30, 2023
Study Completion
June 30, 2023
Last Updated
November 1, 2023
Record last verified: 2023-10