NCT06090279

Brief Summary

Gamification may be one solution that can increase the compliance in the use of devices like incentive spirometry.

Trial Health

15
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Timeline
Completed

Started Jan 2025

Shorter than P25 for not_applicable

Status
withdrawn

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 13, 2023

Completed
6 days until next milestone

First Posted

Study publicly available on registry

October 19, 2023

Completed
1.2 years until next milestone

Study Start

First participant enrolled

January 1, 2025

Completed
6 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

July 1, 2025

Completed
Last Updated

February 4, 2025

Status Verified

April 1, 2024

Enrollment Period

6 months

First QC Date

October 13, 2023

Last Update Submit

January 31, 2025

Conditions

Keywords

pulmonary therapiesincentive spirometrypulmonary complicationspulmonary functiongamification

Outcome Measures

Primary Outcomes (5)

  • Number screened and eligible compared to patient that consented to project

    Number screened and eligible compared to patient that consented to project

    up to 6 months

  • Number of sessions attempted, completed and aborted including the time spent in successful intervention

    Number of sessions attempted, completed and aborted including the time spent in successful intervention

    up to 6 months

  • Reasons for aborting a session related to patient factors, staffing factors, technology factors

    Enter the results according to the reason The Session will be terminated if one or more of the following occurs: * Sustained Pain Score \>8/10 * Increase in oxygen requirements by more than 2L/min or hypoxia to less than 92% during the intervention or need for escalation of an oxygen supplementation device * Sustained Heart Rate \>110 beats per minute, new cardiac arrhythmia or respiratory rate \>30 per minute * Cyanosis, pallor, or new onset confusion * Refusal to continue by choice, reduced engagement in game, adverse symptoms related to dyspnea, pain or discomfort related to the intervention * These safety measures are vital sign derangements or signs/symptoms that predict threat to the patient's health * Sessions unable to be performed after enrollment due to lack of personnel * Failure of intervention device to work, failure of accompanying gamification platform to work

    up to 6 months

  • Number of days spent in Intensive Care Unit (ICU)

    Number of days spent in Intensive Care Unit (ICU)

    up to 6 months

  • Number of Subjects readmitted to the ICU for pulmonary complications

    Number of Subjects readmitted to the ICU for pulmonary complications

    up to 6 months

Study Arms (1)

OmniFlow Breathing Therapy BioFeeback System

EXPERIMENTAL

This system is a FDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab.

Device: OmniFlow Breathing Therapy BioFeeback System

Interventions

FDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab. Each game usage itself is expected to last 15-20 minutes.

Also known as: healthcare gaming
OmniFlow Breathing Therapy BioFeeback System

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Patients will be included if informed consent can be obtained from patient themselves and first session of incentive spirometry gamification can be performed within 48 hours of Trauma Intensive Care Unit (TICU) admission
  • Adult patients (≥ 18 years of age) in the TICU with rib fractures or flail segment or a sternal fracture

You may not qualify if:

  • Trauma patients in the TICU who are mechanically ventilated or requiring bilevel positive airway pressure (BiPAP)
  • Glasgow Coma Scale (GCS) \< 15, at the time of enrollment
  • Facial fractures precluding the use of incentive spirometry
  • Any organ injury that precludes use of respiratory therapies in the clinical judgement of the clinical team
  • Patients who are expected to be transferred out of the TICU or discharged from the TICU in the next 24 hours based on treating physicians judgment
  • Patients who are transitioning to palliative care or expected to die in the next 48 hours based on treating physician's judgment will not be included
  • Patients unable to consent for themselves
  • Patients unable to use the mouthpiece of the Omniflow system, and those who have visual or hearing impairments that could limit their ability to evaluate the games

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Officials

  • Aarti Sarwal, MD

    Wake Forest University Health Sciences

    PRINCIPAL INVESTIGATOR
0

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
SINGLE GROUP
Model Details: a minimum of 3 rounds of game usage in the Trauma Intensive Care Unit (TICU). Each patient will receive at least 2 sessions per day.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 13, 2023

First Posted

October 19, 2023

Study Start

January 1, 2025

Primary Completion

July 1, 2025

Study Completion

July 1, 2025

Last Updated

February 4, 2025

Record last verified: 2024-04

Data Sharing

IPD Sharing
Will not share