NCT06081751

Brief Summary

Traditional games are games based on interpersonal communication and creativity, mostly involving physical activity. These aspects have positive contributions to the development of the child. Studies show that group games that include physical activity cause a decrease in children's stress levels. Playing as a team member and working for a common goal can contribute to the social development of the child. Today, with the development of technology, the interest in games played with the internet has increased, which has caused children to be drawn from the streets to their homes. Turning to internet games also prevents children from socializing and causes them to lead a sedentary life. Spending more time on internet games causes sleep problems, conflict with family members, decrease in school success, increase in stress level, and delay in social skills. It is stated that nurses have important responsibilities in preventing excessive internet use, which affects children's physical, mental and social development. It is thought that this study will help children spend their free time with activities that will positively affect their development through traditional children's games, and thus contribute to the reduction in internet usage times and stress levels.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
65

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Oct 2022

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

October 23, 2022

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 22, 2023

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 22, 2023

Completed
6 months until next milestone

First Submitted

Initial submission to the registry

August 28, 2023

Completed
2 months until next milestone

First Posted

Study publicly available on registry

October 13, 2023

Completed
Last Updated

October 13, 2023

Status Verified

October 1, 2023

Enrollment Period

4 months

First QC Date

August 28, 2023

Last Update Submit

October 10, 2023

Conditions

Keywords

stressinternettraditional children's games

Outcome Measures

Primary Outcomes (2)

  • It is expected that there will be changes in the daily internet usage times of the students in the experimental group.

    with the survey

    8 weeks

  • It is expected that there will be a change in the "Perceived Stress Scale for Children (8-11 years)" scores of the students in the experimental group.

    with the survey

    8 weeks

Study Arms (2)

İntervention Group

EXPERIMENTAL

Children in the intervention group will play traditional games for 60 minutes, 3 days a week for 8 weeks. The program to be implemented is as follows; Week 1 (Day 1 - I Sell Oil, I Sell Honey game, Day 2 - Snatch game, Day 3 - Corner Snatch Game) Week 2 (Day 1 - Handkerchief game, Day 2 - My Fire game, 3 Day 2 - Kurt Baba Game) Week 3 (Day 1 - Chubby game, Day 2 - Jump rope game, Day 3 - Mouse game in the middle) Week 4 (Day 1 - Rook dodgeball game, Day 2 - Stop game, Day 3 - Old cushion mouse game) Week 5 (Day 1 - I Sell Oil, I Sell Honey game, Day 2 - Snatch game, Day 3 - Corner Catch Game) Week 6 (Day 1 - Handkerchief grabbing game, Day 2 - My Fire game, Day 3 - Daddy Wolf Game) Week 7 (Day 1 - Chubby game, Day 2 - Jumping rope game, Day 3 - Mouse game in the middle) Week 8 ( Day 1 - Dodgeball game, Day 2 - Stopping game, Day 3 - Old matte mouse game)

Behavioral: PretestBehavioral: Posttest

Control Group

ACTIVE COMPARATOR

no intervention will be made

Behavioral: PretestBehavioral: Posttest

Interventions

PretestBEHAVIORAL

Internet usage time, "How many hours do you use the Internet per day?" and "What is your weekly internet usage frequency?" will be questioned using questions. Child Perceived Stress Scale was developed by Snoeren-Hoefnagels (2014) and adapted to Turkish by Oral and Ersan in 2017. The scale consists of 9 items. It is a 4-point Likert type scale. It consists of a single sub-dimension. The answer "never" gets one point, and the answer "always" gets 4 points. In the scale that does not contain reverse items, the minimum score is 9 and the maximum score is 36. High scores from the scale questions mean that the individual's stress level is high. I

Also known as: Questionnaire (Including Internet Usage Time,Child Perceived Stress Scale )
Control Groupİntervention Group
PosttestBEHAVIORAL

Internet usage time, "How many hours do you use the Internet per day?" and "What is your weekly internet usage frequency?" will be questioned using questions. Child Perceived Stress Scale was developed by Snoeren-Hoefnagels (2014) and adapted to Turkish by Oral and Ersan in 2017. The scale consists of 9 items. It is a 4-point Likert type scale. It consists of a single sub-dimension. The answer "never" gets one point, and the answer "always" gets 4 points. In the scale that does not contain reverse items, the minimum score is 9 and the maximum score is 36. High scores from the scale questions mean that the individual's stress level is high. I

Also known as: Questionnaire (Including Internet Usage Time, Child Perceived Stress Scale)
Control Groupİntervention Group

Eligibility Criteria

Age11 Years - 13 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Approval by the student's family to participate in the study
  • Completing the Internet Addiction Scale by their families
  • Internet usage time is more than 2 hours a day and its frequency is every day
  • Volunteering to participate in research

You may not qualify if:

  • Having a physical, orthopedic or mental illness or disability that may interfere with playing
  • Regular participation in sporting events
  • Occurrence of unwanted injury during traditional children's games
  • Not participating in the traditional children's play program for at least two weeks.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Necmettin Erbakan University

Konya, 42000, Turkey (Türkiye)

Location

MeSH Terms

Interventions

Surveys and Questionnaires

Intervention Hierarchy (Ancestors)

Data CollectionEpidemiologic MethodsInvestigative TechniquesHealth Care Evaluation MechanismsQuality of Health CareHealth Care Quality, Access, and EvaluationPublic HealthEnvironment and Public Health

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Dr. Lecturer

Study Record Dates

First Submitted

August 28, 2023

First Posted

October 13, 2023

Study Start

October 23, 2022

Primary Completion

February 22, 2023

Study Completion

February 22, 2023

Last Updated

October 13, 2023

Record last verified: 2023-10

Data Sharing

IPD Sharing
Will not share

Locations