The Effect of Traditional Children's Games on Internet Use Stress Level of Primary School Students
1 other identifier
interventional
65
1 country
1
Brief Summary
Traditional games are games based on interpersonal communication and creativity, mostly involving physical activity. These aspects have positive contributions to the development of the child. Studies show that group games that include physical activity cause a decrease in children's stress levels. Playing as a team member and working for a common goal can contribute to the social development of the child. Today, with the development of technology, the interest in games played with the internet has increased, which has caused children to be drawn from the streets to their homes. Turning to internet games also prevents children from socializing and causes them to lead a sedentary life. Spending more time on internet games causes sleep problems, conflict with family members, decrease in school success, increase in stress level, and delay in social skills. It is stated that nurses have important responsibilities in preventing excessive internet use, which affects children's physical, mental and social development. It is thought that this study will help children spend their free time with activities that will positively affect their development through traditional children's games, and thus contribute to the reduction in internet usage times and stress levels.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Oct 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 23, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 22, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
February 22, 2023
CompletedFirst Submitted
Initial submission to the registry
August 28, 2023
CompletedFirst Posted
Study publicly available on registry
October 13, 2023
CompletedOctober 13, 2023
October 1, 2023
4 months
August 28, 2023
October 10, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
It is expected that there will be changes in the daily internet usage times of the students in the experimental group.
with the survey
8 weeks
It is expected that there will be a change in the "Perceived Stress Scale for Children (8-11 years)" scores of the students in the experimental group.
with the survey
8 weeks
Study Arms (2)
İntervention Group
EXPERIMENTALChildren in the intervention group will play traditional games for 60 minutes, 3 days a week for 8 weeks. The program to be implemented is as follows; Week 1 (Day 1 - I Sell Oil, I Sell Honey game, Day 2 - Snatch game, Day 3 - Corner Snatch Game) Week 2 (Day 1 - Handkerchief game, Day 2 - My Fire game, 3 Day 2 - Kurt Baba Game) Week 3 (Day 1 - Chubby game, Day 2 - Jump rope game, Day 3 - Mouse game in the middle) Week 4 (Day 1 - Rook dodgeball game, Day 2 - Stop game, Day 3 - Old cushion mouse game) Week 5 (Day 1 - I Sell Oil, I Sell Honey game, Day 2 - Snatch game, Day 3 - Corner Catch Game) Week 6 (Day 1 - Handkerchief grabbing game, Day 2 - My Fire game, Day 3 - Daddy Wolf Game) Week 7 (Day 1 - Chubby game, Day 2 - Jumping rope game, Day 3 - Mouse game in the middle) Week 8 ( Day 1 - Dodgeball game, Day 2 - Stopping game, Day 3 - Old matte mouse game)
Control Group
ACTIVE COMPARATORno intervention will be made
Interventions
Internet usage time, "How many hours do you use the Internet per day?" and "What is your weekly internet usage frequency?" will be questioned using questions. Child Perceived Stress Scale was developed by Snoeren-Hoefnagels (2014) and adapted to Turkish by Oral and Ersan in 2017. The scale consists of 9 items. It is a 4-point Likert type scale. It consists of a single sub-dimension. The answer "never" gets one point, and the answer "always" gets 4 points. In the scale that does not contain reverse items, the minimum score is 9 and the maximum score is 36. High scores from the scale questions mean that the individual's stress level is high. I
Internet usage time, "How many hours do you use the Internet per day?" and "What is your weekly internet usage frequency?" will be questioned using questions. Child Perceived Stress Scale was developed by Snoeren-Hoefnagels (2014) and adapted to Turkish by Oral and Ersan in 2017. The scale consists of 9 items. It is a 4-point Likert type scale. It consists of a single sub-dimension. The answer "never" gets one point, and the answer "always" gets 4 points. In the scale that does not contain reverse items, the minimum score is 9 and the maximum score is 36. High scores from the scale questions mean that the individual's stress level is high. I
Eligibility Criteria
You may qualify if:
- Approval by the student's family to participate in the study
- Completing the Internet Addiction Scale by their families
- Internet usage time is more than 2 hours a day and its frequency is every day
- Volunteering to participate in research
You may not qualify if:
- Having a physical, orthopedic or mental illness or disability that may interfere with playing
- Regular participation in sporting events
- Occurrence of unwanted injury during traditional children's games
- Not participating in the traditional children's play program for at least two weeks.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Necmettin Erbakan University
Konya, 42000, Turkey (Türkiye)
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Dr. Lecturer
Study Record Dates
First Submitted
August 28, 2023
First Posted
October 13, 2023
Study Start
October 23, 2022
Primary Completion
February 22, 2023
Study Completion
February 22, 2023
Last Updated
October 13, 2023
Record last verified: 2023-10
Data Sharing
- IPD Sharing
- Will not share