NCT06076148

Brief Summary

The objective of this clinical trial is to understand the determinants and opportunities for acceptance of immersive technologies to support physical, cognitive, and social health and the possibilities for "aging well" among the new generation of older adults. The main questions it aims to answer are:

  • What are the needs and expectations in terms of immersive activities and intervention methods according to age?
  • Do different game modes influence the needs and expectations in immersive activities of this population? 50 participants will be asked to complete a preliminary questionnaire about their activity habits and preferences. They will then be invited to participate in individual or multiplayer virtual reality game trials, a post-trial discussion about their experience and a questionnaire completion.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
7

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Apr 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 6, 2023

Completed
1 month until next milestone

Study Start

First participant enrolled

April 14, 2023

Completed
6 months until next milestone

First Posted

Study publicly available on registry

October 10, 2023

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 9, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 9, 2024

Completed
1.5 years until next milestone

Results Posted

Study results publicly available

July 29, 2025

Completed
Last Updated

July 29, 2025

Status Verified

July 1, 2025

Enrollment Period

10 months

First QC Date

March 6, 2023

Results QC Date

April 11, 2025

Last Update Submit

July 10, 2025

Conditions

Keywords

Aging wellVirtual realityImmersive technologyOlder adultsPhysical activityCognitive activitySocial behaviour

Outcome Measures

Primary Outcomes (4)

  • Perception of Immersive Technologies Experience

    4 open questions were asked during the focus group about satisfaction with the trials. The answers were assessed through a qualitative data theme analysis. The total number of mentionned items by the intervention group is reported for two themes: appreciated items(things that the participants liked during the games), less appreciated items (things that the participants didn't like during the games).

    Immediately after each intervention (Week 1, Week 2)

  • Integration of Virtual Reality

    3 open questions were asked during the focus group about intergration of virtual reality(VR) in the daily lives of the participants. The answers were assessed through a qualitative data theme analysis. The total number of mentionned items by the intervention group is reported for two themes: obstacles(factors that make the integration of VR harder in the participant's life), facilitating factors(factors that make the integration of VR easier in the participant's life), .

    Immediately after each intervention (Week 1, Week 2)

  • Acceptability of Immersive Technologies

    1 open question was asked during the focus group about intention to use virtual reality(VR) in the daily lives of the participants. The answers were assessed through a qualitative data theme analysis. The total number of mentionned items by the intervention group is reported for one theme: use case of VR items(ways of using VR in the participants daily lives).

    Immediately after each intervention (Week 1, Week 2)

  • Change From Baseline in Interest in Immersive Activities

    Change from baseline in total score for 13 questions with 3 point scale (low, medium, high respectively scored 1,2,3). Minimum=13(low interest); Maximum=39(High interest);

    Baseline and immediately after each intervention (Week 1, Week 2)

Study Arms (2)

Individual then multiplayer games

EXPERIMENTAL

Participants of this group will conduct the sessions in the following order : Focus group about individual virtual reality games then Focus group about multiplayer virtual reality games.

Device: Virtual reality games

Multiplayer then individual games

EXPERIMENTAL

Participants of this group will conduct the sessions in the following order : Focus group about multiplayer virtual reality games then Focus group about individual virtual reality games.

Device: Virtual reality games

Interventions

three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.

Individual then multiplayer gamesMultiplayer then individual games

Eligibility Criteria

Age50 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Be 50 years old or older

You may not qualify if:

  • Having functional limitations
  • Having cognitive impairments
  • Being at risk of epilepsy
  • Not being autonomus
  • Having a pacemaker

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

TOPMED

Québec, Quebec, G1S1C1, Canada

Location

MeSH Terms

Conditions

Motor ActivitySocial Behavior

Condition Hierarchy (Ancestors)

Behavior

Results Point of Contact

Title
Edith Martin
Organization
Topmed

Publication Agreements

PI is Sponsor Employee
No
Restrictive Agreement
No

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
CROSSOVER
Model Details: All participants will test both multiplayer and individual games. Order of testing is reversed in between arms.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 6, 2023

First Posted

October 10, 2023

Study Start

April 14, 2023

Primary Completion

February 9, 2024

Study Completion

February 9, 2024

Last Updated

July 29, 2025

Results First Posted

July 29, 2025

Record last verified: 2025-07

Data Sharing

IPD Sharing
Will not share

Locations