Effects of Progressive Exercise Method Using Balance Board in Recreational Athletes With Functional Ankle Instability
1 other identifier
interventional
40
1 country
1
Brief Summary
Ankle sprains are common injuries in physically active individuals who are involved in sports such as soccer and volleyball. It is also frequently seen in sedentary individuals who are not physically active and in people who engage in recreational sports. The recurrence rate of lateral ankle sprains has been shown to be 80%. Functional Ankle Instability can be defined as recurrent ankle sprain and/or a "giving away sensation" happens after the initial sprain. Conservative treatments are recommended to prevent recurrent injuries and to return to activity after stability, since the group that usually experiences a feeling of stability consists of young people. As a treatment, sensory and cognitive notifications and exercise applications that involve progression by increasingly challenging the individual, including reducing the support surface and changing the center of gravity, are recommended. The Balance Board is a simple, cheap and applicable tool used to improve balance in treatment. In addition to improving balance, it reduces ankle sprains by up to 50%. The balance board can train the ankle unidirectionally or multiaxially. Unidirectional balance usually allows uniaxial movement based on a flat wood and a semicircle underneath. Multiaxial balance board systems are systems that allow multi-directional movement in all axes regardless of the position of the foot. It was reported that the performance gained as a result of the use of the multiaxial balance board was long-lasting and showed a rapid recovery in injuries. It has been concluded that balance training with a balance board restores the normal neuromuscular feedback loop by improving mechanoreceptor function, which contributes to the retraining of the sensorimotor system. The use of game elements in treatment is defined as gamification and is a cheap and alternative method to perform various medical procedures. The increasing interest in gamification is due to lack of compliance with traditional treatment, increase in health care costs and inequitable access to health care. Musculoskeletal disorders are one of the leading causes of physical disability worldwide and gamification can be useful in various musculoskeletal rehabilitation such as tendonitis, degenerative joint disorders, neural compressions. Games are more attractive to patients and provide therapists with a wide range of alternatives for rehabilitation, making the treatment more dynamic and attractive. The aim of our study was to investigate the effects of the exercise method on ankle stability, ankle functionality and enjoyment level of exercise in individuals with functional ankle instability.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 11, 2023
CompletedStudy Start
First participant enrolled
September 11, 2023
CompletedFirst Posted
Study publicly available on registry
September 18, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 15, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
February 15, 2024
CompletedJune 4, 2024
June 1, 2024
5 months
September 11, 2023
June 3, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Star Excursion Balance Test
Straight lines are drawn on the floor in anterior, posterolateral and posteromedial directions. The individual is in the middle of these directions with the leg with instability on the floor. The other leg is asked to reach in these directions. The individual is asked to reach each of these four directions three times and the average is taken.
4 weeks
Secondary Outcomes (9)
Foot Lift Test
4 weeks
Static Balance
4 weeks
8 Figure Jump Test
4 weeks
Side Jump Test
4 weeks
Short Form-12 Quality of Life Scale
4 weeks
- +4 more secondary outcomes
Study Arms (2)
Treatment
EXPERIMENTALGame-based balance exercises on BoBo Home Balance Board
Control
NO INTERVENTIONInterventions
Exercises aimed to improve postural balance with four different games
Eligibility Criteria
You may qualify if:
- Participating recreational sports and doing at least 1.5 hours of cardiovascular or resistance training per week,
- History of one or more ankle sprains,
- Functional Ankle Instability Definition (FABIT) score \>11,
- Having experienced a sprain/loss of instability in the last 6 months,
- Volunteering to attend the study.
You may not qualify if:
- History of an active injury in both lower extremities,
- History of surgery or fracture in both lower extremities,
- Visual, auditory and vestibular problems,
- Neurological and rheumatologic diseases.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Acıbadem Mehmet Ali Aydınlar University
Istanbul, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
September 11, 2023
First Posted
September 18, 2023
Study Start
September 11, 2023
Primary Completion
February 15, 2024
Study Completion
February 15, 2024
Last Updated
June 4, 2024
Record last verified: 2024-06
Data Sharing
- IPD Sharing
- Will not share