Level Up! Adaptive Gaming for Children With Upper Limb Differences
1 other identifier
interventional
20
1 country
1
Brief Summary
The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. The main questions it aims to answer are:
- Is performance improved while playing video games with the adapter?
- Is user satisfaction or enjoyment improved while playing video games with the adapter? Participants will:
- Answer questions about their limb difference and other demographics
- Be interviewed about their current and past video game playing experiences
- Learn how to use the adapter and have their performance with it evaluated
- Take the adapter home to use for 1 week, and be asked to record their experiences
- Have their performance with the adapter re-evaluated after a week of practice
- Be interviewed about their experience with the adapter
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2024
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 9, 2023
CompletedFirst Posted
Study publicly available on registry
August 8, 2023
CompletedStudy Start
First participant enrolled
January 1, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2027
ExpectedStudy Completion
Last participant's last visit for all outcomes
June 1, 2027
May 5, 2026
October 1, 2025
3 years
May 9, 2023
April 28, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Quebec User Evaluation of Satisfaction with assistive Technology (QUEST 2.0)
The QUEST 2.0 is an instrument designed to evaluate user satisfaction with a variety of assistive technologies. Each item in the measure is ranked by the participant on a scale of satisfaction (5 points from "not satisfied at all" to "very satisfied").
Change in the QUEST (2.0) will be evaluated at baseline, and repeated one week later
Visual Analog Scale (VAS) for Satisfaction (w/faces scale)
The VAS is a 10cm horizontal line, faces below it to indicate high to low satisfaction. The participant will mark how satisfied with their experience they are by placing an X on the corresponding position on the line.
Change in satisfaction with play experience will be evaluated for both the with and without adapter conditions at baseline, and repeated one week later
Secondary Outcomes (2)
Time to complete obstacle course
Change in time to complete the obstacle course will be recorded for the with and without adapter condition at baseline and one week later
Errors to complete obstacle course
Change in errors to complete the obstacle course will be completed for the with and without adapter condition at baseline and one week later
Study Arms (1)
with adapter
EXPERIMENTALAll participants are in the experimental group baseline speed and accuracy using minecraft videogame will serve as baseline data and each subject will be their own control. participants will be given an adapter to support onehanded game play and an xbox system to use at home for a week. Follow-up data (speed and accuracy of minecraft) will be reevaluated one week later. Qualitative interview data will assist in understanding facilitators and barriers for use. On baseline and reassessment, the QUEST 2.0 and VAS will be administered as the primary outcome measures in addition to secondary outcome measures (speed and accuracy of minecraft).
Interventions
The one handed video game controller adapter was designed and 3D printed at Rehabilitation Centre for Children. It is a simple model that snaps onto an XBox One controller and uses a series of levers to allow access to almost all buttons of the controller from one side. There is both left and right sided versions
Eligibility Criteria
You may qualify if:
- between the age of 7 and 17 years
- has a unilateral limb difference
- limb difference may be from any cause (congenital difference, traumatic loss, etc.)
- limb difference may be of any level (partial hand, wrist disarticulation, transradial, elbow disarticulation, transhumeral, shoulder disarticulation)
- ability to communicate in English
- cognitive ability to follow instructions
- eligible participants will be included regardless of history of prosthesis use
- lives locally (Winnipeg) or willing and able to travel to Rehabilitation Centre for Children for 2 appointments
You may not qualify if:
- less than 7 or greater than 17 years of age
- bilateral or no limb upper limb difference
- inability to communicate in English
- cognitive inability to follow instructions
- unable or unwilling to attend 2 appointments at Rehabilitation Centre for Children
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Manitobalead
- Rehabilitation Centre for Children, Canadacollaborator
Study Sites (1)
Rehabilitation Centre for Children
Winnipeg, Manitoba, R3E 3G1, Canada
Related Publications (3)
Jurdi S, Montaner J, Garcia-Sanjuan F, Jaen J, Nacher V. A systematic review of game technologies for pediatric patients. Comput Biol Med. 2018 Jun 1;97:89-112. doi: 10.1016/j.compbiomed.2018.04.019. Epub 2018 Apr 25.
PMID: 29715597BACKGROUNDMichielsen A, Van Wijk I, Ketelaar M. Participation and quality of life in children and adolescents with congenital limb deficiencies: A narrative review. Prosthet Orthot Int. 2010 Dec;34(4):351-61. doi: 10.3109/03093646.2010.495371. Epub 2010 Aug 13.
PMID: 20704518BACKGROUNDGranic I, Lobel A, Engels RC. The benefits of playing video games. Am Psychol. 2014 Jan;69(1):66-78. doi: 10.1037/a0034857. Epub 2013 Dec 2.
PMID: 24295515BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Meghan C Guglich, C.P.(c), MSc.
Rehabilitation Centre for Children
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Masking Details
- All participants are provided the intervention, and act as their own control when they are evaluated with and without the intervention.
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
May 9, 2023
First Posted
August 8, 2023
Study Start
January 1, 2024
Primary Completion (Estimated)
January 1, 2027
Study Completion (Estimated)
June 1, 2027
Last Updated
May 5, 2026
Record last verified: 2025-10
Data Sharing
- IPD Sharing
- Will not share