Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
1 other identifier
interventional
30
1 country
1
Brief Summary
The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2024
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
July 5, 2023
CompletedFirst Posted
Study publicly available on registry
July 24, 2023
CompletedStudy Start
First participant enrolled
January 5, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 26, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
November 26, 2024
CompletedFebruary 17, 2026
February 1, 2026
11 months
July 5, 2023
February 12, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (12)
Dynamic Visual Acuity
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Before the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Immediately after the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 1.0 m/s and contrast 100%
1 month
Dynamic Visual Acuity
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Before the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Immediately after the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 1.0 m/s and contrast 10%
1 month
Dynamic Visual Acuity
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Before the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Immediately after the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 0,5 m/s and contrast 100%
1 month
Dynamic Visual Acuity
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Before the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Immediately after the intervention
Dynamic Visual Acuity
Dynamic Visual Acuity 0,5 m/s and contrast 10%
1 month
Secondary Outcomes (9)
Posner task
Before the intervention
Posner task
Immediately after the intervention
Posner task
1 month
Go - No - Go task
Before the intervention
Go - No - Go task
Immediately after the intervention
- +4 more secondary outcomes
Study Arms (3)
Action Video game Group
EXPERIMENTALA one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
Stroboscopic Glasses Group
EXPERIMENTALA one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz).
Control Group
NO INTERVENTIONParticipants in the control group will watch 1 video clip/series/film of 1 hour duration on a television located at least 1.5 meters away.
Interventions
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
Eligibility Criteria
You may qualify if:
- No strabismus and/or amblyopia.
- Not presenting accommodative difficulties or difficulties in ocular convergence.
You may not qualify if:
- Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency
- Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Carrer del Violinista Vellsola, 37, 08222 Terrassa, Barcelona
Terrassa, Barcelona, 08222, Spain
Related Publications (13)
Green CS, Bavelier D. Action-video-game experience alters the spatial resolution of vision. Psychol Sci. 2007 Jan;18(1):88-94. doi: 10.1111/j.1467-9280.2007.01853.x.
PMID: 17362383BACKGROUNDFeng J, Spence I. Playing action video games boosts visual attention. In: Video game influences on aggression, cognition, and attention. Springer; 2018. p. 93-104
BACKGROUNDGreen CS, Bavelier D. Learning, attentional control, and action video games. Curr Biol. 2012 Mar 20;22(6):R197-206. doi: 10.1016/j.cub.2012.02.012.
PMID: 22440805BACKGROUNDGreen CS, Bavelier D. Action video game training for cognitive enhancement. Curr Opin Behav Sci. 2015;4:103-8.
BACKGROUNDGreen CS, Li R, Bavelier D. Perceptual learning during action video game playing. Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30.
PMID: 25163784BACKGROUNDLi L, Chen R, Chen J. Playing Action Video Games Improves Visuomotor Control. Psychol Sci. 2016 Aug;27(8):1092-108. doi: 10.1177/0956797616650300. Epub 2016 Jul 8.
PMID: 27485132BACKGROUNDGreen CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647.
PMID: 12774121BACKGROUNDDye MW, Green CS, Bavelier D. Increasing Speed of Processing With Action Video Games. Curr Dir Psychol Sci. 2009;18(6):321-326. doi: 10.1111/j.1467-8721.2009.01660.x.
PMID: 20485453BACKGROUNDWilkins L, Appelbaum LG. An early review of stroboscopic visual training: insights, challenges and accomplishments to guide future studies. Int Rev Sport Exerc Psychol. 2020;13(1):65-80.
BACKGROUNDClark JF, Ellis JK, Bench J, Khoury J, Graman P. High-performance vision training improves batting statistics for University of Cincinnati baseball players. PLoS One. 2012;7(1):e29109. doi: 10.1371/journal.pone.0029109. Epub 2012 Jan 19.
PMID: 22276103BACKGROUNDWilkins L, Nelson C, Tweddle S. Stroboscopic visual training: A pilot study with three elite youth football goalkeepers. Journal of Cognitive Enhancement. 2018;2:3-11.
BACKGROUNDHolliday J. Effect of stroboscopic vision training on dynamic visual acuity scores: Nike Vapor Strobe® Eyewear. 2013
BACKGROUNDWilkins L, Gray R. EFFECTS OF STROBOSCOPIC VISUAL TRAINING ON VISUAL ATTENTION, MOTION PERCEPTION, AND CATCHING PERFORMANCE. Percept Mot Skills. 2015 Aug;121(1):57-79. doi: 10.2466/22.25.PMS.121c11x0. Epub 2015 Jun 30.
PMID: 26126135BACKGROUND
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
July 5, 2023
First Posted
July 24, 2023
Study Start
January 5, 2024
Primary Completion
November 26, 2024
Study Completion
November 26, 2024
Last Updated
February 17, 2026
Record last verified: 2026-02
Data Sharing
- IPD Sharing
- Will not share