NCT05956938

Brief Summary

The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jan 2024

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

July 5, 2023

Completed
19 days until next milestone

First Posted

Study publicly available on registry

July 24, 2023

Completed
6 months until next milestone

Study Start

First participant enrolled

January 5, 2024

Completed
11 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 26, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

November 26, 2024

Completed
Last Updated

February 17, 2026

Status Verified

February 1, 2026

Enrollment Period

11 months

First QC Date

July 5, 2023

Last Update Submit

February 12, 2026

Conditions

Keywords

Dynamic visual acuityAction video gamesStroboscopic glasses

Outcome Measures

Primary Outcomes (12)

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 1.0 m/s and contrast 100%

    Before the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 1.0 m/s and contrast 100%

    Immediately after the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 1.0 m/s and contrast 100%

    1 month

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 1.0 m/s and contrast 10%

    Before the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 1.0 m/s and contrast 10%

    Immediately after the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 1.0 m/s and contrast 10%

    1 month

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 0,5 m/s and contrast 100%

    Before the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 0,5 m/s and contrast 100%

    Immediately after the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 0,5 m/s and contrast 100%

    1 month

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 0,5 m/s and contrast 10%

    Before the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 0,5 m/s and contrast 10%

    Immediately after the intervention

  • Dynamic Visual Acuity

    Dynamic Visual Acuity 0,5 m/s and contrast 10%

    1 month

Secondary Outcomes (9)

  • Posner task

    Before the intervention

  • Posner task

    Immediately after the intervention

  • Posner task

    1 month

  • Go - No - Go task

    Before the intervention

  • Go - No - Go task

    Immediately after the intervention

  • +4 more secondary outcomes

Study Arms (3)

Action Video game Group

EXPERIMENTAL

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.

Device: Action Video Game

Stroboscopic Glasses Group

EXPERIMENTAL

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz).

Device: Stroboscopic Glasses

Control Group

NO INTERVENTION

Participants in the control group will watch 1 video clip/series/film of 1 hour duration on a television located at least 1.5 meters away.

Interventions

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)

Stroboscopic Glasses Group

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.

Action Video game Group

Eligibility Criteria

Age18 Years - 39 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • No strabismus and/or amblyopia.
  • Not presenting accommodative difficulties or difficulties in ocular convergence.

You may not qualify if:

  • Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency
  • Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Carrer del Violinista Vellsola, 37, 08222 Terrassa, Barcelona

Terrassa, Barcelona, 08222, Spain

Location

Related Publications (13)

  • Green CS, Bavelier D. Action-video-game experience alters the spatial resolution of vision. Psychol Sci. 2007 Jan;18(1):88-94. doi: 10.1111/j.1467-9280.2007.01853.x.

    PMID: 17362383BACKGROUND
  • Feng J, Spence I. Playing action video games boosts visual attention. In: Video game influences on aggression, cognition, and attention. Springer; 2018. p. 93-104

    BACKGROUND
  • Green CS, Bavelier D. Learning, attentional control, and action video games. Curr Biol. 2012 Mar 20;22(6):R197-206. doi: 10.1016/j.cub.2012.02.012.

    PMID: 22440805BACKGROUND
  • Green CS, Bavelier D. Action video game training for cognitive enhancement. Curr Opin Behav Sci. 2015;4:103-8.

    BACKGROUND
  • Green CS, Li R, Bavelier D. Perceptual learning during action video game playing. Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30.

    PMID: 25163784BACKGROUND
  • Li L, Chen R, Chen J. Playing Action Video Games Improves Visuomotor Control. Psychol Sci. 2016 Aug;27(8):1092-108. doi: 10.1177/0956797616650300. Epub 2016 Jul 8.

    PMID: 27485132BACKGROUND
  • Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647.

    PMID: 12774121BACKGROUND
  • Dye MW, Green CS, Bavelier D. Increasing Speed of Processing With Action Video Games. Curr Dir Psychol Sci. 2009;18(6):321-326. doi: 10.1111/j.1467-8721.2009.01660.x.

    PMID: 20485453BACKGROUND
  • Wilkins L, Appelbaum LG. An early review of stroboscopic visual training: insights, challenges and accomplishments to guide future studies. Int Rev Sport Exerc Psychol. 2020;13(1):65-80.

    BACKGROUND
  • Clark JF, Ellis JK, Bench J, Khoury J, Graman P. High-performance vision training improves batting statistics for University of Cincinnati baseball players. PLoS One. 2012;7(1):e29109. doi: 10.1371/journal.pone.0029109. Epub 2012 Jan 19.

    PMID: 22276103BACKGROUND
  • Wilkins L, Nelson C, Tweddle S. Stroboscopic visual training: A pilot study with three elite youth football goalkeepers. Journal of Cognitive Enhancement. 2018;2:3-11.

    BACKGROUND
  • Holliday J. Effect of stroboscopic vision training on dynamic visual acuity scores: Nike Vapor Strobe® Eyewear. 2013

    BACKGROUND
  • Wilkins L, Gray R. EFFECTS OF STROBOSCOPIC VISUAL TRAINING ON VISUAL ATTENTION, MOTION PERCEPTION, AND CATCHING PERFORMANCE. Percept Mot Skills. 2015 Aug;121(1):57-79. doi: 10.2466/22.25.PMS.121c11x0. Epub 2015 Jun 30.

    PMID: 26126135BACKGROUND

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
INVESTIGATOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

July 5, 2023

First Posted

July 24, 2023

Study Start

January 5, 2024

Primary Completion

November 26, 2024

Study Completion

November 26, 2024

Last Updated

February 17, 2026

Record last verified: 2026-02

Data Sharing

IPD Sharing
Will not share

Locations