Effectiveness of Exergames on Cognitive, Social Functionamong Chronic Schizophrenia
exergames
1 other identifier
interventional
154
1 country
1
Brief Summary
An experimental study with random assignment will be adopted. The participants from 2 hospitals will be assigned to two groups: experimental group (n=77), and control group (n=77). Experimental group, in addition to scheduled activities, will be provided with the "individual brain training exergames (a program for improving cognitive function and eye-hand coordination)" three times a week and 30 minutes each time. The control group will be maintained with their scheduled activities in daycare as usual. Behavioral intentions, cognitive function, social function, and hand-eye coordination will be measured at 0, 3, 6, 9, 12 weeks.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jul 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 23, 2023
CompletedStudy Start
First participant enrolled
July 1, 2023
CompletedFirst Posted
Study publicly available on registry
July 6, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
May 31, 2024
CompletedJuly 6, 2023
May 1, 2023
11 months
May 23, 2023
July 5, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Mini-Mental State Examination (MMSE)
Cognitive functions were conducted using the MMSE (Folstein et al., 1975). The MMSE is, in some way, the best known and most widely used measure of cognition in clinical practice worldwide. The MMSE consists of 30 questions for assessing the following seven cognitive domains: orientation in time and place, memory registration and recall, attention and calculation, and language. The total MMSE score ranged from 0 to 30, and higher scores indicate better cognitive functions.
Change from MMSEat week 0, 3, 6, 9, and 12.
Behavioral intentions
We measured participants' behavioral intention to play exergames using a questionnaire on the behavioral intention, which consisted of four items, and each item used a 5-point Likert scale to assess the levels of agreement with each statement. The contents of this questionnaire were as follows: "In your opinion, will you play and try different exergames in the future? Do you think that exergames can make you relaxed or vigorous?" The total score for the four items ranged from 0 to 16. Higher scores indicate a stronger intention to play exergames. The test-retest (two weeks) intraclass correlation coefficient was 0.88.
Change from baseline behavioral intentions at week 0, 3, 6, 9, and 12.
One touch' s AC sugar
One touch' s AC sugar
Change from baseline AC sugar at week 0, 3, 6, 9, and 12.
The Positive and Negative Syndrome Scale (PANSS)
The PANSS is among the best-validated instrument for assessing positive, negative, and general psychopathology symptoms associated with schizophrenic patients. It is a standardised clinical interview that rates the presence and severity of positive and negative symptoms, as well as general psychopathology symptoms (e.g., anxiety, depression, etc.) within the past week for schizophrenic patients.
Change from baseline Positive and Negative Syndrome at week 0, 3, 6, 9, and 12.
Study Arms (2)
Experimental group
EXPERIMENTALThe experimental group, in addition to scheduled activities, will be provided with the "individual brain training exergames (a program for improving cognitive function and eye-hand coordination)" three times a week and 30 minutes each time. "Exergame" and "no intervention" are more informative than "1" and "2"
control group
OTHERThe control group will be maintained with their scheduled activities in daycare as usual.
Interventions
will be provided with the "individual brain training exergames three times a week and 30 minutes each time
Eligibility Criteria
You may qualify if:
- schizophrenia
- aged 20-65 years
You may not qualify if:
- Violence or suicidal behavior
- Dementia
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kaohsiung Medical University
Kaohsiung City, 80708, Taiwan
Related Publications (1)
Chen HH, Lin CC, Yu ML, Wu HL, Shen HC, Hsieh HF. Active Video Games to Improve Behavioral Intentions and Cognitive Function in Patients With Schizophrenia: Randomized Controlled Trial. JMIR Serious Games. 2025 Oct 1;13:e69116. doi: 10.2196/69116.
PMID: 41032869DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Yen Hsueh-Wei
Approval of Clinical Trail/Research
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 23, 2023
First Posted
July 6, 2023
Study Start
July 1, 2023
Primary Completion
May 30, 2024
Study Completion
May 31, 2024
Last Updated
July 6, 2023
Record last verified: 2023-05
Data Sharing
- IPD Sharing
- Will not share