NCT05867368

Brief Summary

The goal of this intervention study is- 1. To determine if a camp that solely uses VR software based on HABIT (HABIT-VR) still improves the motor planning and execution deficits in children with hemiplegic cerebral palsy (HCP) and 2. To determine if HABIT-VR improves bimanual coordination and affected hand function in children with HCP at least as well as a standard HABIT. Children with motor planning and execution deficits will receive 40 hours of either HABIT-VR or standard HABIT (4 hours per day, 5days/week, for two consecutive weeks), during which the investigators will track their performance of the tasks and their movements through 3-D motion tracking of the VR system. Post-camp, again the investigators will assess upper-extremity motor function. Additionally the investigators will assess pre to post camp improvement in hand function and bimanual coordination using Assisting Hand Assessment (AHA), Manual Ability Classification System (MACS), and manual dexterity using Box and Block test and 9 Hole Peg test.

Trial Health

75
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
17

participants targeted

Target at below P25 for not_applicable

Timeline
2mo left

Started Jul 2022

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
active not recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress97%
Jul 2022Sep 2026

Study Start

First participant enrolled

July 18, 2022

Completed
9 months until next milestone

First Submitted

Initial submission to the registry

April 27, 2023

Completed
25 days until next milestone

First Posted

Study publicly available on registry

May 22, 2023

Completed
1.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 21, 2024

Completed
2.3 years until next milestone

Study Completion

Last participant's last visit for all outcomes

September 21, 2026

Expected
Last Updated

September 22, 2025

Status Verified

September 1, 2025

Enrollment Period

1.9 years

First QC Date

April 27, 2023

Last Update Submit

September 18, 2025

Conditions

Keywords

Hand Arm Bimanual Intensive TherapyVirtual Reality

Outcome Measures

Primary Outcomes (6)

  • Assisting Hand Assessment Score

    The Assisting Hand Assessment (AHA)measure and describe how effectively individuals with a hand/arm impairment use their two hands together to perform bimanual tasks. The scale range from 22 points, meaning that the hand is not used at all, to 88 points meaning that the hand is used effectively, like a normal non-dominant hand. The score reflects the child's ability to use the affected hand in bimanual performance. Higher scores are better.

    Approximately 1 week before the camp

  • Assisting Hand Assessment Score

    The Assisting Hand Assessment (AHA)measure and describe how effectively individuals with a hand/arm impairment use their two hands together to perform bimanual tasks. The scale range from 22 points, meaning that the hand is not used at all, to 88 points meaning that the hand is used effectively, like a normal non-dominant hand. The score reflects the child's ability to use the affected hand in bimanual performance. Higher scores ar better.

    Approximately 1 week after the camp

  • Box and Blocks Score

    The Box and Block Test (BBT) measures unilateral gross manual dexterity. Children move blocks from one box to another in a minute. The minimum score is zero and there is no maximum score, as the blocks get reset if the child runs out. Higher scores are better.

    Approximately 1 week before the camp

  • Box and Blocks Score

    The Box and Block Test (BBT) measures unilateral gross manual dexterity. Children move blocks from one box to another in a minute. The minimum score is zero and there is no maximum score, as the blocks get reset if the child runs out. Higher scores are better.

    Approximately 1 week after the camp

  • 9-Hole Peg Test Score

    The Nine-Hole Peg Test (9-HPT) is a standardized, quantitative assessment used to measure finger dexterity. Children pick up pegs and try to place them in holes on a game board. The minimum score is zero and there is no maximum score, as it is a rate per second of how fast the child places the pegs. Lower scores are better.

    Approximately 1 week before the camp

  • 9-Hole Peg Test Score

    The Nine-Hole Peg Test (9-HPT) is a standardized, quantitative assessment used to measure finger dexterity. Children pick up pegs and try to place them in holes on a game board. The minimum score is zero and there is no maximum score, as it is a rate per second of how fast the child places the pegs. Lower scores are better.

    Approximately 1 week after the camp

Secondary Outcomes (9)

  • Heart Rate

    Approximately 1 week before the camp for 5 minutes

  • Heart Rate

    During the camp up to 40 hours

  • Heart Rate

    Approximately 1 week after the camp for 5 minutes

  • Galvanic Skin Response

    Approximately 1 week before the camp for 5 minutes

  • Galvanic Skin Response

    During the camp up to 40 hours

  • +4 more secondary outcomes

Study Arms (2)

Standard HABIT

ACTIVE COMPARATOR

Children will receive hand arm bimanual intensive therapy the way it is typically delivered. Children will receive 40 hrs of one-on-one bimanual therapy, delivered as play. Activities will be self-selected, but all options will require both hands to succeed.

Behavioral: Standard HABIT

HABIT-VR

EXPERIMENTAL

Children will receive hand arm bimanual intensive therapy, however, it will be through the use of custom virtual reality games. Children will receive 40 hrs of one-on-one bimanual therapy, delivered through the virtual reality games. Activities will be self-selected, but all games have a task constraint, requiring both hands to succeed.

Behavioral: HABIT-VR

Interventions

HABIT-VRBEHAVIORAL

HABIT-VR is a suite of video games designed on the principals of HABIT treatments. The games are delivered in virtual reality, because these systems provide a way to track the movements of both hands and build software that requires both hands to succeed.

Also known as: Hand arm bimanual intensive training in virtual reality
HABIT-VR
Standard HABITBEHAVIORAL

HABIT is a camp where children play self-select activities that require both hands to succeed.

Also known as: Hand arm bimanual intensive training
Standard HABIT

Eligibility Criteria

Age6 Years - 16 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Children diagnosed as HCP.
  • Children with HCP having Manual Ability Classification System Score (MACS) between I-IV.
  • Parents able to give consent for the assessment and willing to adhere to the assessment and HABIT protocol.

You may not qualify if:

  • Children with any other neurological conditions such as diplegic or tetraplegic cerebral palsy CP, birth injuries such as erbs palsy, brachial plexus lesion or peripheral nerve injuries, spina bifida at the upper thoracic level, leading to inability to move the upper extremity.
  • Children with known visual impairments such as blindness.
  • Children with any obvious musculoskeletal deformity, which will affect the ability to handle objects.
  • Children with musculoskeletal problems such as torticollis, which will affect visual gaze and visual tracking of an object.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Nebraska Medical Center, Munroe-Meyer Institute

Omaha, Nebraska, 68106, United States

Location

Related Publications (1)

  • Gehringer JE, Fortin E, Surkar SM, Hao J, Pleiss M, Jensen-Willett S. Hand-Arm Bimanual Intensive Training in Virtual Reality: A Feasibility Study. Pediatr Phys Ther. 2023 Jan 1;35(1):85-91. doi: 10.1097/PEP.0000000000000975. Epub 2022 Dec 2.

    PMID: 36459077BACKGROUND

Study Officials

  • James E Gehringer, PhD

    University of Nebraska

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Participants are assigned based on which camp is being offered that summer. The investigators enroll on a first-come, first serve basis, until the camp is full.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

April 27, 2023

First Posted

May 22, 2023

Study Start

July 18, 2022

Primary Completion

June 21, 2024

Study Completion (Estimated)

September 21, 2026

Last Updated

September 22, 2025

Record last verified: 2025-09

Data Sharing

IPD Sharing
Will share

De-identified clinical outcome measures and physiological responses will be made available after completion of the study.

Shared Documents
CSR
Time Frame
De-identified data will be released after conclusion of data collections (planned for mid 2024), conclusion of data analysis (planned for end of 2024), and submission of publication (planned for end of 2024/early 2025)
Access Criteria
Data will be made available upon reasonable request.
More information

Locations