Video-game Based Therapy in Cerebral Palsy
Effects of Video-game Based Therapy on Upper Extremity Selective Motor Control and Proprioception in Cerebral Palsy
1 other identifier
interventional
30
1 country
1
Brief Summary
The video-based therapy applications; will be applied in a non-three-dimensional (with desktop screen) way. In this application, there are different types of exercise programs that will work the upper extremity movements. The video-based therapy applications will be applied to individuals with Cerebral Palsy (CP) who will be included in the study with the Xbox Kinect 3600 (Microsoft, Washington, USA) device. This study was planned to examine the effect of video-based therapy on upper extremity selective motor control and proprioception in individuals with Cerebral Palsy.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 24, 2023
CompletedStudy Start
First participant enrolled
April 25, 2023
CompletedFirst Posted
Study publicly available on registry
May 6, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
October 15, 2023
CompletedApril 19, 2024
April 1, 2024
5 months
April 24, 2023
April 17, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Gross Motor Function Classification System (GMFCS)
Assessing functional level and motor function. Gross motor functions of children with CP are classified in five levels with GMFCS. This is a classification system based on the child's self-initiated movements with emphasis on sitting, displacement and mobility.
At Baseline
Manuel ability classification system (MACS)
This is a classification system based on the grasping and releasing objects in daily life, and how they use their hands while holding objects. It is classify the hand skills of children with CP between the ages of 4-18.Children with CP are classified in five levels with MACS. The higher level indicates worse hand function
At Baseline
Change from Baseline ABILHAND-Kids at 8 weeks
Abilhand Kids evaluates manual ability in children with upper extremity disorders. It consists of 21 items and confirmed in CP. The lowest score that can be obtained from the scale is 0 and the highest score is 42. It can be stated that higher scores correspond to more difficulty in activities.
Change from Baseline at 8 weeks
Change from Baseline Selective Control of the Upper Extremity Scale (SCUES) at 8 weeks
It is a practical and useful assessment tool developed to evaluate upper extremity selective motor control. The administration of the SCUES required patients to perform specific isolated movement patterns at various levels including: shoulder (abduction/adduction); elbow (flexion/extension); forearm (supination/pronation); wrist (flexion/extension); and fingers/thumb (grasp/release). The total score of the SCUES ranges between 0 and 15 and higher scores indicate better selective motor control.
Change from Baseline at 8 weeks
Change from Baseline Clinometer at 8 weeks
Caliper clinometer (App Development) is a phone application used to measure angle changes in the relevant region. In the evaluation of shoulder and elbow proprioception change will be evaluated.
Change from Baseline at 8 weeks
Change from Baseline Entertainment Scale at 8 weeks
The entertainment level of sessions and therapy training for individuals will be evaluated with a 0-10 point numerical rating scale (entertainment scale). There are numbers from 0 to 10 on the horizontal line of 10 cm. 0 "Not fun" on the line in the scale; 10 represents "a lot of fun". Entertainment rating will be recorded numerically from 0 to 10.
Change from Baseline at 8 weeks
Study Arms (2)
Video-game based therapy group
EXPERIMENTALThe video-game based therapy group will receive a conventional physiotherapy and video-game based therapy, two days a week for a total of 8 weeks (15 minutes conventional physiotherapy session+30 minutes video-game based therapy).
Conventional physiotherapy group
ACTIVE COMPARATORThe conventional physiotherapy group individuals will be given a conventional physiotherapy two days per week for a total of 8 weeks (conventional physiotherapy session will last 45 minutes).
Interventions
Video-game based therapy will be designed for the individual basis for the upper extremity.
Conventional physiotherapy within a specific program
Eligibility Criteria
You may qualify if:
- Diagnosis of Cerebral Palsy voluntary participation,
- Age between 4-18 years
- GMFCS Level I-II-III
- MACS Level I-II-III
You may not qualify if:
- Not voluntary to participate in the research,
- Botox in the last 6 months,
- Upper limb or spine surgeries in the last 6 months
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Demet Gözaçan Karabulut
Gaziantep, None Selected, 27010, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Demet Gözaçan Karabulut
Gaziantep Islam Science and Technology University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
April 24, 2023
First Posted
May 6, 2023
Study Start
April 25, 2023
Primary Completion
October 1, 2023
Study Completion
October 15, 2023
Last Updated
April 19, 2024
Record last verified: 2024-04