Impact of Passive VR Versus Active VR on Heat Pain Thresholds and Pressure Pain Thresholds
1 other identifier
interventional
265
1 country
1
Brief Summary
This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT) and pressure pain threshold (PPT).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable pain
Started Aug 2023
Shorter than P25 for not_applicable pain
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 19, 2023
CompletedFirst Posted
Study publicly available on registry
May 1, 2023
CompletedStudy Start
First participant enrolled
August 4, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 3, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
January 3, 2024
CompletedJanuary 15, 2026
January 1, 2026
5 months
April 19, 2023
January 13, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in heat pain threshold
Heat pain threshold measured by the TSA Air II device. Temperature ranges from 32 degrees C to 50 degrees C, with higher temperatures indicating a higher heat pain threshold.
Duration of intervention, approximately 15 minutes
Secondary Outcomes (3)
Change in pressure pain threshold
Duration of intervention, approximately 15 minutes
Change in recalled pain level
immediately after intervention, 24 hours after the intervention
Change in lower recalled fear/anxiety level
immediately after intervention, 24 hours after the intervention
Study Arms (4)
Active VR then Passive VR
EXPERIMENTALParticipant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using active VR first and then passive VR
Passive VR then Active VR
EXPERIMENTALParticipant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using passive VR first and then active VR
No immersive virtual reality followed by immersive virtual reality
EXPERIMENTALParticipant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using no immersive virtual reality first and then with immersive virtual reality.
Immersive virtual reality followed by No immersive virtual reality
EXPERIMENTALParticipant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using immersive virtual reality first and then with no immersive virtual reality.
Interventions
VR software with non-interactive content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
VR headset does not display any immersive virtual reality content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
VR headset displays immersive virtual reality content. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
Participant will engage with the game display on the VR headset. Heat pain threshold (HPT) and pressure pain threshold (PPT) depends on the HPT limits test or PPT limits test.
Eligibility Criteria
You may qualify if:
- greater than 18 years of age
- English speaking
- hearing intact
You may not qualify if:
- a history of severe motion sickness
- currently have nausea
- history of seizures
- have hearing loss; are pregnant
- are currently taking beta blockers, chronotropic heart medications, or opioids or other prescription pain medications
- history of chronic pain or acute pain syndromes.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Lucile Parkard Children's Hospital
Stanford, California, 94304, United States
Related Publications (4)
Le May S, Hupin M, Khadra C, Ballard A, Paquin D, Beaudin M, Bouchard S, Cotes-Turpin C, Noel M, Guingo E, Hoffman HG, Dery J, Hung N, Perreault I. Decreasing Pain and Fear in Medical Procedures with a Pediatric Population (DREAM): A Pilot Randomized Within-Subject Trial. Pain Manag Nurs. 2021 Apr;22(2):191-197. doi: 10.1016/j.pmn.2020.10.002. Epub 2021 Jan 22.
PMID: 33495093BACKGROUNDRolke R, Baron R, Maier C, Tolle TR, Treede -DR, Beyer A, Binder A, Birbaumer N, Birklein F, Botefur IC, Braune S, Flor H, Huge V, Klug R, Landwehrmeyer GB, Magerl W, Maihofner C, Rolko C, Schaub C, Scherens A, Sprenger T, Valet M, Wasserka B. Quantitative sensory testing in the German Research Network on Neuropathic Pain (DFNS): standardized protocol and reference values. Pain. 2006 Aug;123(3):231-243. doi: 10.1016/j.pain.2006.01.041. Epub 2006 May 11.
PMID: 16697110BACKGROUNDPrice J, Sloman L, Gardner R Jr, Gilbert P, Rohde P. The social competition hypothesis of depression. Br J Psychiatry. 1994 Mar;164(3):309-15. doi: 10.1192/bjp.164.3.309.
PMID: 8199784BACKGROUNDRodriguez ST, Jimenez RT, Wang EY, Zuniga-Hernandez M, Titzler J, Jackson C, Suen MY, Yamaguchi C, Ko B, Kong JT, Caruso TJ. Virtual reality improves pain threshold and recall in healthy adults: A randomized, crossover study. J Clin Anesth. 2025 Apr;103:111816. doi: 10.1016/j.jclinane.2025.111816. Epub 2025 Mar 21.
PMID: 40117909DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Clinical Professor
Study Record Dates
First Submitted
April 19, 2023
First Posted
May 1, 2023
Study Start
August 4, 2023
Primary Completion
January 3, 2024
Study Completion
January 3, 2024
Last Updated
January 15, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share