Social Virtual-reality on Enhancing Social Interaction Skills in Children With Attention-deficit/Hyperactivity Disorder
Effectiveness of Social Virtual-reality on Enhancing Social Interaction Skills in Children With Attention-deficit/Hyperactivity Disorder: a Three-arm Pilot Randomised Controlled Trial
1 other identifier
interventional
90
1 country
1
Brief Summary
The study targets children with diagnosed ADHD and aims to (1) develop a social virtual reality-based intervention, (2) investigate its effects on improving the social skills and executive functioning of inhibitions, emotional control and attention of the children compared to traditional social skills training and (3) evaluate the subjects acceptability and compliance with social VR training for enhancing social interaction skills. It is hypothesised that the social interaction skills of the participants in the social VR training group are likely to perform better than those in the traditional social skills training group. Participants in the waitlist control group will receive no change in social interaction skills compared with the two intervention groups.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 18, 2023
CompletedFirst Submitted
Initial submission to the registry
February 27, 2023
CompletedFirst Posted
Study publicly available on registry
March 21, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 31, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
September 6, 2024
CompletedResults Posted
Study results publicly available
March 28, 2025
CompletedMarch 28, 2025
June 1, 2024
1.5 years
February 27, 2023
December 3, 2024
March 9, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Acceptability and Compliance
The attendance of the participants during the trainings will be recorded. To verify the validity of the findings, training non-adherence of the participants will be terminated which will be stated in the consent form. The absence of any training session will be considered as non-adherence.
After 3 weeks
Secondary Outcomes (5)
Riggio Social Skills Inventory Assessment
3 weeks post-intervention
Social Skills Rating System - Parent Version (SSRS-P)
3 weeks post-intervention
Behaviour Rating Inventory of Executive Function
3 weeks post-intervention
Satisfaction of the Intervention
After the last session (after 3 weeks)
Simulator Sickness Questionnaire
Assessments will be conducted at the end of each session of the VR intervention group (twelve sessions in total), with the total score reflecting cumulative discomfort experienced across all sessions.
Study Arms (3)
Social VR Intervention
EXPERIMENTALSocial VR intervention is developed to enhance the social interaction skills of children. The participants will wear a head-mounted display for the Social VR intervention. Each session of the Social VR intervention lasts for a maximum of 20 minutes to ensure the participants focus on the intervention and prevent causing any physical effect. The duration will be adjusted depending on the emotion of the participants during the intervention. The Social VR intervention will mainly help the participant to enhance their social interaction skills and executive function. The intervention contains three real-life virtual scenarios, including (1) classroom and playground, (2) MTR station and compartment, and (3) supermarket and restaurant. One scenario will be adopted in each session. The sequences of the scenarios used in each session will be the same for all participants.
Traditional social skills training
ACTIVE COMPARATORAn experienced SEN teacher will teach the participants social interaction skills through tradidactic instructions and role-play activities. Four modules will be covered in the 3-week training: (1) how to introduce yourself and basic social skills; (2) how to listen to others; (3) how to share with others; (4) learn to know how people feel and how to empathise. These modules have been applied in many studies (Braswell \& Bloomquist, 1991; Huang et al., 2015). The content of this training will be as similar as possible to the Social VR training. The training lasts 20 minutes which depends on the emotion of the participants.
Waitlist control group
NO INTERVENTIONThe participants in this group will receive no training and they can participate in the social VR training after the intervention period. To ensure the consistency of the experiment, the participants are not allowed to initiate or change their pharmacological treatment during the 3-week intervention period.
Interventions
There are a total of 12 training sessions for 3 weeks (4 sessions per week). Each session of the Social VR intervention lasts for a maximum of 20 minutes. The intervention contains three real-life virtual scenarios, including (1) a classroom and playground, (2) an MTR station and compartment, and (3) a supermarket and restaurant.
There are a total of 12 training sessions for 3 weeks (4 sessions per week). Each session lasts for a maximum of 20 minutes. Four modules will be covered in the 3-week training: (1) how to introduce yourself and basic social skills; (2) how to listen to others; (3) how to share with others; (4) learn to know how people feel and how to empathise.
Eligibility Criteria
You may qualify if:
- aged between 6 and 12 years
- ethnic Chinese
- residing in Hong Kong
- having received a diagnosis of ADHD by Child Assessment Service in Hong Kong or via private practice
- stable on pharmacological and/or psychological treatment for ADHD 8 weeks before baseline (determined by health care professionals on the basis of medication data and behavioural observation)
- no initiation or change of pharmacological treatment for ADHD during the intervention period
- the ability to read Chinese, and speak and listen to Cantonese by the child and by at least one of their parents or legal guardian
- willing to provide informed consent by both participants and one of their parents or legal guardian
You may not qualify if:
- comorbid autism
- mental retardation
- an estimated IQ lower than 85 (using the Wechsler Intelligence Scale for Children - Fourth Edition (Hong Kong) (WISC-IV(HK)))
- autism spectrum disorder (previously diagnosed by health care professionals)
- comorbid acute psychiatric disorder (previously diagnosed by health care professionals)
- with a severe physical disability (e.g., blindness, deafness) or learning disability (e.g., dyslexia).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Ka Po WONG
Hong Kong, Hong Kong
Related Publications (2)
Wong KP, Zhang B, Lai CYY, Xie YJ, Li Y, Li C, Qin J. Empowering Social Growth Through Virtual Reality-Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial. JMIR Serious Games. 2024 Oct 28;12:e58963. doi: 10.2196/58963.
PMID: 39467288DERIVEDWong KP, Qin J. Effectiveness of Social Virtual Reality Training in Enhancing Social Interaction Skills in Children With Attention-Deficit/Hyperactivity Disorder: Protocol for a Three-Arm Pilot Randomized Controlled Trial. JMIR Res Protoc. 2023 Sep 18;12:e48208. doi: 10.2196/48208.
PMID: 37721790DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Dr. Ka Po Wong
- Organization
- The Hong Kong Polytechnic University.
Study Officials
- PRINCIPAL INVESTIGATOR
Jing Qin, PhD
School of Nursing, The Hong Kong Polytechnic University
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- The investigator and outcomes assessor will be blinded to the study intervention period.
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 27, 2023
First Posted
March 21, 2023
Study Start
February 18, 2023
Primary Completion
August 31, 2024
Study Completion
September 6, 2024
Last Updated
March 28, 2025
Results First Posted
March 28, 2025
Record last verified: 2024-06
Data Sharing
- IPD Sharing
- Will not share
It is confidential.