The Impact of Gaming on Functioning Among People With Schizophrenia
GAME-A
1 other identifier
interventional
356
1 country
1
Brief Summary
The goal of this clinical trial is to test whether gaming intervention works well for persons with psychotic disorder. The main question to be answered is whether gaming works well in improving functioning, some other clinical outcomes or causing any adverse effects. Researchers will compare gaming group to usual care.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Feb 2023
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 9, 2023
CompletedFirst Posted
Study publicly available on registry
February 1, 2023
CompletedStudy Start
First participant enrolled
February 6, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
January 30, 2025
CompletedFebruary 17, 2023
February 1, 2023
1.4 years
January 9, 2023
February 15, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Functioning
The change in functioning will be assessed with the Personal and Social Performance Scale. The instrument includes four domains: a) socially useful activities, b) personal and social relationships, c) self-care, and d) disturbing and aggressive behavior. Difficulty in each area is rated on a single item using a six-point scale (absent, mild, manifest but not marked, marked, severe, or very severe). A global item will be rated by the nurse, ranging from 1 to 100 in ten-point intervals: lower scores indicate poorer functioning.
Day 0, Month 3, Month 6
Secondary Outcomes (18)
Major symptoms of mental health
Day 0, Month 3, Month 6
Depressive symptoms
Day 0, Month 3, Month 6
Self-efficacy
Day 0, Month 3, Month 6
The quality of life
Day 0, Month 3, Month 6
Engagement with the intervention
Through intervention completion, an average 3 months
- +13 more secondary outcomes
Other Outcomes (7)
Feasibility of the study: Patient refusal
Through study completion, an average 6 months
Feasibility of the intervention
Month 3
Fidelity of the intervention: The total number of gaming sessions
Through intervention, an average 3 months
- +4 more other outcomes
Study Arms (2)
Gaming
EXPERIMENTALGaming intervention with entertainment video games will be run in small groups (6-10 players) closely monitored by trained gaming facilitators. Pre-scheduled gaming sessions, about 60 minutes each, will be run twice a week over 10 weeks (totally 20 hours).
Treatment as usual (TAU)
NO INTERVENTIONParticipants will join usual practices as planned in community services. No specific activities will be organized to them by the research team.
Interventions
If needed, gaming schedule will be tailored based on the participants' individual needs (working, studying, family issues) as long as the total gaming hours will be achieved. Participants are encouraged not to play video games during the study period. Participants' gaming interventions will be monitored carefully and recorded after each gaming session in specific gaming diary.
Eligibility Criteria
You may qualify if:
- Finnish speaking
- A formal diagnosis of psychotic disorders (F20-F29, ICD-10; to be identified in medical records or other reliable sources by staff)
- Age between 18 and 60 years old
- Ability to participate in the study based on their own free will
- Ability to provide written informed consent
You may not qualify if:
- Clinical diagnostic criteria for a current major depressive, manic or hypomanic episode or mental retardation (ICD-10)
- Severe visual impairment
- Signs or diagnosis of gaming addiction
- Lack of ability to decide one's own participation (under guardianship)
- Substance abuse (other than nicotine dependence)
- Head injury, hemiplegia, or other neurological disorder
- Electroconvulsive therapy (ECT) in the past six months
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Turkulead
- City of Helsinkicollaborator
Study Sites (1)
City of Helsinki
Helsinki, South Finland, Finland
Related Publications (5)
Choi WT, Yu DK, Wong T, Lantta T, Yang M, Valimaki M. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey. J Med Internet Res. 2020 Jul 22;22(7):e14865. doi: 10.2196/14865.
PMID: 32459646BACKGROUNDRoberts MT, Lloyd J, Valimaki M, Ho GW, Freemantle M, Bekefi AZ. Video games for people with schizophrenia. Cochrane Database Syst Rev. 2021 Feb 4;2(2):CD012844. doi: 10.1002/14651858.CD012844.pub2.
PMID: 33539561BACKGROUNDAthanasopoulou C, Valimaki M, Koutra K, Lottyniemi E, Bertsias A, Basta M, Vgontzas AN, Lionis C. Internet use, eHealth literacy and attitudes toward computer/internet among people with schizophrenia spectrum disorders: a cross-sectional study in two distant European regions. BMC Med Inform Decis Mak. 2017 Sep 20;17(1):136. doi: 10.1186/s12911-017-0531-4.
PMID: 28931385BACKGROUNDValimaki M, Kuosmanen L, Hatonen H, Koivunen M, Pitkanen A, Athanasopoulou C, Anttila M. Connectivity to computers and the Internet among patients with schizophrenia spectrum disorders: a cross-sectional study. Neuropsychiatr Dis Treat. 2017 Apr 27;13:1201-1209. doi: 10.2147/NDT.S130818. eCollection 2017.
PMID: 28490882BACKGROUNDValimaki M, Satamo M, Yang M, Vahlberg T. The impact of gaming on functioning among people with schizophrenia: study protocol for a randomised controlled trial (GAME-A). Trials. 2026 Jan 21. doi: 10.1186/s13063-026-09456-2. Online ahead of print.
PMID: 41566338DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Maritta Välimäki, PhD
University of Turku
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Masking Details
- Statisticians will be masked. Gaming facilitators, research assistant who collect the data or staff working in the study sites are not masked.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
January 9, 2023
First Posted
February 1, 2023
Study Start
February 6, 2023
Primary Completion
June 30, 2024
Study Completion
January 30, 2025
Last Updated
February 17, 2023
Record last verified: 2023-02
Data Sharing
- IPD Sharing
- Will not share
According to the Ethical Approval, the data will not be shared to other researchers. A meta-data of the study (a general description) will be openly available to researchers.