Impact of the Save the Shame! Game on Advanced Life Support Knowledge
1 other identifier
interventional
24
1 country
1
Brief Summary
Gamification, listed by the European Resuscitation Council (ERC) as a learning process in its 2021 guidelines, is a new digital innovation tool that brings added value towards motivation that seems to reuse time in a creative way. The aim of this study is to evaluate the impact of the game "Save the shame!" on advanced life support (ALS) knowledge of nurses and physicians in intensive care medicine settings. This is a cross-sectional study following a mixed methodology. In its preliminary phase it follows a qualitative and exploratory methodology, with application of the E-Delphi technique for creation and validation of the "Save the shame! game and validation of the ALS knowledge test. The study subsequently follows the experimental methodology. The investigators expect to confirm the hypothesis that the game "Save the Shame!" has a positive impact on the skills training of health professionals in intensive care medicine settings in a Portuguese hospital center.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jun 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 10, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
October 1, 2022
CompletedFirst Submitted
Initial submission to the registry
January 10, 2023
CompletedFirst Posted
Study publicly available on registry
January 20, 2023
CompletedMarch 31, 2023
March 1, 2023
2 months
January 10, 2023
March 29, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
The score at the advanced life support knowledge assessment test
The minimun score at the scale is 0 and the maximum is 100, were 100 means the best result. It was applied through an online application, facilitating the participation of the guests and providing the automatic transcription of the results. The platform registration was carried out in a coded manner, thus ensuring the anonymity of the participants.
3 weeks
Study Arms (2)
Experimental
EXPERIMENTALThe experimental group will be inveted to use the game. Two weeks were defined as the time to use the game. The use of the game can be seen by the coded digital record on its digital platform .
Control
NO INTERVENTIONThe control group neither used nor had access to the game.
Interventions
The experimental group was asked to use the game. Two weeks were defined as the time to use the game. The use of the game can be seen by the coded digital record on its digital platform . The control group neither used nor had access to the game. Afterwards both groups performed the ALS knowledge assessment test. It is a test with 20 multiple choice questions each scored as right (0.5 points) or wrong (0 points).
Eligibility Criteria
You may qualify if:
- to be a nurse or a physician,
- to provide care in a intensive care unit of the identified hospital center (cirurgical, cardiothoracic, coronary, medical or trauma)
You may not qualify if:
- be any other health professional
- providing care in settings other than intensive care settings
- absence of informed consent
- belonging to the invited group of experts
- participation in the instrument design pre-test
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Chvng
Vila Nova de Gaia, Portugal
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER GOV
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principle investigator
Study Record Dates
First Submitted
January 10, 2023
First Posted
January 20, 2023
Study Start
June 1, 2022
Primary Completion
August 10, 2022
Study Completion
October 1, 2022
Last Updated
March 31, 2023
Record last verified: 2023-03