The Feasibility, Usability, and Acceptability of Using the Oculus™ Virtual Reality Gaming Technology in Stroke Survivors for Upper Extremity and Cognitive Rehabilitation
1 other identifier
interventional
32
1 country
1
Brief Summary
The purpose of this study is to test the (a) feasibility, (b) usability, and (c) acceptability of using the Oculus Virtual Reality (VR) for chronic stroke survivors who have mild-moderate cognitive and unilateral arm impairment to administer upper extremity and cognitive rehabilitation, to calculate the change in upper extremity and cognition scores on standardized measurements per standard of care and to qualitatively explore the impact of engaging caregivers in supporting the stroke survivor's rehabilitation and the impact of this engagement on the stroke survivor and caregiver dyad using semi-structured interviews.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable stroke
Started Mar 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 20, 2022
CompletedFirst Posted
Study publicly available on registry
January 5, 2023
CompletedStudy Start
First participant enrolled
March 5, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 17, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
July 31, 2024
CompletedResults Posted
Study results publicly available
August 17, 2025
CompletedAugust 17, 2025
July 1, 2025
1.4 years
December 20, 2022
July 30, 2025
July 30, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (25)
Feasibility as Assessed by the Number of Sessions Attended
The minimum number of sessions expected for a user are 2 per week (8 sessions)
end of intervention( about 4 weeks from baseline)
Feasibility as Assessed by the Time Spent Using the Oculus VR
the minimum time spent playing Job Simulator is 1 hour (60 minutes) per week. (240 minutes through the end of the study)
end of intervention( about 4 weeks from baseline)
Usability as Assessed by the Score on the System Usability Scale (SUS)
The System Usability Scale (SUS) was used to assess the usability of the technology. Total score ranges from 10 to 50, with a higher score indicating greater usability.
end of intervention( about 4 weeks from baseline)
Usability as Assessed by the Score on the Presence Questionnaire (PQ)
The Presence Questionnaire (PQ), total score ranges from 29 to 87, with a higher score indicating greater usability.
end of intervention( about 4 weeks from baseline)
Cognition as Assessed by the Montreal Cognitive Assessment (MoCA)
Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome.
Baseline
Cognition as Assessed by the Montreal Cognitive Assessment (MoCA)
Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome.
end of intervention (about 4 weeks from baseline)
Limb Function as Assessed by the Action Research Arm Test (ARAT)
Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function.
Baseline
Limb Function as Assessed by the Action Research Arm Test (ARAT)
Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function.
end of intervention( about 4 weeks from baseline)
Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment
Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function.
Baseline
Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment
Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function.
end of intervention( about 4 weeks from baseline)
Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version
Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden
Baseline
Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version
Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden
end of intervention( about 4 weeks from baseline)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Baseline
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 1 (week 1 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 2 (week 1 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 3 (week 1 day 3)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 4(week 2 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 5 (week 2 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 6 (week 2 day 3)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 7 (week 3 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 8 (week 3 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 9 (week 3 day 3)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 10 (week 4 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 11 (week 4 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 12 (week 4 day 3)
Secondary Outcomes (38)
Impact of the Rehabilitation on the Participant as Assessed by the Number of Themes Derived From the Qualitative Interview
Baseline
Impact of the Rehabilitation on the Caregiver as Assessed by Number of Themes Derived From the Qualitative Interview
end of intervention( about 4 weeks from baseline)
Number of Subjects Who Have Received Occupational Therapy
Session 1 (week 1 day 1)
Number of Subjects Who Have Received Occupational Therapy
Session 2 (week 1 day 2)
Number of Subjects Who Have Received Occupational Therapy
Session 3 (week 1 day 3)
- +33 more secondary outcomes
Study Arms (1)
Oculus VR
EXPERIMENTALInterventions
During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour.
Eligibility Criteria
You may qualify if:
- Ischemic or hemorrhagic stroke diagnosis within 6 months to 2 years of enrollment
- can read, write, comprehend, speak English
- willing and able to provide informed consent
- Caregivers must live in the home with the stroke survivor
You may not qualify if:
- do not have score ranges that indicate mild to moderate severity on the Montreal Cognitive Assessment (MoCA )(15-25) or other appropriate cognitive screening test selected by the speech language pathologist
- has aphasia, hemiopsia, and other neurological deficits that prevents the participant from being examined using MoCA or a modified MoCA, Fugl-Meyer Assessment - Upper Extremity (FM) (20-50)
- unstable while standing unassisted
- have a history of motion sickness/ vertigo/ dizziness/seizures, claustrophobia, blind/deaf, and cannot hold the controller in their affected arm.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
The University of Texas Health Science Center at Houston
Houston, Texas, 77030, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Seema S Aggarwal, PhD, APRN, AGNP-C
- Organization
- The University of Texas Health Science Center at Houston
Study Officials
- PRINCIPAL INVESTIGATOR
Seema S Aggarwal, PhD, APRN, AGNP-C
The University of Texas Health Science Center, Houston
Publication Agreements
- PI is Sponsor Employee
- Yes
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
December 20, 2022
First Posted
January 5, 2023
Study Start
March 5, 2023
Primary Completion
July 17, 2024
Study Completion
July 31, 2024
Last Updated
August 17, 2025
Results First Posted
August 17, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share