NCT05672628

Brief Summary

The purpose of this study is to test the (a) feasibility, (b) usability, and (c) acceptability of using the Oculus Virtual Reality (VR) for chronic stroke survivors who have mild-moderate cognitive and unilateral arm impairment to administer upper extremity and cognitive rehabilitation, to calculate the change in upper extremity and cognition scores on standardized measurements per standard of care and to qualitatively explore the impact of engaging caregivers in supporting the stroke survivor's rehabilitation and the impact of this engagement on the stroke survivor and caregiver dyad using semi-structured interviews.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
32

participants targeted

Target at P25-P50 for not_applicable stroke

Timeline
Completed

Started Mar 2023

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

December 20, 2022

Completed
16 days until next milestone

First Posted

Study publicly available on registry

January 5, 2023

Completed
2 months until next milestone

Study Start

First participant enrolled

March 5, 2023

Completed
1.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 17, 2024

Completed
14 days until next milestone

Study Completion

Last participant's last visit for all outcomes

July 31, 2024

Completed
1 year until next milestone

Results Posted

Study results publicly available

August 17, 2025

Completed
Last Updated

August 17, 2025

Status Verified

July 1, 2025

Enrollment Period

1.4 years

First QC Date

December 20, 2022

Results QC Date

July 30, 2025

Last Update Submit

July 30, 2025

Conditions

Keywords

rehabilitationupper limbstroke survivor

Outcome Measures

Primary Outcomes (25)

  • Feasibility as Assessed by the Number of Sessions Attended

    The minimum number of sessions expected for a user are 2 per week (8 sessions)

    end of intervention( about 4 weeks from baseline)

  • Feasibility as Assessed by the Time Spent Using the Oculus VR

    the minimum time spent playing Job Simulator is 1 hour (60 minutes) per week. (240 minutes through the end of the study)

    end of intervention( about 4 weeks from baseline)

  • Usability as Assessed by the Score on the System Usability Scale (SUS)

    The System Usability Scale (SUS) was used to assess the usability of the technology. Total score ranges from 10 to 50, with a higher score indicating greater usability.

    end of intervention( about 4 weeks from baseline)

  • Usability as Assessed by the Score on the Presence Questionnaire (PQ)

    The Presence Questionnaire (PQ), total score ranges from 29 to 87, with a higher score indicating greater usability.

    end of intervention( about 4 weeks from baseline)

  • Cognition as Assessed by the Montreal Cognitive Assessment (MoCA)

    Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome.

    Baseline

  • Cognition as Assessed by the Montreal Cognitive Assessment (MoCA)

    Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome.

    end of intervention (about 4 weeks from baseline)

  • Limb Function as Assessed by the Action Research Arm Test (ARAT)

    Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function.

    Baseline

  • Limb Function as Assessed by the Action Research Arm Test (ARAT)

    Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function.

    end of intervention( about 4 weeks from baseline)

  • Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment

    Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function.

    Baseline

  • Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment

    Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function.

    end of intervention( about 4 weeks from baseline)

  • Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version

    Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden

    Baseline

  • Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version

    Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden

    end of intervention( about 4 weeks from baseline)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Baseline

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 1 (week 1 day 1)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 2 (week 1 day 2)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 3 (week 1 day 3)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 4(week 2 day 1)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 5 (week 2 day 2)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 6 (week 2 day 3)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 7 (week 3 day 1)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 8 (week 3 day 2)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 9 (week 3 day 3)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 10 (week 4 day 1)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 11 (week 4 day 2)

  • Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire

    Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness

    Session 12 (week 4 day 3)

Secondary Outcomes (38)

  • Impact of the Rehabilitation on the Participant as Assessed by the Number of Themes Derived From the Qualitative Interview

    Baseline

  • Impact of the Rehabilitation on the Caregiver as Assessed by Number of Themes Derived From the Qualitative Interview

    end of intervention( about 4 weeks from baseline)

  • Number of Subjects Who Have Received Occupational Therapy

    Session 1 (week 1 day 1)

  • Number of Subjects Who Have Received Occupational Therapy

    Session 2 (week 1 day 2)

  • Number of Subjects Who Have Received Occupational Therapy

    Session 3 (week 1 day 3)

  • +33 more secondary outcomes

Study Arms (1)

Oculus VR

EXPERIMENTAL
Device: Oculus VR

Interventions

Oculus VRDEVICE

During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour.

Oculus VR

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Ischemic or hemorrhagic stroke diagnosis within 6 months to 2 years of enrollment
  • can read, write, comprehend, speak English
  • willing and able to provide informed consent
  • Caregivers must live in the home with the stroke survivor

You may not qualify if:

  • do not have score ranges that indicate mild to moderate severity on the Montreal Cognitive Assessment (MoCA )(15-25) or other appropriate cognitive screening test selected by the speech language pathologist
  • has aphasia, hemiopsia, and other neurological deficits that prevents the participant from being examined using MoCA or a modified MoCA, Fugl-Meyer Assessment - Upper Extremity (FM) (20-50)
  • unstable while standing unassisted
  • have a history of motion sickness/ vertigo/ dizziness/seizures, claustrophobia, blind/deaf, and cannot hold the controller in their affected arm.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

The University of Texas Health Science Center at Houston

Houston, Texas, 77030, United States

Location

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Results Point of Contact

Title
Seema S Aggarwal, PhD, APRN, AGNP-C
Organization
The University of Texas Health Science Center at Houston

Study Officials

  • Seema S Aggarwal, PhD, APRN, AGNP-C

    The University of Texas Health Science Center, Houston

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
Yes

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

December 20, 2022

First Posted

January 5, 2023

Study Start

March 5, 2023

Primary Completion

July 17, 2024

Study Completion

July 31, 2024

Last Updated

August 17, 2025

Results First Posted

August 17, 2025

Record last verified: 2025-07

Data Sharing

IPD Sharing
Will not share

Locations