Study Stopped
Gap in funding
Avatar-based Social Physical Activity
ASPA
A Virtual Home Intervention to Promote Physical Activity Among Youth With Type 1 Diabetes Part 2
1 other identifier
interventional
24
1 country
1
Brief Summary
This study is testing program where teens with type 1 diabetes play Meta Quest 2 virtual reality exercise games and talk, act, and paint about physical activity in virtual meetings with their peers and young adult role models. The outcomes are feasibility and user satisfaction.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2023
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 14, 2022
CompletedFirst Posted
Study publicly available on registry
December 23, 2022
CompletedStudy Start
First participant enrolled
January 17, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 30, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
December 30, 2026
August 6, 2025
August 1, 2025
4 years
December 14, 2022
August 1, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Engagement
Number of classes attended
4 weeks
Satisfaction
Score on a satisfaction survey that has been custom-designed for the components of this program. Scores range from 0 to 4. A higher score indicates greater satisfaction with the program.
4 weeks
Secondary Outcomes (4)
Perceived cohesion
4 weeks
Motivation for exergame play
4 weeks
Multimodal presence
4 weeks
System usability
4 weeks
Study Arms (1)
Avatar-based Social Physical Activity
EXPERIMENTALGroup classes with virtual reality exercise games, talking, acting, and painting activities
Interventions
Exercise, group discussions, role-playing skits, and group painting done in a virtual setting.
Eligibility Criteria
You may qualify if:
- Age of 14-17 years
- Diagnosis of type 1 diabetes or other absolute insulin deficiency diabetes for ≥6 months
- Moderate-to-vigorous physical activity less than half of recommended levels (defined as ≤3 days per week achieving ≥60min daily MVPA)
- English literacy
- Home Broadband wireless Internet (≥25 mbps downloads, ≥3 mbps uploads on google Internet speed test). This is used in \~98% of US households.
- Willing to use continuous glucose monitor for the duration of participation in the trial.
- Willing to use a computer or smartphone with web camera.
- Under regular care by a healthcare provider (defined as attending at least one appointment in the past year, plus access to verified 24hr phone number to reach the provider's team for insulin dose adjustments if assistance is needed)
You may not qualify if:
- A condition or disability besides type 1 diabetes that would preclude participation in group moderate-to-vigorous physical activity (e.g., cerebral palsy, current pregnancy)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Yale Universitylead
- American Heart Associationcollaborator
Study Sites (1)
Yale Children's Diabetes Program
New Haven, Connecticut, 06511, United States
Related Publications (4)
Chin WW, Salisbury WD, Pearson AW, Stollak MJ. Perceived cohesion in small groups: Adapting and testing the perceived cohesion scale in a small-group setting. Small Group Research. 1999;30(6):751-766.
BACKGROUNDStaiano, AE, Adams, MA, & Norman, GJ (2019). Motivation for Exergame Play Inventory: Construct validity and relationship to game play. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 13(3), article 7.
BACKGROUNDMakransky, G., Lilleholt, L., & Aaby, A. (2017). Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach. Computers in Human Behavior, 72, 276-285.
BACKGROUNDBrooke, J. (1996). SUS-A quick and dirty usability scale. Usability evaluation in industry, 189(194), 4-7.
BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 14, 2022
First Posted
December 23, 2022
Study Start
January 17, 2023
Primary Completion (Estimated)
December 30, 2026
Study Completion (Estimated)
December 30, 2026
Last Updated
August 6, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will share