Narrative-based Card Game in Improving Spiritual Well-being Among Chinese Childhood Cancer Patients
Narrative-based Card Game (NCG) in Improving Spiritual Well-being, Enhancing Hope, Decreasing Psychological Symptoms, and Promoting Quality of Life Among Chinese Childhood Cancer Patients: A Pilot Randomized Controlled Trial
1 other identifier
interventional
60
1 country
1
Brief Summary
Cancer as a life-threatening disease can trigger children's unique spiritual needs. Unmet spiritual needs can cause low level of spiritual well-being, which is a central component for the overall quality of life (QoL) of cancer patients and was inversely associated with depressive symptoms, anxiety and a low level of hope. However, there has been no intervention focused on improving spiritual well-being among childhood cancer patients. Evidence from adult cancer patients suggests that narrative intervention can effectively address spiritual needs and improve spiritual well-being, while playing card game can combine an emotionally sensitive topic with an enjoyable activity, providing insight into the development of narrative-based card games for childhood cancer patients. The first objective of this pilot study is to assess the feasibility of narrative-based card game among Chinese childhood cancer patients. The second objective is to evaluate the preliminary effects of narrative-based card game intervention on spiritual well-being, hope, anxiety, depressive symptoms, and QoL of childhood cancer patients at postintervention and at 1-, and 3-month follow-up postintervention.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 7, 2022
CompletedFirst Posted
Study publicly available on registry
December 6, 2022
CompletedStudy Start
First participant enrolled
January 1, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
January 1, 2024
CompletedDecember 6, 2022
November 1, 2022
9 months
November 7, 2022
November 24, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (9)
The length of recruitment
The time used for subject recruitment
baseline
Eligibility rate
The number of eligible childhood cancer patients divided by the number of childhood cancer patients screened prior to eligibility assessment
baseline
Consent rate
The number of eligible childhood cancer patients who agree to participate divided by the number of eligible childhood cancer patients
baseline
Randomization rate
The number of participants who are randomized divided by the number of consenting children
baseline
Attendance rate
The number of participants in the experimental group who complete the intervention divided by the number of participants randomized into the group
post-intervention
Retention rate
The number of participants who remain in the study divided by the number of participants randomized. Retention rate will be calculated at baseline and follow ups.
post-intervention, and 1-month, 3- month follow ups
Completion rate
The number of participants who complete the questionnaire divided by the number of questionnaires distributed.
post-intervention, and 1-month, 3-month follow ups
Missing data
The percentage of missing data.
post-intervention, 1-month, 3- month follow ups
Adverse events
Unfavorable or unintended events during the study period that were not present at baseline or appear to have worsened since baseline.
post-intervention, 1-month, 3-month follow ups
Secondary Outcomes (1)
The Chinese version of adapted Functional Assessment of Chronic Illness Therapy Spiritual Well-being Scale at 3 months follow-up
at 3-months follow-up
Study Arms (2)
Narrative-based card game
ACTIVE COMPARATORPUKE card game
NO INTERVENTIONInterventions
This intervention aims to evaluate the preliminary effects of narrative-based card game intervention on spiritual well-being, hope, anxiety, depressive symptoms, and QoL of childhood cancer patients at postintervention and at 1-, and 3-month follow-up postintervention.
Eligibility Criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Hong Kong Polytechnic University
Hong Kong, 0000, Hong Kong
Related Publications (1)
Liu Q, Ho KY, Lam KKW, Wong FKY, Lam W, Cheng F, Wei H, Chan K, Ting M, Yang FN, Xiao P, Luo T, Wang HX, Yorke J. Preliminary effectiveness and feasibility of an integrated hope techniques and narrative-based card game intervention for pediatric cancer patients in China: a randomized controlled trial. BMC Med. 2025 Jul 31;23(1):449. doi: 10.1186/s12916-025-04287-5.
PMID: 40745312DERIVED
MeSH Terms
Conditions
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
November 7, 2022
First Posted
December 6, 2022
Study Start
January 1, 2023
Primary Completion
October 1, 2023
Study Completion
January 1, 2024
Last Updated
December 6, 2022
Record last verified: 2022-11
Data Sharing
- IPD Sharing
- Will not share