Effect of Interactive Virtual Reality Device on Cervical Proprioception and Range of Motion in Forward Head Posture
Faculty of Physical Therapy, Cairo University, Egypt
1 other identifier
interventional
30
1 country
1
Brief Summary
Forward head posture (FHP) is one of the most common postural deformities, which affects 66% of the patient population and this study will be designed to investigate the effect of interactive virtual reality device on cervical proprioception and range of motion in symptomatic forward head posture.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jun 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 20, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 20, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
October 3, 2022
CompletedFirst Submitted
Initial submission to the registry
October 11, 2022
CompletedFirst Posted
Study publicly available on registry
October 14, 2022
CompletedOctober 14, 2022
October 1, 2022
1 month
October 11, 2022
October 11, 2022
Conditions
Outcome Measures
Primary Outcomes (2)
Cervical propriception
Assessment of cervical proprioception using cervical range of motion
4 weeks
Cervical range of motion
Assessment of cervical range of motion by CROM
4 weeks
Study Arms (2)
Interactive virtual reality device group
EXPERIMENTALGroup A will receive the same as group "B" and will receiveVR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. C
chin tuck exercise for posture correction (traditional treatment ) group
EXPERIMENTALGroup B will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) will be performed.
Interventions
The Kinect sensor is an infrared camera that can recognize the positions and motions of the player without the need for special controller. The console controls the various games .For the VR training, the Xbox Kinect, console, and monitor will set up in a dedicated space. The patient will placed 1.5-2 m away from the Kinect sensor.
Eligibility Criteria
You may qualify if:
- Subject's age range from 18-24 years old distance of ≥ 2 cm between the acromion and the earlobe when they were positioned perpendicular to the ground.( Kim et al 2018).
- Prolonged neck pain for more than three months; and the Neck Disability
You may not qualify if:
- Cervical fracture/dislocation. 3- Sys- temic diseases. 4- Neurological/cardiovascular/respiratory disorders affecting physical performance.
- History of traumatic head injury. 6- Pregnancy.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cairo Universitylead
Study Sites (1)
Ibtsam Abdelkarim
Cairo, Egypt
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Masking Details
- Participant and outcomes assessors will be blinded to the intervention the group wil receivee
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Faculty of physical therapy, Cairo university, Egypt
Study Record Dates
First Submitted
October 11, 2022
First Posted
October 14, 2022
Study Start
June 20, 2022
Primary Completion
July 20, 2022
Study Completion
October 3, 2022
Last Updated
October 14, 2022
Record last verified: 2022-10