Virtual Reality Exposure and Respiratory Relaxation-Based Coping With Cocaine Craving in Cocaine Users
RVCOC
Development and Evaluation of a Virtual Reality Application for Eliciting Craving and Its Physiological Arousal in Cocaine Users
4 other identifiers
interventional
11
1 country
1
Brief Summary
Our study main objective is to test whether virtual reality exposure could elicit cocaine craving and its physiological arousal in cocaine users. Investigators aim to compare self-reported cocaine craving, self-efficacy to cope with craving and emotional states levels in 11 voluntary and adults cocaine users in 3 consecutive 10-mins conditions: Neutral VR (virtual reality exposure to neutral stimuli), Cocaine VR (virtual reality exposure to cocaine use-related stimuli) and Relaxation (respiratory relaxation).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 31, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 29, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
July 29, 2021
CompletedFirst Submitted
Initial submission to the registry
September 19, 2022
CompletedFirst Posted
Study publicly available on registry
September 27, 2022
CompletedSeptember 27, 2022
September 1, 2022
4 months
September 19, 2022
September 22, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Cocaine Craving Intensity
Change in self-reported cocaine craving intensity between 3 consecutive interventions: Neutral VR, Cocaine VR and Relaxation (CCQ-Brief total score, french version; Karila and al., 2011). CCQ-Brief total score varies from 10 to 70 (higher score suggesting higher craving intensity).
Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)
Secondary Outcomes (3)
Self-Efficacy to Cope with Cocaine Craving without Using
Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)
Negative Emotional States
Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)
Positive Emotional States
Immediatly after Neutral VR, Cocaine VR and Relaxation (10 mins between each measure)
Study Arms (3)
Neutral VR
SHAM COMPARATORTen minutes virtual reality exposure to neutral stimuli (e.g. neutral picture frames)
Cocaine VR
EXPERIMENTALTen minutes virtual reality exposure to cocaine use-related stimuli (i.e. peers using cocaine, cocaine paraphernalia, cocaine use preparing, cocaine use, etc.)
Relaxation
OTHERTen minutes respiratory relaxation (eyes closed and sitted on a chair)
Interventions
Virtual reality exposure to neutral stimuli (360 degrees visual and audio immersion with Oculus Quest 2 virtual reality headset). Participants stay sitted on chair and can tilt, rotate and move forward and backward upper body members. No interaction with the investigator during the virtual reality immersion.
Respiratory relaxation practise. No interaction with the investigator during the relaxation practise.
Virtual reality exposure to cocaine-related stimuli (360 degrees visual and audio immersion with Oculus Quest 2 virtual reality headset). Participants stay sitted on chair and can tilt, rotate and move forward and backward upper body members. No interaction with the investigator during the virtual reality immersion.
Eligibility Criteria
You may qualify if:
- \- Cocaine use within the past 28 days
You may not qualify if:
- Actual manic or hypomanic episode (MINI, Lecrubier and al., 1998)
- Actual psychotic episode (MINI, Lecrubier and al., 1998)
- Actual high suicidal risk (MINI, Lecrubier and al., 1998)
- Being involved in incarceration procedure
- Medical risk for safety while physiological arousal (e.g. cardiac disease)
- Disability for performing virtual reality task (e.g. blindness or deafness)
- Significant motion sickness symptoms (SSQ pre-post total score ≥ 15, Bimberg et al., 2020)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Laboratoire de Psychologie des Cognitionslead
- ICube Laboratory - Team IGGcollaborator
- Ithaque Associationcollaborator
- University Hospitals of Strasbourgcollaborator
- University Hospital, Strasbourg, Francecollaborator
- The French National Cancer Institutecollaborator
- The French Institute for Public Health Researchcollaborator
Study Sites (1)
Laboratoire de Psychologie des Cognitions (Strasbourg University)
Strasbourg, Bas-Rhin, 67000, France
Study Officials
- PRINCIPAL INVESTIGATOR
Thomas Lehoux, Ph.D. Candidate
Laboratoire de Psychologie des Cognitions (Strasbourg University)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- BASIC SCIENCE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Ph.D. Candidate
Study Record Dates
First Submitted
September 19, 2022
First Posted
September 27, 2022
Study Start
March 31, 2021
Primary Completion
July 29, 2021
Study Completion
July 29, 2021
Last Updated
September 27, 2022
Record last verified: 2022-09
Data Sharing
- IPD Sharing
- Will not share