Cognitive Exergame Training on Dual-Task Cost and Balance Stability in Older Adults
The Effect of Cognitive Exergame Training on Dual-Task Cost and Balance Stability of the Individuals Between 65 and 85 Years
1 other identifier
interventional
40
1 country
1
Brief Summary
Balance stability requires both motor and cognitive (mental) functions working together. Balance stability may decrease when performing two tasks at the same time (dual task), as cognitive and motor tasks compete for performing a higher task. Meanwhile, social distance and remote working become a necessity due to Covid-19. The primary aim is to evaluate the feasibility of cognitive exergame training in reducing dual-task costs and improve the balance performance among individuals between 65 and 85 years. The secondary aim is to observe the effectiveness of virtual home exercise on adherence and interactive rate of the population between 65 and 85 years.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Apr 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 11, 2022
CompletedFirst Submitted
Initial submission to the registry
May 18, 2022
CompletedFirst Posted
Study publicly available on registry
May 27, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 30, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
September 30, 2023
CompletedMay 27, 2022
May 1, 2022
1.5 years
May 18, 2022
May 24, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Change in Dual-task cost
A dual-task cost (DTC) occurs when attention is divided between two tasks (e.g. cognitive and motor tasks), or a delay in one task causes attention to divert to the other. This may cause a decline in balance stability and an increase in dual-task cost. Calculation of dual-task cost A decrease in dual-task performance (i.e. dual-task cost) is represented with a negative value, whereas an improvement in dual-task performance is represented by a positive value. DTE(%)=((dual task - single task))/(single task )× 100% An example of the formula for measuring dual-task interference using absolute values of LOS parameters is DTE(%)=((dual-task LOS (RT) - single task LOS (RT)))/(single task LOS (RT)) × 100% An increase in response latency indicates a reduction in performance, thus the following will be used instead: DTE(%)=(-(dual task - single task))/(single task )× 100%
8 weeks
Change in Static balance task
The static balance is the ability to keep standing steady with eyes open and with eyes closed without losing balance or taking a step (Winter 1995). The following centre of pressure COP parameters will be computed separately for the anteroposterior (AP) and Mediolateral (ML) directions, such The COP mean velocity (MV), stander deviation (SD) and total displacement area (TD) parameters.
8 weeks
Secondary Outcomes (8)
Change in Limit of stability task
8 weeks
Change in Arithmetic tasks
8 weeks
Change in Functional Reach (FR) Test
8 weeks
Change in Visual sensitivity test
8 weeks
Change in Corsi Block-Tapping Test
8 weeks
- +3 more secondary outcomes
Study Arms (2)
Cognitive dual task training (CDT) Group
EXPERIMENTALThe CDT group (n = 20) will participate in games on Xbox one consoles that require a higher cognitive demand compared to those of the BDT group. The training sessions will include five different games that require participants to stand and use their hand reach function to interact with different cognitive (i.e. dual-tasking) skills, such as working memory, problem solving, Stroop effect, planning, attention and response time.
Balance dual task (BDT) training Group
ACTIVE COMPARATORThe BDT group (n = 20) will participate in the conventional training programme on Wii consoles that have been used by previous studies (Barcala et al. 2013; Chao et al. 2015; Kannan et al. 2019), to improve balance performance. The training sessions will include five different games that require participants to stand and use their weight shift to control the game while maintaining balance.
Interventions
Each training programme (Xbox or Wii Fit) is aimed at improving the following issues: improper weight shifting and reduced dual tasking. The participants will be guided in the first sessions to familiarize themselves with the exercises. Then, they will be allowed to exercise independently at home. Allowing enough practice time before collecting data helps minimize practice effects. practice effects are confounding factors that can affect the results and make it difficult to identify whether the improvement in outcome is due to the training or not. The duration of the training programme will be approximately 30 minutes. Each game will be played three times (the duration for each game is approximately one minute).
Eligibility Criteria
You may qualify if:
- Individuals between 65-85 years
- Individuals with no sign of aphasia
- Individuals with a manual muscle test score of ≤5/5
- Individuals who can perform a full range of movement (ROM) against gravity
- Individuals who can stand for five minutes without the use of an assistive device
You may not qualify if:
- Individuals with a neurological condition (e.g. vestibular deficit, stroke, Parkinson's disease, epilepsy or peripheral neuropathy) o Individuals with a cardiovascular or musculoskeletal disorder
- Individuals with any lower limb injury or balance disorder within the last 12 months that has affected their physical activity
- Individuals with cognitive impairment such as dementia
- Individuals who score over 13 points on the Short FES-I
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Loughborough University
Loughborough, Leicestershire, LE11 3TU, United Kingdom
Study Officials
- PRINCIPAL INVESTIGATOR
Ahmet Begde
Loughborough University
- PRINCIPAL INVESTIGATOR
Alaa Algurafi
Loughborough University
- STUDY DIRECTOR
Matthew Pain
Loughborough University
- STUDY DIRECTOR
Glen Blenkinsop
Loughborough University
- STUDY DIRECTOR
Eef Hogervorst
Loughborough University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
May 18, 2022
First Posted
May 27, 2022
Study Start
April 11, 2022
Primary Completion
September 30, 2023
Study Completion
September 30, 2023
Last Updated
May 27, 2022
Record last verified: 2022-05
Data Sharing
- IPD Sharing
- Will not share