Effects of Virtual Reality Software on Levels of Stigma Towards People With Mental Illness.
1 other identifier
interventional
122
1 country
1
Brief Summary
The purpose of the research is to contribute to the reduction of stigma among university students among people with serious psychiatric illnesses and to improve future educational processes focused on the social inclusion of people with these mental health problems. For this purpose, the methodology proposed is a mixed (qualitative and quantitative), with an experimental design. Students of the Universidad del Desarrollo will be contacted and invited to participate voluntarily, after signing an informed consent of the research. This procedure will consist of the use of a virtual reality software in the university premises, together with the application of a survey with scales validated in Chile before and after the intervention, in addition to a semi-structured interview about the experience in the use of the software, together with the identification of strengths and opportunities for improvement of the intervention. The total estimated duration of the procedure is approximately 35 minutes. It is expected to determine the level of stigma towards mental illness before and after the development of the virtual reality intervention, in addition to describing the perception of the students' experience after participating in the intervention (including an analysis of strengths and opportunities for improvement). The general objective of the present research is to evaluate the effect of a virtual reality intervention on levels of stigma towards people with mental illness in university students.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jun 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 18, 2022
CompletedFirst Posted
Study publicly available on registry
May 26, 2022
CompletedStudy Start
First participant enrolled
June 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2022
CompletedDecember 7, 2022
December 1, 2022
6 months
May 18, 2022
December 4, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Changes in stigma levels pre- and post-intervention.
Stigma levels will be evaluated in the experimental and control groups, pre- intervention and immediately after the intervention of the Virtual Reality Software, through the measurement of the following scale validated in Spanish: a) Attribution Questionnaire AQ-27
Pre intervention and immediately post intervention
Changes in stigma levels pre- and post-intervention.
Stigma levels will be evaluated in the experimental and control groups, pre- intervention and immediately after the intervention of the Virtual Reality Software, through the measurement of the following scale validated in Spanish: b) Questionnaire on Student Attitudes toward Schizophrenia.
Pre intervention and immediately post intervention.
Secondary Outcomes (1)
Qualitative perception of the experience, strengths and opportunities to improve the software, after participating in the Virtual Reality Experimental group intervention (Inclúyete VR).
Immediately post intervention
Study Arms (2)
Experimental Group (Incluyete VR Software)
EXPERIMENTALThrough virtual reality headsets, the software Inclúyete VR will be used, in which situations related to stigma in Severe Mental Disorder are recreated. Specifically, its purpose is to put the participant in a virtual world that shows how the stigma towards people with severe mental health problems is and also to experience situations of rehabilitation and social inclusion, thus giving a more real and closer image of what can be the current treatment in mental health. The approximate duration is 15 minutes.
Control Group (Welcome Oculus Software)
ACTIVE COMPARATORParticipants will use the default virtual reality headset welcome game, unrelated to mental health. It presents an interactive virtual environment, with various playful interfaces and instructions for use. The duration is approximately 15 minutes.
Interventions
Virtual Reality Software Intervention
Eligibility Criteria
You may qualify if:
- Age over 18 years
- Being an undergraduate or postgraduate student at Universidad del Desarrollo
You may not qualify if:
- \- Participants who have not signed the full or abbreviated informed consent form.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Universidad del Desarrollo
Santiago, Chile
Related Publications (5)
Rodriguez-Rivas ME, Cangas AJ, Fuentes-Olavarria D. Controlled Study of the Impact of a Virtual Program to Reduce Stigma Among University Students Toward People With Mental Disorders. Front Psychiatry. 2021 Feb 9;12:632252. doi: 10.3389/fpsyt.2021.632252. eCollection 2021.
PMID: 33633613BACKGROUNDYuen ASY, Mak WWS. The Effects of Immersive Virtual Reality in Reducing Public Stigma of Mental Illness in the University Population of Hong Kong: Randomized Controlled Trial. J Med Internet Res. 2021 Jul 14;23(7):e23683. doi: 10.2196/23683.
PMID: 34259636BACKGROUNDCangas AJ, Galván B. Estudio preliminar de la utilidad de un programa de realidad virtual contra el estigma en salud mental. Rev INFAD Psicol Int J Dev Educ Psychol. 2020;1(1):45-52. doi:10.17060/ijodaep.2020.n1.v1.1760
BACKGROUNDRodriguez-Rivas ME, Cangas AJ, Cariola LA, Varela JJ, Valdebenito S. Innovative Technology-Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis. JMIR Serious Games. 2022 May 30;10(2):e35099. doi: 10.2196/35099.
PMID: 35635744BACKGROUNDRodriguez-Rivas ME, Cangas AJ, Martin A, Romo J, Perez JC, Valdebenito S, Cariola L, Onetto J, Hernandez B, Ceric F, Cea P, Corrigan P. Reducing Stigma Toward People with Serious Mental Illness Through a Virtual Reality Intervention: A Randomized Controlled Trial. Games Health J. 2024 Feb;13(1):57-64. doi: 10.1089/g4h.2023.0118. Epub 2023 Sep 11.
PMID: 37695822DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Matías E. Rodríguez-Rivas
Universidad del Desarrollo
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
May 18, 2022
First Posted
May 26, 2022
Study Start
June 1, 2022
Primary Completion
December 1, 2022
Study Completion
December 1, 2022
Last Updated
December 7, 2022
Record last verified: 2022-12
Data Sharing
- IPD Sharing
- Will not share