VR Embodiment for Stress Evaluation in a Return to Work Simulation
VRSTEVAR
A Randomized Controlled Single Blind Parallel Study, Evaluating Embodiment in a VR Scenario Designed to Elicit Stress in a Return to Work E-vironment.
1 other identifier
interventional
40
0 countries
N/A
Brief Summary
Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout. The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jun 2022
Shorter than P25 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 13, 2022
CompletedFirst Posted
Study publicly available on registry
May 18, 2022
CompletedStudy Start
First participant enrolled
June 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
November 1, 2022
CompletedMay 18, 2022
May 1, 2022
2 months
May 13, 2022
May 13, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
measured stress level
This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale stress
this will be evaluated after the intervention and will take 15 min.
Secondary Outcomes (4)
measured Emotional level
15 min, before (baseline) and after the intervention
measured stress baseline
15min, before the intervention
embodiment evaluation
20 min after the intervention
plausibility illusion and place illusion
20 min after intervention
Study Arms (2)
Embodiment group
EXPERIMENTALThis group this group will view the VR scenario being 'embodied' in the avatar who is experiencing the VR scenario. This implies first persons perspective, agency over the avatar, multi-sensorial integration and co-location.
observation group
SHAM COMPARATORThis group will view the VR scenario from a third persons perspective , as an observer.
Interventions
Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).
The person is looking at the VR scenario as if s/he was looking at a TV
Eligibility Criteria
You may qualify if:
- working in the office building where the study will be conducted
You may not qualify if:
- neurologic disorder precluding the use of VR goggles (epilepsy, …),
- facial wounds precluding the use of VR goggles.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Clinique Saint-Jean, Bruxelleslead
- Universitair Ziekenhuis Brusselcollaborator
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- The principal investigator and outcome assessor will have no idea who is in what arm. It will be another investigator who is randomising the participant.
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Medical Doctor
Study Record Dates
First Submitted
May 13, 2022
First Posted
May 18, 2022
Study Start
June 1, 2022
Primary Completion
August 1, 2022
Study Completion
November 1, 2022
Last Updated
May 18, 2022
Record last verified: 2022-05
Data Sharing
- IPD Sharing
- Will not share