The Role of Agency and Threat-Immediacy in Interactive Digital Narrative Fear Appeals
1 other identifier
interventional
178
1 country
1
Brief Summary
Aims: The first aim of the study was to assess the effect of agency, i.e. the perception of making meaningful decisions, in an interactive digital narrative fear appeal on self-efficacy beliefs concerning the ability to reduce alcohol intake among college students. Second, we assessed whether the communicated timeframe (short-term / long-term) of the threat presented in the narrative moderates the effect of agency on self-efficacy. Lastly, to validate the effect of the intervention on behavioural outcomes we assesed whether self-efficacy has an effect on behavioural intention measures. The study was a 2 (agency: low / high) x 2 (time-frame: immediate / distant) between-subjects online experiment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Nov 2020
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 26, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 18, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
December 18, 2020
CompletedFirst Submitted
Initial submission to the registry
April 1, 2022
CompletedFirst Posted
Study publicly available on registry
April 11, 2022
CompletedApril 22, 2022
April 1, 2022
22 days
April 1, 2022
April 14, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Perceived self-efficacy
Three items answered on 7-point Likert scales (ranging from 'Strongly Disagree' to 'Strongly Agree'): 1. I am able to limit my alcohol intake to low amounts. 2. It is easy for me to limit my alcohol intake to low amounts. 3. I can limit my alcohol intake to low amounts.
During the lab session
Behavioural intention
Four items answered on 7-point Likert scales (ranging from 'Strongly Disagree' to 'Strongly Agree'): 1. I intend to limit my alcohol intake to low amounts. 2. I intend to limit my alcohol intake to low amounts on special occasions. 3. I intend to limit my alcohol intake to low amounts when being with friends. 4. I intend to limit my alcohol intake to low amounts when I am by myself.
During the lab session
Other Outcomes (7)
Perceived Agency
During the lab session
Fear
During the lab session
Perceived Severity, Susceptability and Response-Efficacy
During the lab session
- +4 more other outcomes
Study Arms (4)
High agency and immediate threat
EXPERIMENTALParticipants were asked to make decisions within the interactive digital narrative and were presented with acute alcohol poisoning of the main character in the story.
High agency and distant threat
EXPERIMENTALParticipants were asked to make decisions within the interactive digital narrative and were presented with multiple organ failure after years of alcohol consumption of the main character in the story.
Low agency and immediate threat
EXPERIMENTALParticipants were presented with a fixed (passive) narrative without decisions and were presented with acute alcohol poisoning of the main character in the story.
Low agency and distant threat
EXPERIMENTALParticipants were presented with a fixed (passive) narrative without decisions and were presented with multiple organ failure after years of alcohol consumption of the main character in the story.
Interventions
Participants were asked to make several decisions for the main character in the interactive digital narrative that related to drinking / turning down alcoholic drinks.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from acute alcohol poisoning after ingesting too much alcohol in a short period of time.
Participants were asked to make several decisions for the main character in the interactive digital narrative that related to drinking / turning down alcoholic drinks.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from multiple organ failure after ingesting too much alcohol over a long period of time.
Participants were asked to read a narrative in which the main character turns down alcoholic drinks at a party. The participants can not influence the decisions of the main character and only consume the narrative passively.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from acute alcohol poisoning after ingesting too much alcohol in a short period of time.
Participants were asked to read a narrative in which the main character turns down alcoholic drinks at a party. The participants can not influence the decisions of the main character and only consume the narrative passively.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from multiple organ failure after ingesting too much alcohol over a long period of time.
Eligibility Criteria
You may qualify if:
- above 18 years of age
- seconds survey completion time
- both attention checks relating to narrative content passed
- correctly identified their experimental condition in the manipulation check
- did not choose to 'drink an alcoholic drink' for all decisions in the interactive narrative
- did not show signs of alcohol abuse
You may not qualify if:
- under the age of 18
- completed the questionnaire in an unreasonably short amount of time
- they failed one of the two attention checks
- failed the manipulation check asking them to recall whether they were presented with short- or long-term (high / low immediacy) consequences of excessive drinking
- chose an alcoholic drink for all decision points
- showed signs of alcohol dependence as measured above 15 on the Brief Young Adult Alcohol Consequences Questionnaire (B-YAACQ)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Tilburg University
Tilburg, North Brabant, 5037AB, Netherlands
Related Publications (1)
Engelbrecht H, van der Laan LN, van Enschot R, Krahmer E. The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial. JMIR Serious Games. 2022 Jun 13;10(2):e32218. doi: 10.2196/32218.
PMID: 35699976DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Hendrik Engelbrecht
Tilburg University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Masking Details
- Participants were not aware which arm of the study they were enrolled in.
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
April 1, 2022
First Posted
April 11, 2022
Study Start
November 26, 2020
Primary Completion
December 18, 2020
Study Completion
December 18, 2020
Last Updated
April 22, 2022
Record last verified: 2022-04
Data Sharing
- IPD Sharing
- Will not share