Immersive Virtual Reality for Upper Limb Rehabilitation in Multiple Sclerosis
Upper Limb Rehabilitation Using Immersive Virtual Reality for People With Multiple Sclerosis; a Feasibility Trial
1 other identifier
interventional
19
1 country
1
Brief Summary
Virtual reality (VR) has reported benefits of engagement, immersion, and motivation in rehabilitation and has been proposed to be a solution for long-term engaging rehabilitation methods. However, the use of VR within the multiple sclerosis (MS) population is not widely investigated, and even less with regards to upper limb function. The main aim of this study is to assess the feasibility of using the Oculus Quest VR headset and games for improving upper limb function within the MS population. Recruited people with MS will be randomly assigned to either an eight week intervention using VR games that have been designed by co-production with people with MS and MS-specialists; or to a control group of usual care. All participants will undertake testing at baseline, four weeks and eight weeks for multiple outcomes measures related to upper limb and motor function. After completion of the intervention, participants who undertook VR intervention will complete a survey regarding the usability of the games, and some individuals will be invited to interviews to express their experience of using VR and any suggestions for improvement for potential future trials.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable multiple-sclerosis
Started Jun 2022
Shorter than P25 for not_applicable multiple-sclerosis
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 10, 2022
CompletedFirst Posted
Study publicly available on registry
April 11, 2022
CompletedStudy Start
First participant enrolled
June 26, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 28, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
April 28, 2023
CompletedSeptember 13, 2023
September 1, 2023
10 months
March 10, 2022
September 11, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Recruitment Rates
Recording the number of participants: identified and approached; number of participants that meet eligibility criteria or are excluded and record reasons for exclusion; number of participants that agree to take part in the study.
First 5 months of study.
Number of intervention sessions completed by participants
Measured by recording the amount of VR sessions completed and the duration of these for each participant.
Through the intervention period of 6 months.
Recording the number of drop out rates from participants
Measured by recording the amount of participants from both groups dropping out of the study.
Through the intervention period of 6 months.
Acceptance of being assigned to the control arm
Asking participants in the control arm if they accept being in this group rather than the intervention group.
Week 8 of intervention.
Reporting adverse effects from intervention.
Recording the number and type of adverse effects experienced by the participants from the intervention, either during or immediately following the VR intervention.
Through the intervention period of 6 months.
Rate of completion of secondary outcomes
Recording if participants are able to complete the upper limb related outcomes.
Through the intervention period of 6 months.
Secondary Outcomes (7)
Nine Hole Peg Test
Baseline, Week 4, Week 8
ABLIHAND questionnaire
Baseline, Week 4, Week 8
Hand grip strength via Jamar dynamometer
Baseline, Week 4, Week 8
Action Research Arm Test (ARAT)
Baseline, Week 4, Week 8
The spasticity-related quality of life tool (SQoL-6D)
Baseline, Week 4, Week 8
- +2 more secondary outcomes
Study Arms (2)
Virtual Reality Intervention
EXPERIMENTALEight weeks of two 30 minute sessions using virtual reality with the upper limb exercise games.
Control Group
NO INTERVENTIONParticipants will be asked to continue with their usual care independent of this study.
Interventions
Eight week intervention with two sessions a week. Each session will be 30 minutes in duration and will involve participants partaking in VR and such games include targeting individual finger movement (playing piano); grasp and release and one game (catching falling stars) includes holding a controller for elbow flexion and extension (Whack-a-mole).
Eligibility Criteria
You may qualify if:
- Confirmed diagnosis of multiple sclerosis.
- Degree of self-reported hand or upper limb impairment which interferes with some activities of daily living (ADL) (e.g. dressing, eating, grooming).
- Objective upper limb impairment, in at least one hand, as determined by a Nine Hole Peg Test (see Section Outcome Measures) of 2 standard deviations of more above the published normative values depending on age and sex.
- Must be able to travel to a research site.
You may not qualify if:
- If they have had a relapse in the last three months
- Subjective cognitive problems resulting in them being unable to use the equipment or participate in virtual reality.
- Visual problems such that they cannot see the visual display within the headset (this does not include participants who have glasses that are enough to correct eyesight issues)
- Have a current eye infection.
- Have any significant co-existing neurological or orthopaedic conditions affecting the upper limb.
- Are unable to understand verbal or written explanations of the study or are unable to speak or understand English.
- Individuals who are currently enrolled in any clinical trials will be excluded, but those who have previously taken part in research and other trials will be eligible.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Glasgow Caledonian Universitylead
- MS Society, UKcollaborator
- NHS Lanarkshirecollaborator
Study Sites (1)
Amy Webster
Glasgow, Scotland, G4 0BA, United Kingdom
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 10, 2022
First Posted
April 11, 2022
Study Start
June 26, 2022
Primary Completion
April 28, 2023
Study Completion
April 28, 2023
Last Updated
September 13, 2023
Record last verified: 2023-09
Data Sharing
- IPD Sharing
- Will not share
There is no plan to share participant data to anyone outside the research team, however the results of this study will be reported and planned publication after the study is completed with anonymised data.