NCT05319509

Brief Summary

The purpose of this study is to assess changes in self-reported anxiety over the course of six virtual reality (VR) sessions and to assess changes in academic self-efficacy, as well as examine the feasibility and acceptability of a relatively short and time intensive VR intervention (i.e.,six sessions over the course of three weeks) for reducing anxiety symptoms in college students.

Trial Health

77
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
100

participants targeted

Target at P50-P75 for not_applicable anxiety

Timeline
15mo left

Started Apr 2022

Longer than P75 for not_applicable anxiety

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress78%
Apr 2022Aug 2027

First Submitted

Initial submission to the registry

March 31, 2022

Completed
1 day until next milestone

Study Start

First participant enrolled

April 1, 2022

Completed
7 days until next milestone

First Posted

Study publicly available on registry

April 8, 2022

Completed
5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 1, 2027

Expected
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 1, 2027

Last Updated

June 12, 2025

Status Verified

June 1, 2025

Enrollment Period

5 years

First QC Date

March 31, 2022

Last Update Submit

June 9, 2025

Conditions

Keywords

virtual realitycollege students

Outcome Measures

Primary Outcomes (11)

  • Change in state anxiety as assessed by the Liebowitz Social Anxiety Scale-Self Report version (LSAS-SR)

    The LSAS-SR questionnaire is composed of 24 items divided into 2 subscales, 13 concerning performance anxiety, and 11 pertaining to social situations. The 24 items are first rated on a Likert Scale from 0(none) to 3(severe) on fear felt during the situations, and then the same items are rated from 0(never)-3(usually)regarding avoidance of the situation. Combining the total scores for the Fear and Avoidance sections provides an overall score with a maximum of 144 points. Score of 30 or less indicates social anxiety disorder(SAD) is unlikely, score of 30-60 shows that SAD is probable and score 60-90 indicates that SAD is highly probable.

    before first session in week 1, before third session in week 2 and before sixth session in week 3

  • Change in depressive symptoms as assessed by score on the Patient Health Questionnaire-4 (PHQ-4)

    The PHQ-4 questionnaire consists of 4 questions and each is rated on a 4 point scale from 0(not at all) to 3(every day) for a maximum score of 12,a higher number indicating a worse outcome.

    Baseline(before the first session in week 1)

  • Change in anxiety related behaviors such as rate of speech

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in anxiety related behaviors such as volume of speech

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in anxiety related behaviors such as Negative self-talk

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in anxiety related behaviors such as Utterances about experience

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in anxiety related behaviors such as Laughter

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in Psychomotor agitation such as pacing

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in Psychomotor agitation such as Fidgeting

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in Psychomotor agitation such as Rubbing hands/neck/head

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

  • Change in physiology such as perspiration

    Anxiety-related behaviors will be recorded using an event sampling observation guide

    Week 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Secondary Outcomes (4)

  • Change in self-reported academic performance as assessed by the Motivated Strategies for Learning Questionnaire (MSLQ)

    before first session in week 1, before third session in week 2 and before sixth session in week 3

  • change in feasibility as assessed by the rating on a short questionnaire

    after the third session in week 2 , after sixth session in week 3

  • Change in acceptability as assessed by the rating on a short questionnaire

    after the third session in week 2 , after sixth session in week 3

  • Change in perceived presence in the virtual environment (as indicated by continuous score on the Igroup Presence Questionnaire (IPQ)

    after the third session in week 2 and the sixth session in week 3

Study Arms (1)

gameChange

EXPERIMENTAL
Device: gameChange

Interventions

Staff will explain the rationale behind gameChange, and briefly explain the different scenarios: a doctor's office, a waiting room, a pub, a café, a grocery store, a public street and a bus. Each scenario contains five levels, each increasing with anxiety stimuli and certain tasks the participant must complete. The participant will put on the Oculus headset, and go through a preliminary orientation game. The headset will be casted to an external monitor. Once they start gameChange, it will take the participants to the virtual therapist's room. They will be asked to choose which scenario they would like to participate in first and will complete all five levels for one scenario. Research staff will be taking event sampling-style observations of the participant. After completion of the levels, the participant will return to the virtual therapist's room for debriefing, and then will be asked to exit the game.

gameChange

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • enrolled in The University of Texas Health Science Center School of Public Health San Antonio regional campus
  • competent in English
  • total score of at least 3 on the Generalized Anxiety Disorder (GAD-2)

You may not qualify if:

  • Currently receiving psychological treatment for anxiety symptoms, or has received treatment in the last year.
  • Report photosensitive epilepsy.
  • Report stereoscopic vision or balance problems

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

The University of Texas Health Science Center at Houston

Houston, Texas, 77030, United States

RECRUITING

MeSH Terms

Conditions

Anxiety Disorders

Condition Hierarchy (Ancestors)

Mental Disorders

Study Officials

  • Tsai Jack, PhD

    The University of Texas Health Science Center, Houston

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

March 31, 2022

First Posted

April 8, 2022

Study Start

April 1, 2022

Primary Completion (Estimated)

April 1, 2027

Study Completion (Estimated)

August 1, 2027

Last Updated

June 12, 2025

Record last verified: 2025-06

Data Sharing

IPD Sharing
Will not share

Locations