Stationary Bike Use During Ice Bath and Virtual Reality
The Utilization of a Stationary Bike During Ice Bath While Using Virtual Reality (VR) to Determine Overall Pain Reduction
1 other identifier
interventional
151
1 country
1
Brief Summary
The purpose of this study is to evaluate the effectiveness of different technologies, in particular Virtual Reality, inclusive of passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water while utilizing a stationary bike.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable pain
Started Jul 2022
Shorter than P25 for not_applicable pain
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 17, 2022
CompletedFirst Posted
Study publicly available on registry
March 28, 2022
CompletedStudy Start
First participant enrolled
July 25, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 26, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
January 26, 2023
CompletedDecember 6, 2023
August 1, 2023
6 months
March 17, 2022
November 29, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Self-Reported Pain Scores (Ice Bath vs VR Bike)
Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable
Duration of ice bath (approximately 0 - 4 minutes)
Sympathetic Activation (VR vs VR Bike)
Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand
Duration of ice bath (approximately 0 - 4 minutes)
Secondary Outcomes (4)
Pain Tolerance (Ice Bath vs VR Bike)
Duration of ice bath (approximately 0 - 4 minutes)
Sympathetic Activation (Ice Bath vs VR Bike)
Duration of ice bath (approximately 0 - 4 minutes)
Self-Reported Pain Scores (VR vs VR Bike)
Duration of ice bath (approximately 0 - 4 minutes)
Pain Tolerance (VR vs VR Bike)
Duration of ice bath (approximately 0 - 4 minutes)
Study Arms (2)
Ice Bath then VR and Bike During Ice Bath (Ice Bath vs VR Bike)
ACTIVE COMPARATORParticipants will immerse hand in ice bath and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. After a washout period of 5 minutes, patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.
VR with Ice Bath then Bike with VR During Ice Bath (VR vs VR Bike)
ACTIVE COMPARATORPatients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. After a washout period of 5 minutes, Participants will immerse hand in ice bath while utilizing stationary bike and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.
Interventions
Stationary Bike while hand is submerged in ice bath
VR headset containing gameplay
Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting
Eligibility Criteria
You may qualify if:
- Greater than 18 years of age
- English speaking
- Hearing intact
You may not qualify if:
- Patients who do not consent
- Are currently taking beta blockers or other chronotropic heart medication(s)
- Have a history of severe motion sickness
- Currently have nausea
- Currently experiencing seizures
- Are clinically unstable
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Lucile Packard Children's Hospital Stanford
Palo Alto, California, 94304, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Clinical Associate Professor
Study Record Dates
First Submitted
March 17, 2022
First Posted
March 28, 2022
Study Start
July 25, 2022
Primary Completion
January 26, 2023
Study Completion
January 26, 2023
Last Updated
December 6, 2023
Record last verified: 2023-08
Data Sharing
- IPD Sharing
- Will not share