NCT05263037

Brief Summary

The aim of this randomized controlled trial (RCT) is to assess outcomes for virtual reality therapy (including pain intensity, pain interference, anxiety, depression, physical function, sleep, behavioral skills development, health outcomes and satisfaction) along with healthcare utilization and costs in participants with Chronic Low Back Pain.

Trial Health

75
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
1,093

participants targeted

Target at P75+ for not_applicable

Timeline
1mo left

Started Jan 2022

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
active not recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress99%
Jan 2022Jun 2026

First Submitted

Initial submission to the registry

January 31, 2022

Completed
Same day until next milestone

Study Start

First participant enrolled

January 31, 2022

Completed
1 month until next milestone

First Posted

Study publicly available on registry

March 2, 2022

Completed
8 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 13, 2022

Completed
1.2 years until next milestone

Results Posted

Study results publicly available

December 20, 2023

Completed
2.4 years until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2026

Expected
Last Updated

January 29, 2025

Status Verified

January 1, 2025

Enrollment Period

9 months

First QC Date

January 31, 2022

Results QC Date

November 23, 2023

Last Update Submit

January 27, 2025

Conditions

Outcome Measures

Primary Outcomes (1)

  • Brief Pain Inventory (BPI) Pain Intensity Questionnaire

    The BPI pain intensity questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The range of scores are from 0-10 with higher values implying greater pain intensity. The BPI pain intensity measure contains a single item related to pain intensity

    Day 56 (end of treatment)

Secondary Outcomes (4)

  • Oswestry Disability Index Score (ODI v2.1b)

    The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment. Anticipated reporting date June 2027

  • PROMIS Sleep Disturbance

    The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment

  • PROMIS Depression

    The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment

  • PROMIS Anxiety

    The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment

Study Arms (4)

56-day skills-based VR program

EXPERIMENTAL

participants in the EaseVRx-8w arm will participate in an 8-week interventional program and continue to be followed for 24 months following completion of tx

Device: EaseVRx

56-day skills-based VR program followed by an extended 56-day on-demand period

EXPERIMENTAL

participants in the EaseVRx-8w plus extended on-demand arm will enroll in an 8-week interventional program and be offered an extended 8-week ondemand period, and continue to be followed for 24 months after the completion of treatment

Device: EaseVRx

56-day control (Sham VR)

SHAM COMPARATOR

participants in the first control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and continue to be followed for 24 months after the completion of treatment. participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. The experience of Sham VR is similar to watching a large-screen TV, but it is not interactive. The advantage of Sham VR is that it controls for the novelty and immersion of the hardware and isolates the effect of VR skill-based training

Device: Sham VR

• 56-day control (Sham VR plus 8w extended on-demand)

SHAM COMPARATOR

participants in the second control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and be offered an extended 8-week on-demand period, after which they will continue to be followed for 24 months after the completion of treatment.Participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting.

Device: Sham VR

Interventions

EaseVRxDEVICE

VR software with interactive content

Also known as: Skills based EaseVR
56-day skills-based VR program56-day skills-based VR program followed by an extended 56-day on-demand period
Sham VRDEVICE

VR with neutral non-interactive content

56-day control (Sham VR)• 56-day control (Sham VR plus 8w extended on-demand)

Eligibility Criteria

Age18 Years - 85 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Male and female adults aged 18-85.
  • Self-reported chronic low back pain that will be confirmed with claims data when available.
  • Pain duration of at least three months.
  • Average pain intensity score of ≥ 4 and average pain interference score of ≥ 4 on the 0-10 Brief Pain Inventory (BPI) Pain Scale for the past month at screening.
  • Fluency in English.
  • Willing and able to comply with all study procedures including all required restrictions for the duration of study participation.
  • Able to give voluntary, written informed consent to participate and have signed an Informed Consent Form specific to this study.
  • Access to Internet for the duration of their study participation (24 months).
  • Access to a smartphone or computer for the duration of the study.
  • Availability of a physical mailing address that is not a PO box address for receipt of the device.
  • Completed the Baseline Survey plus at least two of the five sets of participant surveys that are administered during the 10-day pretreatment assessment period.
  • Able to provide photo ID

You may not qualify if:

  • Unable to understand the goals of the study due to cognitive difficulty.
  • Any medical condition that may prevent the use of virtual reality (e.g., current, or prior diagnosis of epilepsy, seizure disorder, hypersensitivity to flashing light or motion, migraines, any medical condition predisposing participant to nausea or dizziness, dementia, absence of stereoscopic vision or severe hearing impairment).
  • Injury to eyes, face, or neck that prevents comfortable use of VR.
  • Index back pain is linked to a cancer-related diagnosis.
  • Possible suicidal ideation as indicated by the 9th item of the Participant Health Questionnaire-9 (PHQ-9).
  • Previous participation in the 2020 AVR EaseVRx pivotal study.
  • Receiving worker's compensation and/or involved in any active litigation related to an injury.
  • Current or recent participation (i.e., within the last 2 months) in any other research study involving a drug, device, vaccine, or other interventional treatment product; or plans to participate in another research study over the next 24 months.
  • Participation of two or more members in one household
  • Recent or future medical procedures scheduled related to any current diagnosis

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

AppliedVR

Van Nuys, California, 91406, United States

Location

Related Publications (3)

  • Maddox T, Sackman J, Judge E, Maddox R, Bonakdar R, Darnall BD. From randomized controlled trial to real world clinical evidence: effectiveness and engagement of in-home virtual reality pain treatment for chronic pain in older adults. Front Pain Res (Lausanne). 2025 Dec 10;6:1694007. doi: 10.3389/fpain.2025.1694007. eCollection 2025.

  • Maddox T, Oldstone L, Linde-Zwirble W, Bonakdar R, Maddox R, Sackman J, Adair T, Ffrench K, Sparks C, Darnall BD. Differential treatment response to virtual reality in high-impact chronic pain: secondary analysis of a randomized trial. Sci Rep. 2025 Apr 25;15(1):14430. doi: 10.1038/s41598-025-98716-3.

  • Maddox T, Oldstone L, Sparks CY, Sackman J, Oyao A, Garcia L, Maddox RU, Ffrench K, Garcia H, Adair T, Irvin A, Maislin D, Keenan B, Bonakdar R, Darnall BD. In-Home Virtual Reality Program for Chronic Lower Back Pain: A Randomized Sham-Controlled Effectiveness Trial in a Clinically Severe and Diverse Sample. Mayo Clin Proc Digit Health. 2023 Oct 24;1(4):563-573. doi: 10.1016/j.mcpdig.2023.09.003. eCollection 2023 Dec.

MeSH Terms

Conditions

Anxiety DisordersDepression

Condition Hierarchy (Ancestors)

Mental DisordersBehavioral SymptomsBehavior

Results Point of Contact

Title
Vice President of Research
Organization
AppliedVR

Study Officials

  • Todd Maddox, Ph.D.

    AppliedVR Inc.

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
Yes

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Masking Details
Participants, study statisticians and investigators will be blinded to treatment group assignment until after the last subject contributes their primary outcome at week 16. Prior to the primary analysis, the database will be officially locked and signed off by the Sponsor and key stakeholders. Study participants will remain blinded to treatment group assignment until study completion.
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Enrolled participants will be randomized 1:1:1:1 and assigned to one of four treatment arms: * 56-day skills-based VR program (EaseVRx-8w) * 56-day skills-based VR program followed by an extended 56-day on-demand period (EaseVRx-8w plus extended on-demand) * 56-day control (Sham VR) * 56-day control followed by an extended 56-day on-demand period (Sham VR plus 8w extended on-demand)
Sponsor Type
INDUSTRY
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
VP of Research

Study Record Dates

First Submitted

January 31, 2022

First Posted

March 2, 2022

Study Start

January 31, 2022

Primary Completion

October 13, 2022

Study Completion (Estimated)

June 1, 2026

Last Updated

January 29, 2025

Results First Posted

December 20, 2023

Record last verified: 2025-01

Data Sharing

IPD Sharing
Will not share

Locations