Embodied Virtual Reality for Chronic Pain
1 other identifier
interventional
29
1 country
1
Brief Summary
Virtual reality creates interactive, multimodal sensory stimuli that have demonstrated considerable success in reducing pain. Much research so far has focused on VR's ability to shift patients' attention away from pain; however, these methods provide only transient relief through means of distraction and therefore do not offer long-term analgesic remediation. An alternative and promising approach is to utilize VR as an embodied simulation technique, where virtual body illusions are employed as tools to improve body perception and produce potentially more enduring analgesia. Disturbances in body perception (i.e., alterations in the way the body is perceived) are increasingly acknowledged as a pertinent feature of chronic pain, and include aberrations in perceived shape, size, or color that differ from objective assessment. The degree of body perception distortion positively correlates with pain, and prior interventions have evinced that treatments aimed at reducing body perception distortions correspondingly ameliorate pain. Several recent experimental research studies have demonstrated the analgesic efficacy of body illusions in a range of pain conditions. Immersive VR multisensory feedback training signifies a promising new avenue for the potential treatment of chronic pain by supporting the design of targeted virtual environments to alter (distorted) body perceptions. Various illusions have been described to alter pain perception; however, they. Have not been directly compared to each other. The multimodal stimulus control of VR enables physical-to-virtual body transfer illusions, resulting in the feeling that the virtual body is one's own. These virtual body illusions can modulate body perception with ease and could therefore be used to alter the perceived properties of pain, consequently utilizing a virtual avatar to specifically shape interactive processing between central and peripheral mechanisms.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started May 2021
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 31, 2021
CompletedFirst Submitted
Initial submission to the registry
November 1, 2021
CompletedFirst Posted
Study publicly available on registry
December 16, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 31, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
August 31, 2024
CompletedOctober 18, 2024
October 1, 2024
3.3 years
November 1, 2021
October 16, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Pain assessment baseline
A first pain assessment will be made at baseline. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.
through study completion, an average of 2 weeks
Pain assessment post - block 1 (session 1 - 4)
Pain assessment will be made after the first block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.
through study completion, an average of 2 weeks
Pain assessment post - block 2 (session 1 - 4)
Pain assessment will be made after the second block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.
through study completion, an average of 2 weeks
Pain assessment post - block 3 (session 1 - 4)
Pain assessment will be made after the third block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.
through study completion, an average of 2 weeks
Pain assessment post - block 4 (session 1 - 4)
Pain assessment will be made after the fourth block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.
through study completion, an average of 2 weeks
Pain assessment post - block 5 (session 1 - 4)
Pain assessment will be made after the fifth block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.
through study completion, an average of 2 weeks
Secondary Outcomes (9)
Body perception disturbances - post VR session 1
through study completion, an average of 2 weeks
Body perception disturbances - post VR session 2
through study completion, an average of 2 weeks
Body perception disturbances - post VR session 3
through study completion, an average of 2 weeks
Body perception disturbances - post VR session 4
through study completion, an average of 2 weeks
Pain ratings for each bodily illusion during session 1 - bodily illusion 1
through study completion, an average of 2 weeks
- +4 more secondary outcomes
Other Outcomes (4)
VR side effects - session 1
through study completion, an average of 2 weeks
VR side effects - session 2
through study completion, an average of 2 weeks
VR side effects - session 3
through study completion, an average of 2 weeks
- +1 more other outcomes
Study Arms (2)
Bodily illusions
EXPERIMENTALParticipants in the experimental group see a bodily illusion applied to their embodied virtual avatar.
No bodily illusions
NO INTERVENTIONParticipants in the control group embody a virtual avatar, but without bodily illusions
Interventions
An immersive headmounted display visually depicts a relaxing woods scene, coupled with a virtual avatar that either shows bodily illusions or no bodily illusions
Eligibility Criteria
You may qualify if:
- Written informed consent by the participants
- Presence of one of the following chronic pain conditions of the upper limbs:
- osteoarthritis (OA), complex regional pain syndrome (CRPS)
You may not qualify if:
- Inability to follow study procedures, e.g., due to language problems, psychological disorders, dementia, etc. of the participant
- Extreme motion sickness, nausea, or dizziness to the virtual simulations
- Currently pregnant or breastfeeding women
- High risk populations for Covid-19 (i.e., high blood pressure, chronic respiratory condition, diabetes, presence of autoimmune disease, cardiovascular disease, presence of cancer)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Zurichlead
- Balgrist University Hospitalcollaborator
Study Sites (1)
University of Zurich
Zurich, Canton of Zurich, 8050, Switzerland
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
November 1, 2021
First Posted
December 16, 2021
Study Start
May 31, 2021
Primary Completion
August 31, 2024
Study Completion
August 31, 2024
Last Updated
October 18, 2024
Record last verified: 2024-10