NCT05160038

Brief Summary

Virtual reality creates interactive, multimodal sensory stimuli that have demonstrated considerable success in reducing pain. Much research so far has focused on VR's ability to shift patients' attention away from pain; however, these methods provide only transient relief through means of distraction and therefore do not offer long-term analgesic remediation. An alternative and promising approach is to utilize VR as an embodied simulation technique, where virtual body illusions are employed as tools to improve body perception and produce potentially more enduring analgesia. Disturbances in body perception (i.e., alterations in the way the body is perceived) are increasingly acknowledged as a pertinent feature of chronic pain, and include aberrations in perceived shape, size, or color that differ from objective assessment. The degree of body perception distortion positively correlates with pain, and prior interventions have evinced that treatments aimed at reducing body perception distortions correspondingly ameliorate pain. Several recent experimental research studies have demonstrated the analgesic efficacy of body illusions in a range of pain conditions. Immersive VR multisensory feedback training signifies a promising new avenue for the potential treatment of chronic pain by supporting the design of targeted virtual environments to alter (distorted) body perceptions. Various illusions have been described to alter pain perception; however, they. Have not been directly compared to each other. The multimodal stimulus control of VR enables physical-to-virtual body transfer illusions, resulting in the feeling that the virtual body is one's own. These virtual body illusions can modulate body perception with ease and could therefore be used to alter the perceived properties of pain, consequently utilizing a virtual avatar to specifically shape interactive processing between central and peripheral mechanisms.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
29

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started May 2021

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 31, 2021

Completed
5 months until next milestone

First Submitted

Initial submission to the registry

November 1, 2021

Completed
2 months until next milestone

First Posted

Study publicly available on registry

December 16, 2021

Completed
2.7 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 31, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 31, 2024

Completed
Last Updated

October 18, 2024

Status Verified

October 1, 2024

Enrollment Period

3.3 years

First QC Date

November 1, 2021

Last Update Submit

October 16, 2024

Conditions

Keywords

virtual realityembodimentembodied pain

Outcome Measures

Primary Outcomes (6)

  • Pain assessment baseline

    A first pain assessment will be made at baseline. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.

    through study completion, an average of 2 weeks

  • Pain assessment post - block 1 (session 1 - 4)

    Pain assessment will be made after the first block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.

    through study completion, an average of 2 weeks

  • Pain assessment post - block 2 (session 1 - 4)

    Pain assessment will be made after the second block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.

    through study completion, an average of 2 weeks

  • Pain assessment post - block 3 (session 1 - 4)

    Pain assessment will be made after the third block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.

    through study completion, an average of 2 weeks

  • Pain assessment post - block 4 (session 1 - 4)

    Pain assessment will be made after the fourth block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.

    through study completion, an average of 2 weeks

  • Pain assessment post - block 5 (session 1 - 4)

    Pain assessment will be made after the fifth block of VR, which lasts about 140 seconds. A pain-intensity numeric rating scale (NRS) will appear with the written instruction asking participants to judge the intensity of their pain on a scale ranging from 0 (no pain) to 10 (worst possible pain). The pain intensity NRS during the VR sessions will be answered within the virtual environment, where questions will be presented to participants within the headmounted display (HMD), which participants can then answer using a cursor that is controlled by head movements.

    through study completion, an average of 2 weeks

Secondary Outcomes (9)

  • Body perception disturbances - post VR session 1

    through study completion, an average of 2 weeks

  • Body perception disturbances - post VR session 2

    through study completion, an average of 2 weeks

  • Body perception disturbances - post VR session 3

    through study completion, an average of 2 weeks

  • Body perception disturbances - post VR session 4

    through study completion, an average of 2 weeks

  • Pain ratings for each bodily illusion during session 1 - bodily illusion 1

    through study completion, an average of 2 weeks

  • +4 more secondary outcomes

Other Outcomes (4)

  • VR side effects - session 1

    through study completion, an average of 2 weeks

  • VR side effects - session 2

    through study completion, an average of 2 weeks

  • VR side effects - session 3

    through study completion, an average of 2 weeks

  • +1 more other outcomes

Study Arms (2)

Bodily illusions

EXPERIMENTAL

Participants in the experimental group see a bodily illusion applied to their embodied virtual avatar.

Device: Embodied virtual reality

No bodily illusions

NO INTERVENTION

Participants in the control group embody a virtual avatar, but without bodily illusions

Interventions

An immersive headmounted display visually depicts a relaxing woods scene, coupled with a virtual avatar that either shows bodily illusions or no bodily illusions

Bodily illusions

Eligibility Criteria

Age18 Years - 80 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Written informed consent by the participants
  • Presence of one of the following chronic pain conditions of the upper limbs:
  • osteoarthritis (OA), complex regional pain syndrome (CRPS)

You may not qualify if:

  • Inability to follow study procedures, e.g., due to language problems, psychological disorders, dementia, etc. of the participant
  • Extreme motion sickness, nausea, or dizziness to the virtual simulations
  • Currently pregnant or breastfeeding women
  • High risk populations for Covid-19 (i.e., high blood pressure, chronic respiratory condition, diabetes, presence of autoimmune disease, cardiovascular disease, presence of cancer)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Zurich

Zurich, Canton of Zurich, 8050, Switzerland

Location

MeSH Terms

Conditions

Complex Regional Pain SyndromesReflex Sympathetic DystrophyCausalgia

Condition Hierarchy (Ancestors)

Autonomic Nervous System DiseasesNervous System DiseasesPeripheral Nervous System DiseasesNeuromuscular DiseasesNeuralgia

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

November 1, 2021

First Posted

December 16, 2021

Study Start

May 31, 2021

Primary Completion

August 31, 2024

Study Completion

August 31, 2024

Last Updated

October 18, 2024

Record last verified: 2024-10

Locations