Exploring the Effect of Interactive Board Game Health Education on Improving Stroke Knowledge and Health Literacy in Community-Dwelling Adults
1 other identifier
interventional
115
1 country
1
Brief Summary
The purpose of this study is to explore the effectiveness between interactive board game health education and conventional health education in improving community-dwelling adults' stroke knowledge and self-reported stroke health literacy, including risk factors, symptoms, acute management of stroke, and 6 aspects of self-reported stroke health literacy. The intervention group will receive an interactive board game in a group (2\~6 individuals), while the control group was assigned to read the health education flier and watching the stroke prevention video. The follow-up period was set to be four weeks after the intervention, both control group, and intervention group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable stroke
Started Nov 2021
Typical duration for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 13, 2021
CompletedFirst Posted
Study publicly available on registry
November 5, 2021
CompletedStudy Start
First participant enrolled
November 8, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 31, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
November 1, 2023
CompletedApril 12, 2023
April 1, 2023
3 months
October 13, 2021
April 11, 2023
Conditions
Outcome Measures
Primary Outcomes (2)
Change from Baseline Stroke Knowledge and Literacy right after the intervention.
Participants' stroke knowledge and literacy were assessed by a questionnaire. Good stroke literacy was determined according to fulfillment of the following criteria: (1) the brain was recognized as the main damaged organ; (2) at least five risk factors of stroke were identified; (3) more than five stroke symptoms were identified; and (4) in case of a stroke, the identified appropriate response was to call 119 immediately. For risk factors and symptoms, according to each correct answer given, a score of either 0 or 1 is given, 1 being the right answer given. A higher score would indicate a better knowledge of the risk factors and symptoms of stroke.
Right after the intervention
Change from Baseline Stroke Knowledge and Literacy at 4 weeks.
Participants' stroke knowledge and literacy were assessed by a questionnaire. Good stroke literacy was determined according to fulfillment of the following criteria: (1) the brain was recognized as the main damaged organ; (2) at least five risk factors of stroke were identified; (3) more than five stroke symptoms were identified; and (4) in case of a stroke, the identified appropriate response was to call 119 immediately. For risk factors and symptoms, according to each correct answer given, a score of either 0 or 1 is given, 1 being the right answer given. A higher score would indicate a better knowledge of the risk factors and symptoms of stroke.
4 weeks after the intervention
Secondary Outcomes (2)
Change from Baseline Self-reported Stroke Health Literacy right after the intervention.
Right after the intervention
Change from Baseline Self-reported Stroke Health Literacy at 4 weeks.
4 weeks after the intervention
Study Arms (2)
Intervention
EXPERIMENTALParticipants will receive interactive board game health education.
Control
ACTIVE COMPARATORParticipants will receive conventional health education.
Interventions
The interactive board game includes risk factors, symptoms, and acute management of stroke. It's a card game combined with (1) addition and subtraction game (risk factors). (2) gestures game (symptoms) (3) matching game (acute management), but in traditional Chinese. The game was implemented in a group (2\~6 individuals) for 40 minutes.
The health education flier was made refer to medical institutions, e.g., hospitals or clinics, the stroke prevention video was collected from the internet. Participants were assigned to read the health education flier for 20 minutes. Then watch the stroke prevention video for 20 minutes.
Eligibility Criteria
You may qualify if:
- Aged 50 years old or above.
- Cases with sanity and ability to communicate in Chinese or Taiwanese.
- No oral difficulties in daily life, able to fully express research-relevant narratives and readings.
You may not qualify if:
- Patients with a history of stroke diagnosed by a physician.
- Non-Republic of China (Taiwan) nationality.
- Worked as a medical staff in the past, in the fields of medical care or health educator.
- Those who cannot complete the assessment according to the guidance of the assessor.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Da-an Elderly Service and Day Care Center
Taipei, Taiwan
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
October 13, 2021
First Posted
November 5, 2021
Study Start
November 8, 2021
Primary Completion
January 31, 2022
Study Completion
November 1, 2023
Last Updated
April 12, 2023
Record last verified: 2023-04