NCT05072431

Brief Summary

The purpose of that study was to apply the 3D virtual reality technology to develop a training program aiming at improving the abilities of problem solving, self-efficacy and teamwork of supervisory volunteers on adolescents' illegal drug use.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
68

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Aug 2017

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

August 1, 2017

Completed
1.2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 26, 2018

Completed
5 days until next milestone

Study Completion

Last participant's last visit for all outcomes

October 31, 2018

Completed
2.9 years until next milestone

First Submitted

Initial submission to the registry

September 28, 2021

Completed
13 days until next milestone

First Posted

Study publicly available on registry

October 11, 2021

Completed
Last Updated

October 11, 2021

Status Verified

September 1, 2021

Enrollment Period

1.2 years

First QC Date

September 28, 2021

Last Update Submit

September 28, 2021

Conditions

Keywords

3D virtual realitySupporting volunteersProblem solvingSelf-efficacyTeamwork

Outcome Measures

Primary Outcomes (4)

  • The task characteristics

    Referenced related literatures (Goodhue, 1995) (Goodhue, 1995), developed 「The task technology characteristics」scale, a total of 3 questions, the task technology characteristics mainly understand the participants' experience in drug use students and related training, the higher scores indicated that participants are experienced in drug use students and related training.

    about one month

  • Problem-solving skills

    Referenced relevant literatures (Association of American Colleges \& Universities, 2009)(Association of American Colleges \& Universities, 2009), developed「Problem-solving skills」scale, a total of 6 questions, The problem-solving skills mainly understand the participants' problem-solving skills in drug use students , the higher scores indicated that participants have better abilities.

    about one month

  • Self-efficacy

    Referenced related literatures (Schwarzer, Bäßler, Kwiatek, Schröder, \& Zhang, 1997)(Schwarzer, Bäẞler, Kwiatek, Schröder, \& Zhang,1997), developed「Self-efficacy」scale, a total of 6 questions, The Self-efficacy mainly understand the participants' confidence in counseling drug use students, the higher scores demonstrated the more confident participants were

    about one month

  • Team cooperation

    Referenced relevant literatures (Hughes \& Jones, 2011)(Hughes \& Jones, 2011), developed「Team cooperation」scale, a total of 4 questions, The Team cooperation mainly understand the participants' Team cooperation abilities in drug use students , the higher scores indicated that participants have better Team cooperation abilities.

    about one month

Study Arms (2)

Experimental group

EXPERIMENTAL

The participants in the experimental group received the 3D VR training program.

Other: SVVR training program

Control group

NO INTERVENTION

The control group did not receive any intervention.

Interventions

The SVVR training program is consisted of five scenarios with tasks. Before the SVVR training implementation, the research team provided 10-minute orientation session to introduce the purpose of the training. The 3D VR professional taught the participants how to wear the 3D VR helmets and select the VR scenes, so that the participants could practice multiple times.

Experimental group

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • accompanies at least an adolescent with drug use to
  • having less than 2 year of supporting experiences
  • having experiences of using technology products
  • able to operate SVVR.

You may not qualify if:

  • the volunteers who were suffering from cybersickness.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

National Taiwan Normal University

Taipei, 106, Taiwan

Location

Related Publications (1)

  • Chiang CH, Huang CM, Sheu JJ, Liao JY, Hsu HP, Wang SW, Guo JL. Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial. J Med Internet Res. 2021 Nov 2;23(11):e29862. doi: 10.2196/29862.

MeSH Terms

Conditions

Substance-Related Disorders

Condition Hierarchy (Ancestors)

Chemically-Induced DisordersMental Disorders

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

September 28, 2021

First Posted

October 11, 2021

Study Start

August 1, 2017

Primary Completion

October 26, 2018

Study Completion

October 31, 2018

Last Updated

October 11, 2021

Record last verified: 2021-09

Data Sharing

IPD Sharing
Will not share

Locations