The Effectiveness of 3D VR Training System for Supporting Volunteers on Adolescents' Illegal Drug Use
Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial
1 other identifier
interventional
68
1 country
1
Brief Summary
The purpose of that study was to apply the 3D virtual reality technology to develop a training program aiming at improving the abilities of problem solving, self-efficacy and teamwork of supervisory volunteers on adolescents' illegal drug use.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Aug 2017
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 26, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
October 31, 2018
CompletedFirst Submitted
Initial submission to the registry
September 28, 2021
CompletedFirst Posted
Study publicly available on registry
October 11, 2021
CompletedOctober 11, 2021
September 1, 2021
1.2 years
September 28, 2021
September 28, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
The task characteristics
Referenced related literatures (Goodhue, 1995) (Goodhue, 1995), developed 「The task technology characteristics」scale, a total of 3 questions, the task technology characteristics mainly understand the participants' experience in drug use students and related training, the higher scores indicated that participants are experienced in drug use students and related training.
about one month
Problem-solving skills
Referenced relevant literatures (Association of American Colleges \& Universities, 2009)(Association of American Colleges \& Universities, 2009), developed「Problem-solving skills」scale, a total of 6 questions, The problem-solving skills mainly understand the participants' problem-solving skills in drug use students , the higher scores indicated that participants have better abilities.
about one month
Self-efficacy
Referenced related literatures (Schwarzer, Bäßler, Kwiatek, Schröder, \& Zhang, 1997)(Schwarzer, Bäẞler, Kwiatek, Schröder, \& Zhang,1997), developed「Self-efficacy」scale, a total of 6 questions, The Self-efficacy mainly understand the participants' confidence in counseling drug use students, the higher scores demonstrated the more confident participants were
about one month
Team cooperation
Referenced relevant literatures (Hughes \& Jones, 2011)(Hughes \& Jones, 2011), developed「Team cooperation」scale, a total of 4 questions, The Team cooperation mainly understand the participants' Team cooperation abilities in drug use students , the higher scores indicated that participants have better Team cooperation abilities.
about one month
Study Arms (2)
Experimental group
EXPERIMENTALThe participants in the experimental group received the 3D VR training program.
Control group
NO INTERVENTIONThe control group did not receive any intervention.
Interventions
The SVVR training program is consisted of five scenarios with tasks. Before the SVVR training implementation, the research team provided 10-minute orientation session to introduce the purpose of the training. The 3D VR professional taught the participants how to wear the 3D VR helmets and select the VR scenes, so that the participants could practice multiple times.
Eligibility Criteria
You may qualify if:
- accompanies at least an adolescent with drug use to
- having less than 2 year of supporting experiences
- having experiences of using technology products
- able to operate SVVR.
You may not qualify if:
- the volunteers who were suffering from cybersickness.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
National Taiwan Normal University
Taipei, 106, Taiwan
Related Publications (1)
Chiang CH, Huang CM, Sheu JJ, Liao JY, Hsu HP, Wang SW, Guo JL. Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial. J Med Internet Res. 2021 Nov 2;23(11):e29862. doi: 10.2196/29862.
PMID: 34726606DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 28, 2021
First Posted
October 11, 2021
Study Start
August 1, 2017
Primary Completion
October 26, 2018
Study Completion
October 31, 2018
Last Updated
October 11, 2021
Record last verified: 2021-09
Data Sharing
- IPD Sharing
- Will not share