Effect of the Format of a Video Game on Children's Experience During Venipuncture
1 other identifier
interventional
50
1 country
1
Brief Summary
Anxiolysis and analgesia are of paramount importance when conducting medical procedures, particularly in children. Nonpharmacologic techniques such as distraction and hypnosis improve the patient experience when used in the correct setting and may reduce the need for medications and pharmacological sedation. Virtual reality immersion is a novel approach to anxiolysis and analgesia but the content (i.e. games) available on the market are limited in their appropriateness for age, and the lack of specific design for medical procedures. VRelief, designed using a multidisciplinary team of clinicians, hypnosis practitioners, psychologists and computer scientists specializing in the Multimodal Modelling of Emotion \& Feeling may present a safe and superior alternative to a similar game presented in a video tablet format, in mitigating procedural anxiety and pain and improving the patient experience during venipuncture.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jun 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 21, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 3, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
July 6, 2021
CompletedFirst Submitted
Initial submission to the registry
August 13, 2021
CompletedFirst Posted
Study publicly available on registry
October 4, 2021
CompletedNovember 9, 2022
November 1, 2022
12 days
August 13, 2021
November 8, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Child rating of maximum pain
Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)
during venipuncture
Child rating of time spent thinking about pain
Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)
during venipuncture
Child rating of anxiety
Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)
during venipuncture
"Fun" rating
Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)
during venipuncture
Parental rating of satisfaction
Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)
during venipuncture
Secondary Outcomes (6)
Child rating of venipuncture unpleasantness
during venipuncture
Heart rate change during the venipuncture compared to the start of the procedure
baseline, during the intervention, immediately after the intervention and 5 minutes later
Number of persons required for physical and pharmacological restraint of children during these procedures
during venipuncture
Feeling of immersion into the game
during venipuncture
Parental anxiety
during venipuncture
- +1 more secondary outcomes
Study Arms (2)
Video game in Virtual reality
EXPERIMENTALThe study subject will be playing a video game during the venipuncture, in virtual reality
Video game on a tablet
ACTIVE COMPARATORThe study subject will be playing a video game during the venipuncture, on a tablet
Interventions
Diagnostic venipuncture
Eligibility Criteria
You may qualify if:
- \- Children 5-12 undergoing a venipuncture as part of the Corona Immunitas Covid serology study
You may not qualify if:
- Parents prefer their child not to use screens
- Known or suspected light-sensitive epilepsy
- Moderate or severe intellectual disability
- Physical factors preventing placement of the VR headset (e.g.: wound on the face, etc.)
- Inability to understand or follow the procedures of the study due to a language barrie
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Geneva University Hospitals
Geneva, 1205, Switzerland
Related Publications (1)
Zavlanou C, Savary V, Mermet S, Sander D, Corradi-Dell'Acqua C, Rudrauf D, Tisserand Y, Sahyoun C. Virtual reality vs. tablet for procedural comfort using an identical game in children undergoing venipuncture: a randomized clinical trial. Front Pediatr. 2024 May 13;12:1378459. doi: 10.3389/fped.2024.1378459. eCollection 2024.
PMID: 38803637DERIVED
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Cyril Sahyoun, MD
University Hospital, Geneva
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Deputy Chief
Study Record Dates
First Submitted
August 13, 2021
First Posted
October 4, 2021
Study Start
June 21, 2021
Primary Completion
July 3, 2021
Study Completion
July 6, 2021
Last Updated
November 9, 2022
Record last verified: 2022-11