NCT05065307

Brief Summary

Anxiolysis and analgesia are of paramount importance when conducting medical procedures, particularly in children. Nonpharmacologic techniques such as distraction and hypnosis improve the patient experience when used in the correct setting and may reduce the need for medications and pharmacological sedation. Virtual reality immersion is a novel approach to anxiolysis and analgesia but the content (i.e. games) available on the market are limited in their appropriateness for age, and the lack of specific design for medical procedures. VRelief, designed using a multidisciplinary team of clinicians, hypnosis practitioners, psychologists and computer scientists specializing in the Multimodal Modelling of Emotion \& Feeling may present a safe and superior alternative to a similar game presented in a video tablet format, in mitigating procedural anxiety and pain and improving the patient experience during venipuncture.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
50

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jun 2021

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

June 21, 2021

Completed
12 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 3, 2021

Completed
3 days until next milestone

Study Completion

Last participant's last visit for all outcomes

July 6, 2021

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

August 13, 2021

Completed
2 months until next milestone

First Posted

Study publicly available on registry

October 4, 2021

Completed
Last Updated

November 9, 2022

Status Verified

November 1, 2022

Enrollment Period

12 days

First QC Date

August 13, 2021

Last Update Submit

November 8, 2022

Conditions

Keywords

HypnosisVirtual RealityBehavioral interventionVenipuncture

Outcome Measures

Primary Outcomes (5)

  • Child rating of maximum pain

    Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)

    during venipuncture

  • Child rating of time spent thinking about pain

    Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)

    during venipuncture

  • Child rating of anxiety

    Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)

    during venipuncture

  • "Fun" rating

    Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)

    during venipuncture

  • Parental rating of satisfaction

    Visual Analog Scale rating of minimum 0 (least amount) and maximum 10 (most amount)

    during venipuncture

Secondary Outcomes (6)

  • Child rating of venipuncture unpleasantness

    during venipuncture

  • Heart rate change during the venipuncture compared to the start of the procedure

    baseline, during the intervention, immediately after the intervention and 5 minutes later

  • Number of persons required for physical and pharmacological restraint of children during these procedures

    during venipuncture

  • Feeling of immersion into the game

    during venipuncture

  • Parental anxiety

    during venipuncture

  • +1 more secondary outcomes

Study Arms (2)

Video game in Virtual reality

EXPERIMENTAL

The study subject will be playing a video game during the venipuncture, in virtual reality

Diagnostic Test: Venipuncture

Video game on a tablet

ACTIVE COMPARATOR

The study subject will be playing a video game during the venipuncture, on a tablet

Diagnostic Test: Venipuncture

Interventions

VenipunctureDIAGNOSTIC_TEST

Diagnostic venipuncture

Video game in Virtual realityVideo game on a tablet

Eligibility Criteria

Age5 Years - 12 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • \- Children 5-12 undergoing a venipuncture as part of the Corona Immunitas Covid serology study

You may not qualify if:

  • Parents prefer their child not to use screens
  • Known or suspected light-sensitive epilepsy
  • Moderate or severe intellectual disability
  • Physical factors preventing placement of the VR headset (e.g.: wound on the face, etc.)
  • Inability to understand or follow the procedures of the study due to a language barrie

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Geneva University Hospitals

Geneva, 1205, Switzerland

Location

Related Publications (1)

  • Zavlanou C, Savary V, Mermet S, Sander D, Corradi-Dell'Acqua C, Rudrauf D, Tisserand Y, Sahyoun C. Virtual reality vs. tablet for procedural comfort using an identical game in children undergoing venipuncture: a randomized clinical trial. Front Pediatr. 2024 May 13;12:1378459. doi: 10.3389/fped.2024.1378459. eCollection 2024.

MeSH Terms

Conditions

Pain, Procedural

Interventions

Phlebotomy

Condition Hierarchy (Ancestors)

PainNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Intervention Hierarchy (Ancestors)

Blood Specimen CollectionSpecimen HandlingClinical Laboratory TechniquesDiagnostic Techniques and ProceduresDiagnosisPuncturesTherapeuticsSurgical Procedures, OperativeInvestigative Techniques

Study Officials

  • Cyril Sahyoun, MD

    University Hospital, Geneva

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Deputy Chief

Study Record Dates

First Submitted

August 13, 2021

First Posted

October 4, 2021

Study Start

June 21, 2021

Primary Completion

July 3, 2021

Study Completion

July 6, 2021

Last Updated

November 9, 2022

Record last verified: 2022-11

Locations