NCT05042479

Brief Summary

Medical procedures can be a very frightening experience for children. It is known that children who received painful medical procedures can develop a higher sensitivity of pain during their following experiences. During their treatments for malignant diseases, children are exposed to a lot of painful procedures (eg. needle insertion, lumbar punction, myelogram, etc…) Therefore, medical societies propose the use of interventions like distraction techniques for pain management in complement of pharmacological treatment. In addition, the repetitions of painful procedures and ineffective prevention of pain can create care phobia. Within this context, immersive and participative virtual reality (VR) could be an innovative distraction technique for pain management among children undergoing medical procedures. Attention Pain Theory can explain how virtual reality can reduce the perception of pain. Attention is required to feel pain. When the patient is focused on another subject like an immersive virtual environment, his brain is less available to treat information like painful stimulus from care procedures. The investigators hypothesis is that VR can reduce procedural-related pain and can decrease fear during the following procedures. Results of previous studies are varied : some showed a non-significant reduction of patient's procedural pain despite the use of VR, whereas others concluded to a decrease of pain. The question of the benefit of VR for the patients who are exposed to repeated painful procedures remains still unclear, especially with patients who are likely to feel chronic pain or many pain-related exposures. The aim of this study is to evaluate the non-inferiority of virtual reality as a distraction technique for pain management in children and adolescents with onco-hematological diseases, undergoing painful procedures, compared to standard of care.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
34

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jun 2022

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

August 25, 2021

Completed
19 days until next milestone

First Posted

Study publicly available on registry

September 13, 2021

Completed
10 months until next milestone

Study Start

First participant enrolled

June 30, 2022

Completed
2.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 12, 2024

Completed
12 days until next milestone

Study Completion

Last participant's last visit for all outcomes

December 24, 2024

Completed
Last Updated

December 31, 2024

Status Verified

December 1, 2024

Enrollment Period

2.5 years

First QC Date

August 25, 2021

Last Update Submit

December 30, 2024

Conditions

Keywords

PediatricPediatric oncologyPainVirtual realityNurse

Outcome Measures

Primary Outcomes (3)

  • Pain level measured by VAS (self-evaluation) during the first care using standard treatment.

    Pain levels measured on the VAS. VAS : Visual Analogue Scale . Minimum value : 0. Maximum value : 10. The maximum value is the worse outcome.

    Immediately after the first care.

  • Pain level measured by VAS (self-evaluation) during the second care using virtual reality

    Pain levels measured on the VAS. VAS : Visual Analogue Scale . Minimum value : 0. Maximum value : 10. The maximum value is the worse outcome.

    Immediately after the second care .

  • Pain level measured by VAS (self-evaluation) during the third care using virtual reality or standard treatment

    Pain levels measured on the VAS. VAS : Visual Analogue Scale . Minimum value : 0. Maximum value : 10. The maximum value is the worse outcome.

    Immediately after the third care .

Secondary Outcomes (6)

  • Percentage of children who choose VR in the 3rd care

    Immediately after the 3rd intervention.

  • Patient questionnaire

    Immediately after the 3rd intervention.

  • Side effects to the use of VR

    During each intervention with virtual reality (care 2 and care 3 if VR is chosen). Up to 6 months.

  • Ethnographic approach to caregivers' experiences after using the VR headset.

    Through study completion - up to 20 months.

  • parent questionnaire.

    Immediately after the 3rd intervention.

  • +1 more secondary outcomes

Study Arms (1)

Standard treatment then virtual reality then choice between the two

EXPERIMENTAL

Efficiency of VR will be evaluated for each patient across 3 potentially painful care-procedures : For the first treatment, the child will benefit usual distraction and pain prevention techniques. For the 2nd, the child will use a VR headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age and parental agreement. For the 3rd treatment, the child will choose his/her favorite technique.

Other: Usual distraction and pain prevention techniques.Other: Virtual realityOther: Choice between usual distraction or virtual reality

Interventions

For the first painful procedure, the child will benefit usual distraction and pain prevention techniques.Pain prevention and management techniques commonly used in the conduct of care: * Application of a patch or anaesthetic cream 1 hour before the treatment * Vigilant sedation using a premedication for lumbar punctures: Midazolam /Nalbuphine/Hydroxyzine/Morphine. * Apart from care using VR, MEOPA can be given to the child for all assessed care on prescription. * Apart from care using VR, the usual distraction techniques are left to the patient's choice (electronic tablet, smartphone, games, songs...) * The presence of the parents

Standard treatment then virtual reality then choice between the two

For the 2nd painful procedure, the child will use a VR (virtual reality) headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age.

Standard treatment then virtual reality then choice between the two

For the 3rd painful procedure, the child will choose his/her favorite technique between : Usual distraction and pain prevention techniques or virtual reality

Standard treatment then virtual reality then choice between the two

Eligibility Criteria

Age7 Years - 18 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Quantitative component:
  • Child aged 7 to 18 years
  • Child followed in pediatric onco-hematology in the context of hematological malignancy or non malignant hematology or solid tumor management.
  • Child who has already experienced a potentially painful care procedure before entry the study
  • Child who will have the same potentially painful care procedure (Hüber needle placement or lumbar puncture) on three occasions during the course of their care.
  • Child with consent.
  • Child whose parental authority holders have given their consent to participate to the study.
  • Qualitative component:
  • Professional who used both care-induced pain prevention techniques and agreed to be interviewed.
  • A parent or guardian.

You may not qualify if:

  • Child who refuse to use this distraction technique (VR).
  • Child who refuse to not use MEOPA during VR.
  • Child who does not speak French and whose parents do not speak French

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Nantes CHU

Nantes, 44000, France

Location

MeSH Terms

Conditions

Hematologic NeoplasmsPain

Condition Hierarchy (Ancestors)

Neoplasms by SiteNeoplasmsHematologic DiseasesHemic and Lymphatic DiseasesNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

August 25, 2021

First Posted

September 13, 2021

Study Start

June 30, 2022

Primary Completion

December 12, 2024

Study Completion

December 24, 2024

Last Updated

December 31, 2024

Record last verified: 2024-12

Locations