Using of Virtual Reality to Relieve Procedural Pain in Pediatric Oncology.
VIRTUOSO
1 other identifier
interventional
34
1 country
1
Brief Summary
Medical procedures can be a very frightening experience for children. It is known that children who received painful medical procedures can develop a higher sensitivity of pain during their following experiences. During their treatments for malignant diseases, children are exposed to a lot of painful procedures (eg. needle insertion, lumbar punction, myelogram, etc…) Therefore, medical societies propose the use of interventions like distraction techniques for pain management in complement of pharmacological treatment. In addition, the repetitions of painful procedures and ineffective prevention of pain can create care phobia. Within this context, immersive and participative virtual reality (VR) could be an innovative distraction technique for pain management among children undergoing medical procedures. Attention Pain Theory can explain how virtual reality can reduce the perception of pain. Attention is required to feel pain. When the patient is focused on another subject like an immersive virtual environment, his brain is less available to treat information like painful stimulus from care procedures. The investigators hypothesis is that VR can reduce procedural-related pain and can decrease fear during the following procedures. Results of previous studies are varied : some showed a non-significant reduction of patient's procedural pain despite the use of VR, whereas others concluded to a decrease of pain. The question of the benefit of VR for the patients who are exposed to repeated painful procedures remains still unclear, especially with patients who are likely to feel chronic pain or many pain-related exposures. The aim of this study is to evaluate the non-inferiority of virtual reality as a distraction technique for pain management in children and adolescents with onco-hematological diseases, undergoing painful procedures, compared to standard of care.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jun 2022
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 25, 2021
CompletedFirst Posted
Study publicly available on registry
September 13, 2021
CompletedStudy Start
First participant enrolled
June 30, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 12, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
December 24, 2024
CompletedDecember 31, 2024
December 1, 2024
2.5 years
August 25, 2021
December 30, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Pain level measured by VAS (self-evaluation) during the first care using standard treatment.
Pain levels measured on the VAS. VAS : Visual Analogue Scale . Minimum value : 0. Maximum value : 10. The maximum value is the worse outcome.
Immediately after the first care.
Pain level measured by VAS (self-evaluation) during the second care using virtual reality
Pain levels measured on the VAS. VAS : Visual Analogue Scale . Minimum value : 0. Maximum value : 10. The maximum value is the worse outcome.
Immediately after the second care .
Pain level measured by VAS (self-evaluation) during the third care using virtual reality or standard treatment
Pain levels measured on the VAS. VAS : Visual Analogue Scale . Minimum value : 0. Maximum value : 10. The maximum value is the worse outcome.
Immediately after the third care .
Secondary Outcomes (6)
Percentage of children who choose VR in the 3rd care
Immediately after the 3rd intervention.
Patient questionnaire
Immediately after the 3rd intervention.
Side effects to the use of VR
During each intervention with virtual reality (care 2 and care 3 if VR is chosen). Up to 6 months.
Ethnographic approach to caregivers' experiences after using the VR headset.
Through study completion - up to 20 months.
parent questionnaire.
Immediately after the 3rd intervention.
- +1 more secondary outcomes
Study Arms (1)
Standard treatment then virtual reality then choice between the two
EXPERIMENTALEfficiency of VR will be evaluated for each patient across 3 potentially painful care-procedures : For the first treatment, the child will benefit usual distraction and pain prevention techniques. For the 2nd, the child will use a VR headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age and parental agreement. For the 3rd treatment, the child will choose his/her favorite technique.
Interventions
For the first painful procedure, the child will benefit usual distraction and pain prevention techniques.Pain prevention and management techniques commonly used in the conduct of care: * Application of a patch or anaesthetic cream 1 hour before the treatment * Vigilant sedation using a premedication for lumbar punctures: Midazolam /Nalbuphine/Hydroxyzine/Morphine. * Apart from care using VR, MEOPA can be given to the child for all assessed care on prescription. * Apart from care using VR, the usual distraction techniques are left to the patient's choice (electronic tablet, smartphone, games, songs...) * The presence of the parents
For the 2nd painful procedure, the child will use a VR (virtual reality) headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age.
For the 3rd painful procedure, the child will choose his/her favorite technique between : Usual distraction and pain prevention techniques or virtual reality
Eligibility Criteria
You may qualify if:
- Quantitative component:
- Child aged 7 to 18 years
- Child followed in pediatric onco-hematology in the context of hematological malignancy or non malignant hematology or solid tumor management.
- Child who has already experienced a potentially painful care procedure before entry the study
- Child who will have the same potentially painful care procedure (Hüber needle placement or lumbar puncture) on three occasions during the course of their care.
- Child with consent.
- Child whose parental authority holders have given their consent to participate to the study.
- Qualitative component:
- Professional who used both care-induced pain prevention techniques and agreed to be interviewed.
- A parent or guardian.
You may not qualify if:
- Child who refuse to use this distraction technique (VR).
- Child who refuse to not use MEOPA during VR.
- Child who does not speak French and whose parents do not speak French
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Nantes University Hospitallead
- For Ever Fabiencollaborator
Study Sites (1)
Nantes CHU
Nantes, 44000, France
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 25, 2021
First Posted
September 13, 2021
Study Start
June 30, 2022
Primary Completion
December 12, 2024
Study Completion
December 24, 2024
Last Updated
December 31, 2024
Record last verified: 2024-12