Arm Compression on Muscle Oxygen Saturation
The Impact of Upper Body Compression Wear on Muscle Tissue Oxygen Saturation During Video Game Play in Competitive Gamers.
1 other identifier
interventional
15
1 country
1
Brief Summary
This study is designed to observe muscle oxygen saturation during intense video game using gridlock training with and without upper arm compression sleeves.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Nov 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 31, 2021
CompletedFirst Posted
Study publicly available on registry
September 8, 2021
CompletedStudy Start
First participant enrolled
November 9, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 12, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
January 12, 2022
CompletedJanuary 31, 2022
January 1, 2022
2 months
August 31, 2021
January 14, 2022
Conditions
Outcome Measures
Primary Outcomes (1)
Muscle tissue oxygen saturation
A MOXY muscle oxygen sensor will be used on the extensor carpi radialis longus muscle to measure how much muscle desaturation occurs while playing video games that require a mouse.
30 minutes
Study Arms (2)
Upper body compression
EXPERIMENTALAn arm compression sleeve with a graduated compression between 18-25 mmHg will be worn on the dominant gaming arm while performing intense gridlock training using an AIM trainer lab. Muscle oxygen saturation of the extensor radialis muscle will be measured using near infrared spectroscopy.
No compression
NO INTERVENTIONMuscle oxygen saturation of the extensor radialis muscle will be measured using near infrared spectroscopy on the dominant gaming arm while performing intense gridlock training using an AIM trainer lab. .
Interventions
An over the counter light compression sleeve will be worn during game training
Eligibility Criteria
You may qualify if:
- A ranked esport player with over 500 hours in your game
- Non-smoker
- No history of heart disease
- No history of pulmonary disease
- No history of metabolic disease including diabetes
You may not qualify if:
- taking any prescribed or over the counter medications that would influence metabolic outcomes or blood viscosity.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
New York Institute of Technology College of Osteopathic Medicine
Old Westbury, New York, 11568, United States
Related Publications (1)
DiFrancisco-Donoghue J, Rothstein A, Jung MK, Zwibel H, Werner WG. Upper body compression wear improves muscle oxygenation following intense video game training: a randomized cross-over study among competitive gamers. BMC Sports Sci Med Rehabil. 2023 Sep 11;15(1):108. doi: 10.1186/s13102-023-00720-5.
PMID: 37697389DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Joanne Donoghue
Director of Clinical Research
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
August 31, 2021
First Posted
September 8, 2021
Study Start
November 9, 2021
Primary Completion
January 12, 2022
Study Completion
January 12, 2022
Last Updated
January 31, 2022
Record last verified: 2022-01
Data Sharing
- IPD Sharing
- Will not share