Interactive Digital Game for Improving Visual Perceptual Defects in Children With Developmental Disability
1 other identifier
interventional
23
1 country
1
Brief Summary
Visual perceptual defects in children can negatively affect their activities of daily living.The aims of this study were to develop and evaluate an interactive digital game system for correcting visual perceptual defects and to evaluate the effectiveness of the proposed system.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started May 2016
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 24, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 23, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
May 23, 2017
CompletedFirst Submitted
Initial submission to the registry
August 17, 2021
CompletedFirst Posted
Study publicly available on registry
August 23, 2021
CompletedAugust 23, 2021
August 1, 2021
12 months
August 17, 2021
August 17, 2021
Conditions
Outcome Measures
Primary Outcomes (3)
Test of Visual Perceptual Scale-3(TVPS-3)
TVPS-3 is a standardized and norm-referenced task for children age 4-13 years that uses a response format suitable for all children, including those with disabilities. It includes subtasks of visual discrimination, visual memory, visual-spatial relationships, form constancy, visual sequential memory, figure ground, and visual closure (Martin et al., 2006). Each of the seven subtests has 16 items of varying difficulty. Therefore, the test has 112 total questions.
4 weeks
User satisfaction survey
The 20-item questionnaire content was divided into five themes: perceived ease of use (6 questions), perceived usefulness (4 questions), perceived joyfulness (4 questions), satisfaction (3 questions), and continued use (3 questions). Questionnaire items were answered on a Likert scale from 1 (completely disagree) to 5 (completely agree).
4 weeks
Test of the visual-perceptual interactive game system
The digital game test had 7 subtests, and each subtest had 10 questions. Based on the seven-item rules of TVPS-3, 1 point was assigned to each question, for a score of 10 points for each subtest, and a total score of 70.
4 weeks
Study Arms (2)
Digital game group
EXPERIMENTALThe digital game group received the standard 4-week course of rehabilitation but with an additional 30-min interactive digital game training session per week.
Standard rehab group
ACTIVE COMPARATORThe standard rehab group received the standard 4-week course of rehabilitation delivered in one 30-min session per week.
Interventions
Subjects received 30-min interactive digital game training session per week. The game system contain 7 skills training, each of which was named according to the corresponding TVPS-3.
Subjects received the standard 4-week course of rehabilitation delivered in one 30-min session per week. The course of rehabilitation included: sensory integration therapy, cognitive function training and visual perception/auditory attention training.
Eligibility Criteria
You may qualify if:
- Record of developmental disability diagnosis
- Ability to understand instructions
- TVPS-3 score lower than 25% of the norm reference and diagnosis of visual perceptual defect
- Test of Nonverbal Intelligence-3rd Edition score higher than 70
You may not qualify if:
- Did not follow or understand the instructions for participating in the study
- Had severe defects in vision, hearing, etc.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kaohsiung Medical University
Kaohsiung City, 80708, Taiwan
Related Publications (1)
Wu WL, Huang YL, Liang JM, Chen CH, Wang CC, Ho WH. Interactive Digital Game for Improving Visual-Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial. JMIR Serious Games. 2022 Apr 15;10(2):e34756. doi: 10.2196/34756.
PMID: 35436215DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 17, 2021
First Posted
August 23, 2021
Study Start
May 24, 2016
Primary Completion
May 23, 2017
Study Completion
May 23, 2017
Last Updated
August 23, 2021
Record last verified: 2021-08