The Effect of Interactive Games on Children Receiving Intravenous Injection
The Effect of Somatosensory Interactive Games on the Pain, Fear and Negative Emotions of Children Receiving Intravenous Injection
1 other identifier
interventional
202
1 country
1
Brief Summary
Pediatric intravenous injection is one of the most painful events that children may be exposed to during hospitalization or illness, and it is also the most routinely performed invasive procedure. The purpose of this study is to examine the effectiveness of somatosensory interactive games on intravenous pain relief for preschool children, and to establish a VR (virtual reality) game environment for school-age children. Using a randomized experimental study, the data came from the pediatric ward. The results will show whether there is a statistically significant difference between the experimental group and the control group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable pain
Started Mar 2021
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 8, 2021
CompletedFirst Submitted
Initial submission to the registry
June 30, 2021
CompletedFirst Posted
Study publicly available on registry
July 21, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2021
CompletedJuly 21, 2021
January 1, 2021
10 months
June 30, 2021
July 11, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Changes in children's pain from baseline to after intravenous injection
Using Wong-Baker Faces Pain Rating Scale to measure pain. There are 6 faces in the Wong-Baker Pain Scale. The first face represents a pain score of 0, and indicates "no hurt". The second face represents a pain score of 2, and indicates "hurts a little bit." The third face represents a pain score of 4, and indicates "hurts a little more". The fourth face represents a pain score of 6, and indicates "hurts even more". The fifth face represents a pain score of 8, and indicates "hurts a whole lot"; the sixth face represents a pain score of 10, and indicates "hurts worst." Nurses, pre-school children by the assistance of caregivers, and school-age children were asked to evaluate the pain levels experienced by the children receiving intravenous injections.
O1 (before intervention); O2 (immediately after intravenous injection); O3 (1 day after intravenous injection)
Changes in children's fear from baseline to after intravenous injection
Using Children's Fear scale to measure the fear level. Score the chosen face from 0 (the left-most face) to 4 (the last face). This face \[point to the left-most face\] shows no anxiety at all, this faces shows a little bit more \[point to second face from left\], a bit more \[sweep finger along scale\], right up to extreme anxiety \[point to the last face on the right\]. Nurses, pre-school children by the assistance of caregivers, and school-age children were asked to evaluate the fear levels experienced by the children receiving intravenous injections.
O1 (before intervention); O2 (immediately after intravenous injection); O3 (1 day after intravenous injection)
Changes in children's emotion from baseline to after intravenous injection
Using Children's Emotional Management Scales to measure the emotion level. The scale includes five observed emotional behavior categories, facial expression, vocalization, activity, interaction, and level of cooperation. Each category is scored from 1-5 points, the lowest total score is 5 points, and the highest score is 25 points. The higher the score, the more negative emotional behavior. Nurses, pre-school children by the assistance of caregivers, and school-age children were asked to evaluate the emotion levels experienced by the children receiving intravenous injections.
O1 (before intervention); O2 (immediately after intravenous injection); O3 (1 day after intravenous injection)
semi-structed interviews
After intravenous injection, a semi-structured qualitative interview was conducted with selected and their parent to understand the differences in experience before and after intervention.
immediately after intravenous injection
Study Arms (2)
The somatosensory interactive game
EXPERIMENTALThe somatosensory interactive game, an independent nursing intervention, promotes pain relief on the experimental group.
A VR (virtual reality) game
EXPERIMENTALA VR (virtual reality) game promotes pain relief on the experimental group.
Interventions
The somatosensory interactive game, an independent nursing intervention, promotes pain relief for preschool children.
A VR (virtual reality) game environment promotes pain relief for school-age children.
Eligibility Criteria
You may qualify if:
- years old, normal consciousness, preschool children who need intravenous injection.
- years old, normal consciousness, school-age children who need intravenous injection.
- Parents of children need to be conscious and able to talk in Chinese.
You may not qualify if:
- years old preschool children with developmental delay, epilepsy, heart disease, chemotherapy, visual and hearing impaired, obese, and have received more than 2 intravenous injections.
- year-old school-age children with developmental delay, epilepsy, heart disease, chemotherapy, visual and hearing impaired, obese, and have received more than 2 intravenous injections.
- The child's parents cannot express and communicate effectively.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
National Taiwan University Hospital
Taipei, 640, Taiwan
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Hui-Mei Chen, OTHERS
NTUH Yunlin Branch
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 30, 2021
First Posted
July 21, 2021
Study Start
March 8, 2021
Primary Completion
December 31, 2021
Study Completion
December 31, 2021
Last Updated
July 21, 2021
Record last verified: 2021-01