A Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Anxiety Disorder in Children
1 other identifier
interventional
230
0 countries
N/A
Brief Summary
To examine the efficacy of a fully self-guided app-based virtual reality cognitive behavior therapy (VR CBT) using low-cost (cardboard) virtual reality goggles compared with a wait-list control group and to determine its user friendliness. We hypothesize that children with GAD enrolled in the self-guided app will present lower scores of anxiety.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Aug 2021
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 25, 2021
CompletedFirst Posted
Study publicly available on registry
April 30, 2021
CompletedStudy Start
First participant enrolled
August 1, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2023
CompletedApril 30, 2021
April 1, 2021
1.5 years
April 25, 2021
April 27, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Anxiety levels
Screen for Child Anxiety Related Disorders (SCARED). A score above 25 indicates a significant level of anxiety. Higher scores mean worse anxiety levels.
baseline and and 3 months after the completion of the intervention
Secondary Outcomes (2)
Fear Survey Schedule for Children-Revised (FSSC-R)
baseline, 3 weeks after the intervention, and 3 months after the completion of the intervention
Spence Children's Anxiety Scale - Parent and Children version
baseline, 3 weeks after the intervention, and 3 months after the completion of the intervention
Study Arms (2)
0-anxiety
EXPERIMENTAL0-anxiety is based on the principles of VRT and CBT, which currently is the most researched and used treatment for anxiety disorders. The 0-anxiety intervention is an app-based intervention consisting of six modules that can be followed according to a user's own timing and without the intervention of a therapist.
wait-list condition
NO INTERVENTIONInterventions
0-anxiety is a self-guided app-based utilizing virtual reality establish in cognitive behavior therapy treatment.
Eligibility Criteria
You may qualify if:
- individuals must be between 8-12 years old;
- subjects must score above 25 on the SCARED questionnaire;
- subjects must have access to a smart phone and internet;
- individuals must be willing to participate in the research study and providing informed consent.
You may not qualify if:
- children that present with symptoms of severe depression or suicidality as measured with KSADS-PL26;
- children that have insufficient knowledge of the Portuguese language;
- subjects that are under any current treatment for anxiety disorder or using psychotropic medication.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- CARE PROVIDER, OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- MD
Study Record Dates
First Submitted
April 25, 2021
First Posted
April 30, 2021
Study Start
August 1, 2021
Primary Completion
February 1, 2023
Study Completion
February 1, 2023
Last Updated
April 30, 2021
Record last verified: 2021-04