Guided and Unguided Therapeutic Game to Improve Emotional Abilities of Students
The Effect of a Therapeutic Game With or Without Email Coaching in Improving the Emotional Abilities in Students
1 other identifier
interventional
139
1 country
1
Brief Summary
The aim of the study is to investigate the efficiency of a therapeutic online game, with and without coaching, in training emotional abilities of students.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 15, 2021
CompletedStudy Start
First participant enrolled
February 15, 2021
CompletedFirst Posted
Study publicly available on registry
February 21, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 20, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
April 30, 2021
CompletedMay 27, 2021
May 1, 2021
1 month
February 15, 2021
May 25, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Baseline emotions
Measured with Profile of Emotional Distress
Pre-intervention (one day before the intervention)
Emotions after intervention in a stressful condition
Measured with Profile of Emotional Distress
Post-intervention - before a stressful event (before an exam)
Changes in time in emotions after intervention
Measured with Profile of Emotional Distress
Post-intervention at one month after the intervention
Secondary Outcomes (3)
Baseline cognitions
Pre-intervention (one day before the intervention)
Cognitions after intervention in stress condition
Post-intervention - before a stressful event (before an exam)
Changes in time in cognitions after intervention
Post-intervention at one month after the intervention
Study Arms (3)
Game
EXPERIMENTALGroup that receives the game intervention (the trial version and the access to level 2 and level 7
Control
NO INTERVENTIONGroup without intervention
Guidance
EXPERIMENTALGroup that receives the game (the same levels as group 1) and email coaching one day after completing the game.
Interventions
The Rethink therapeutic game is a 7 levels online game developed and tested for children. Each level is based on a specific skill and its efficiency has been previously studies in children.
Eligibility Criteria
You may qualify if:
- being a student in a public or private university from Romania
You may not qualify if:
- not being enrolled as a student in a university from Romania
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Cristinalorint@Psychology.Ro
Cluj-Napoca, Cluj, 400540, Romania
Related Publications (1)
Tomoiaga C, David O. The Efficacy of Guided and Unguided Game-Based Cognitive-Behavioral Therapy in Reducing Distress in College Students. Games Health J. 2022 Sep 6. doi: 10.1089/g4h.2021.0195. Online ahead of print.
PMID: 36067336DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Ph.D Student
Study Record Dates
First Submitted
February 15, 2021
First Posted
February 21, 2021
Study Start
February 15, 2021
Primary Completion
March 20, 2021
Study Completion
April 30, 2021
Last Updated
May 27, 2021
Record last verified: 2021-05