NCT04713384

Brief Summary

The aim of the study is to develop the BrightBrainer G (grasp), a game-based upper-extremity motor and cognitive rehabilitation system using custom virtual reality simulations. The G model is a version of the BrightBrainer Rehabilitation System, a Class 1 Exempt medical device produced by Bright Cloud International Corp (FDA owner/operator 10050478), and listed with the FDA (registration number 3012187972);

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
18

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Sep 2015

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 30, 2015

Completed
2.7 years until next milestone

First Submitted

Initial submission to the registry

June 22, 2018

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 31, 2018

Completed
13 days until next milestone

Study Completion

Last participant's last visit for all outcomes

September 13, 2018

Completed
2.4 years until next milestone

First Posted

Study publicly available on registry

January 19, 2021

Completed
Last Updated

July 21, 2021

Status Verified

July 1, 2021

Enrollment Period

2.9 years

First QC Date

June 22, 2018

Last Update Submit

July 15, 2021

Conditions

Keywords

virtual realitystrokeupper extremityBrightBrainerrehabilitationhomegamification

Outcome Measures

Primary Outcomes (2)

  • Fugl-Meyer Assessment of Upper Extremity Function (Upper Extremity Sub-scale)

    Upper Extremity motor function Sub-Scale: 0 (completely impaired) to 66 (normal).

    Change from baseline at 4 weeks

  • Trail Making Test B (TMT-B) (raw score) measure of cognitive executive function

    Timed test measures the subject's executive function. Subject is asked to connect dots of a page (with associated digits) in increasing magnitude, in the shortest time. Less time (measured in seconds) is better.

    Change from baseline at 4 weeks

Secondary Outcomes (23)

  • Upper extremity functional index (UEFI) self-report of independence in daily activities

    Change from baseline at 4 weeks

  • Chedoke Arm and Hand Activity Inventory (CAHAI) 9 measure of independence in bimanual daily activities

    Change from baseline at 4 weeks

  • Arm range of motion (degrees) measure for shoulder, elbow, wrist and fingers

    Change from baseline at 4 weeks

  • Shoulder strength for deltoid muscles

    Change from baseline at 4 weeks

  • Grasp strength for power grasps and pinch grasps

    Change from baseline at 4 weeks

  • +18 more secondary outcomes

Study Arms (1)

Treatment

EXPERIMENTAL

Participants will undergo 4 weeks (20 sessions) of experimental rehabilitation in their home. They will play custom therapeutic games that are intensive and adapt to their condition. Before and after the 4-week intervention participants will travel to Kessler Foundation to undergo evaluations. The therapy is designed to improve arm range, strength, endurance, as well as memory, focusing and decision making. Data will be stored on the cloud, protected and monitored by the research team.

Device: Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games

Interventions

20 sessions of playing therapeutic games using both arms while siting at a table at home. Arms hold either generic game controllers, or BrightBrainer therapeutic controllers. Sessions involve a variety of games that train motor and cognitive function in an integrative way. The games are rendered by the BrightBrainer system. Games adapt and are winnable, benefiting well-being (reducing depression). Each session may generate many hundreds of arm repetitions, finger movement and grasps, depending on session duration. Data on arm reach as well as game outcomes and vitals are uploaded to an secure server. These data allow researchers to remotely monitor compliance to protocol and longitudinal progress. Caregivers are present at each session, and provide feedback as well as subjective ratings of the system.

Also known as: BrightBrainer using BrightBrainer Grasp therapeutic controller
Treatment

Eligibility Criteria

Age48 Years - 80 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Age 48 to 80;
  • Diagnosis of stroke which occurred more than 9 months prior (i.e. in the chronic phase);
  • English speakers;
  • UE unilateral motor involvement (FMA score 10 to 45);
  • Be able to actively move UE more than 15 degrees for shoulder and for elbow flexion/extension;
  • Be more than 4 months post casting procedures or Botulinum toxin injections;
  • Have cognitive skills to participate (Montreal Cognitive Assessment score 18-30).
  • Potential participants will not be excluded due to co-morbidities such as Parkinson, frozen shoulder, or arthritis;
  • Have normal cognition or MCI.

You may not qualify if:

  • Be younger than 48 or older than 80;
  • Present with severe visual neglect or legally blind;
  • Have severe hearing loss or deafness;
  • Present with receptive aphasia or severe expressive aphasia;
  • Have uncontrolled hypertension (\>190/100 mmHg);
  • Have severe cognitive delay;
  • Cannot speak English;
  • Have history of violence or drug abuse;
  • Participants who cannot produce reliable scores on the neuropsychological pre-study assessment because they do not comprehend the test, or have severe speech impairment will be excluded;
  • Have severe hand spasticity and/or complete lack of arm movement;
  • MoCA scores of 17 and below.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Kessler Foundation

West Orange, New Jersey, 07052, United States

Location

Related Links

MeSH Terms

Conditions

Cognitive DysfunctionDepressionStroke

Condition Hierarchy (Ancestors)

Cognition DisordersNeurocognitive DisordersMental DisordersBehavioral SymptomsBehaviorCerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • AM Barrett, MD

    Kessler Foundation

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Model Details: 20 elderly subjects. Or these 4 healthy age-matched volunteers for usability, and 8 elderly stroke survivors to determine technology acceptance and clinical benefit to motor, cognitive and emotive function, under remote rehabilitation conditions. We will also recruit their 8 caregivers so to have better feedback in changes they observe in the stroke survivors and any technology issues. Among them, one patient dropped, 7 patients (and their caregivers) completed the study. The subjects in this feasibility study will have UE motor impairments, normal cognition or have Mild Cognitive Impairment (MCI). Pre- and Post-intervention standardized evaluations will be used to determine benefit. Subjective evaluations and adherence to protocol will indicate acceptance of the technology. Each session of game exercises will store performance data, which will be monitored remotely.
Sponsor Type
INDUSTRY
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Chief Technology Officer

Study Record Dates

First Submitted

June 22, 2018

First Posted

January 19, 2021

Study Start

September 30, 2015

Primary Completion

August 31, 2018

Study Completion

September 13, 2018

Last Updated

July 21, 2021

Record last verified: 2021-07

Data Sharing

IPD Sharing
Will not share

We will publish group analysis data, or case data, but no individually identifiable data will be released, per Federal Regulations pertaining to Protected Health Information.

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