Cognitive Training Through Gaming and Walking
1 other identifier
interventional
32
1 country
1
Brief Summary
This pilot study evaluated the feasibility of combining daily walking and gamified inhibitory control training. Feasibility was defined by recruitment, retention, and adherence to arm requirements, with secondary, exploratory analyses examining cognitive function outcomes
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2022
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 29, 2020
CompletedFirst Posted
Study publicly available on registry
November 20, 2020
CompletedStudy Start
First participant enrolled
May 26, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 4, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
February 12, 2025
CompletedNovember 5, 2025
November 1, 2025
7 months
October 29, 2020
November 4, 2025
Conditions
Outcome Measures
Primary Outcomes (3)
Recruitment and Retention
Percentage of randomized participants who complete the final study visit/assessment at the end of the intervention period. Completion is defined as providing primary outcome data (objective adherence logs), calculated as (number completing final assessment / number randomized) Ă— 100.
Immediately after the 4 week study
Rate of walking regimen completion
Activity will be continuously recorded by the Fitbit to monitor whether participants engage in daily physical activity. There are a total of 9 and 18 walking sessions that may be completed for participants assigned to the control group and intervention group, respectively. Competing one of the sessions entails completing 30 minutes of walking with a wearable. A ratio of completion will be calculated using the number of walking sessions completed over the total amount of sessions possible.
Daily starting at baseline and for 4 continuous weeks
Rate of gamified cognitive training completion
Participants' interactions with the app (PolyRules!) will be passively recorded by the software to monitor training session completion. There are a total of 8 or more sessions that may be completed for participants assigned to the condition. Competing one of the sessions entails completing 30 minutes of cognitive training session using the application. A ratio of completion will be calculated using the number of sessions completed over the total amount of sessions possible.
Daily starting at baseline and for 4 continuous weeks
Secondary Outcomes (7)
Change in Corsi Task performance from baseline to 4 weeks
At baseline; Immediately after the 4-week study
Change in Letter-Number Task performance from baseline to 4 weeks
At baseline; Immediately after the 4-week study
Change in N-Back Task performance from baseline to 4 weeks
At baseline; Immediately after the 4-week study
Change in Cancellation Task performance from baseline to 4 weeks
At baseline; Immediately after the 4-week study
Change in Flanker Task performance from baseline to 4 weeks
At baseline; Immediately after the 4-week study
- +2 more secondary outcomes
Other Outcomes (1)
Executive functioning
At baseline; Immediately after the 4-week study
Study Arms (2)
Walking regimen (W)
EXPERIMENTALWalking regimen + gamified inhibitory control training (W+PolyRules!)
EXPERIMENTALInterventions
Participants engage in 30 min of walking daily, for three weeks.
Participants alternate between 30 min of walking on half of the days and 30 min of gamified inhibitory control on the other days.
Eligibility Criteria
You may qualify if:
- Able to read, write, and speak English with acceptable visual and auditory acuity, as the app is only available in English
- Able and willing to walk independently with or without walking aids
- Able and willing to engage in 30 minutes of walking daily
- Able and willing to wear a fitness tracking device (e.g. Fitbit)
- Not currently engaging in a daily walking regimen of 30 minutes or more a day
You may not qualify if:
- Visual impairments that would preclude participants from using the app
- Undergoing active cancer treatment
- Diagnosis of peripheral neuropathy, severe musculoskeletal or neurodegenerative disease (e.g. dementia, multiple sclerosis, Parkinson's disease, Huntington's disease, etc.)
- Taking medications that may affect cognitive function
- Pacemaker, implantable cardiac defibrillator, neuro-stimulation devices, cochlear implants, implantable hearing aids, or other electronic medical equipment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Cedars-Sinai Medical Center
Los Angeles, California, 90048, United States
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Sarah J Salvy, PhD
Cedars-Sinai Medical Center
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor, Department of Medicine
Study Record Dates
First Submitted
October 29, 2020
First Posted
November 20, 2020
Study Start
May 26, 2022
Primary Completion
January 4, 2023
Study Completion
February 12, 2025
Last Updated
November 5, 2025
Record last verified: 2025-11