A Novel ACT-based Video Game
1 other identifier
interventional
29
1 country
1
Brief Summary
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable depression
Started Jul 2021
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 21, 2020
CompletedFirst Posted
Study publicly available on registry
September 28, 2020
CompletedStudy Start
First participant enrolled
July 31, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 31, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2022
CompletedMarch 4, 2024
February 1, 2024
6 months
September 21, 2020
February 29, 2024
Conditions
Outcome Measures
Primary Outcomes (3)
Number of participants recruited for the study
Feasibility outcome for recruitment.
3 Weeks
Number of participants who completed all aspects of the study
Feasibility outcome for retention of participants.
3 Weeks
Reflexive thematic analysis themes
Acceptability of the intervention assessed through qualitative analysis of semi-structured interviews.
3 Weeks; Immediate post intervention, and 3-week follow-up
Secondary Outcomes (12)
Depression Anxiety Stress Scale-21 (Depression subscale)
3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up
Depression Anxiety Stress Scale-21 (Anxiety subscale)
3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up
Depression Anxiety Stress Scale-21 (Stress subscale)
3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up
Acceptance and Action Questionnaire- second version
3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up
Social Connectedness (adapted from Russell's (1996) University of California, Los Angeles Loneliness Scale)
3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up
- +7 more secondary outcomes
Study Arms (1)
ACT video game
EXPERIMENTALInterventions
The intervention is a videogame which teaches the participant about acceptance and commitment therapy.
Eligibility Criteria
You may qualify if:
- Adults reporting some existing form of anxiety, depression or ongoing stress.
- Need ability to read and write English.
- Need internet access to play the videogame.
You may not qualify if:
- Those who are under 18
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Swansea University
Swansea, Wales, SA28PP, United Kingdom
Related Publications (2)
Gordon TC, Kemp AH, Edwards DJ. Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health. BMJ Open. 2024 Mar 29;14(3):e080972. doi: 10.1136/bmjopen-2023-080972.
PMID: 38553053DERIVEDEdwards DJ, Kemp AH. A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol. BMJ Open. 2020 Nov 16;10(11):e041667. doi: 10.1136/bmjopen-2020-041667.
PMID: 33199427DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Senior Lecturer
Study Record Dates
First Submitted
September 21, 2020
First Posted
September 28, 2020
Study Start
July 31, 2021
Primary Completion
January 31, 2022
Study Completion
December 31, 2022
Last Updated
March 4, 2024
Record last verified: 2024-02