NCT04550065

Brief Summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
100

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Sep 2020

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 1, 2020

Completed
6 days until next milestone

First Submitted

Initial submission to the registry

September 7, 2020

Completed
9 days until next milestone

First Posted

Study publicly available on registry

September 16, 2020

Completed
2.2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2022

Completed
Last Updated

December 9, 2021

Status Verified

November 1, 2021

Enrollment Period

2.2 years

First QC Date

September 7, 2020

Last Update Submit

November 27, 2021

Conditions

Keywords

Family well-beingFamily communication

Outcome Measures

Primary Outcomes (1)

  • Perceived improved family well-being

    Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).

    Baseline and one month

Secondary Outcomes (4)

  • Perceived improved family communication

    Baseline and one month

  • Perceived improved family health

    Baseline and one month

  • Family well-being knowledge and behaviors

    Baseline and one month

  • Practice of sharing family well-being knowledge

    One month

Study Arms (1)

Intervention arm

EXPERIMENTAL

Digital game

Behavioral: Digital game

Interventions

Digital gameBEHAVIORAL

A digital family game with theme-based mini games (epidemic prevention, exercise, diet, communication and parenting)

Intervention arm

Eligibility Criteria

Age18 Years - 100 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Chinese-speaking;
  • Individuals aged 18 years and above;
  • Able to understand and play the game.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Hong Kong community

Hong Kong, 852, Hong Kong

RECRUITING

Related Publications (4)

  • Ameryoun A, Sanaeinasab H, Saffari M, Koenig HG. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29.

    PMID: 29185787BACKGROUND
  • Chagas CMDS, Pontes E Silva TB, Reffatti LM, Botelho RBA, Toral N. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0.

    PMID: 30041639BACKGROUND
  • Edwards EA, Lumsden J, Rivas C, Steed L, Edwards LA, Thiyagarajan A, Sohanpal R, Caton H, Griffiths CJ, Munafo MR, Taylor S, Walton RT. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447.

    PMID: 27707829BACKGROUND
  • Sit SM, Lai AY, Wong HW, Hung KS, Wang MP, Ho SY, Lam TH. Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention, Knowledge, Behaviors, and Family Well-Being. Games Health J. 2024 Jun;13(3):172-183. doi: 10.1089/g4h.2023.0190. Epub 2024 Mar 20.

Study Officials

  • Agnes Y Lai, PhD

    School of Nursing, The University of Hong Kong

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Agnes Y Lai, PhD

CONTACT

Tai-hing Lam, MD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
PREVENTION
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

September 7, 2020

First Posted

September 16, 2020

Study Start

September 1, 2020

Primary Completion

December 1, 2022

Study Completion

December 1, 2022

Last Updated

December 9, 2021

Record last verified: 2021-11

Data Sharing

IPD Sharing
Will share

Will share after study finished

Shared Documents
STUDY PROTOCOL
Time Frame
Baseline and 1 month
Access Criteria
The minimal anonymized dataset will be available upon request to interested researchers. For interested researchers, please contact, Ms Shirley Sit (email shirlsit@hku.hk), (School of Public Health, The University of Hong Kong) for further information.

Locations