CogXergaming to Promote Physical Activity and Cognitive Function in Frail Older Adults
1 other identifier
interventional
49
1 country
1
Brief Summary
Due to the age associated sarcopenia and reduced cardiovascular fitness, frail older adults experience significant decrease in physical function which comprises of mobility, endurance, muscle strength and balance control. The impaired physical function results in poor quality of life and reduced community participation, leading to increased frailty and long-term disability. Further, compared to cognitively intact frail older adults, cognitively impaired frail older adults experience greater deterioration of such physical function, specifically during dual-task performances (i.e., simultaneous performance of cognitive and motor task). This deterioration occurs due to increased cognitive-motor interference as a result of dual-tasking and is known to increase exhaustion among frail older adults. Previous studies have used multicomponent training and have shown to improve physical function and maintain cardiovascular functioning. However, the capacity of such interventions to improve cognitive function along with physical function is not known or unclear. Further, the concurrent comorbidities that occur along with psychosocial issues such as depression present as barriers and lead to reduced compliance to therapy leaving only a few of them to benefit from it. Alternate forms of therapy such as exergaming with explicit cognitive training has shown promising effects in improving motor and motor function in disabled populations. These studies use a cost-effective, off the shelf device such as Nintendo Wii or Microsoft Kinect to deliver the training which is easily available and clinically translatable. Further, such training has demonstrated increase in brain connectivity enhancing cognitive functions associated with balance control. However, there is limited literature examining the effect of exergaming in older frail population and the efficacy of such training is unknown. Therefore, this study proposes a randomized controlled trial to examine the feasibility of CogXergaming program with an aim to improve locomotor-balance control, cognition, muscular system and cardiovascular fitness.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2021
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 27, 2020
CompletedFirst Posted
Study publicly available on registry
September 1, 2020
CompletedStudy Start
First participant enrolled
January 10, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 5, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
March 15, 2023
CompletedResults Posted
Study results publicly available
August 28, 2025
CompletedAugust 28, 2025
August 1, 2025
1.9 years
August 27, 2020
June 5, 2024
August 27, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (25)
Change in 30-second Chair Stand Performance
This test is conducted to assess leg strength and endurance. Participants are asked to stand in front of a sturdy chair and monitored by the remote research personnel during the test. The participants are instructed to sit in the middle of the chair. Place their hands on the opposite shoulder crossed, at the wrists. Keep their feet flat on the floor and back straight with arms against their chest. Then the following instruction "On "Go," rise to a full standing position, then sit back down again. 6. Repeat this for 30 seconds" is provided to conduct the test and assessed by the research personnel remotely. This test is easy to perform and requires a sturdy chair (available at every home) and will be performed in front of the camera during the zoom meeting for the research personnel to monitor and collect the required data. Higher values indicate better performance
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Walking Performance
Walking performance will be assessed using the Tinetti Performance Oriented Mobility Assessment. This test contains components of gait and balance assessment and is scored on a scale, typically from 0 to 2, with higher scores indicating better performance. The total score combines the scores from both sections, with a minimum score of 0 and a maximum score of 28. This test will be evaluated remotely over zoom. A safe area visible to the research personnel remotely will be chosen and only then the test will be administered. During this test, the research personnel will ensure that he/she is constantly visible in the screen and measure the time taken to complete the test. Higher scores on the test indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Cardiovascular Fitness
Cardiovascular fitness will be assessed using the 2-min step test, which will be conducted remotely via zoom. The participant is asked to stand up straight next to the wall while a mark is placed on the wall at the level corresponding to midway between the kneecap and top of the hip bone. The subject then marches in place for two minutes, lifting the knees to the height of the mark on the wall. Resting is allowed and holding onto the wall or a stable chair is allowed. Stop after two minutes of stepping. The remote research personnel records the total number of times the right knee reaches the tape level in two minutes. Higher scores on the test indicate better performance
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Physical Activity
Physical activity will be assessed remotely via zoom using the scoring of the Physical Activity Scale for the Elderly (PASE) involves assigning weights to different types of physical activities based on their intensity and frequency. Respondents report their weekly frequency and duration of various activities, which are then multiplied by predetermined weights. The total PASE score is the sum of these weighted values, providing a single numeric value representing the individual's overall physical activity level. Higher scores indicate higher levels of physical activity. The minimum score for PASE is 0 and maximum score is 793.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Movement Velocity
It is the average speed of center of gravity movement during intentional movement measured in degrees per second under single and dual-task conditions. Higher values indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in End Point Excursion
It is the magnitude of a self-initiated movement (i.e., how far he/she wills to reach a target) without taking a step or losing balance measured in percentage under single and dual-task conditions. Higher values indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Directional Control
It is the quality of a self-initiated movement (i.e., amount of movement actually exhibited towards the target to the amount of extraneous movement away from the target) measured in percentage under single and dual-task conditions. Higher values indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Maximum Excursion
It is the actual magnitude of a self-initiated movement (i.e., how far did he/she actually reach a target) without taking a step or losing balance measured in percentage under single and dual-task conditions. Higher values indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Postural Stability During Reactive Balance Control (Single and Dual-task)
Reactive balance control will be examined via the stance perturbation test under single and dual-task conditions (simultaneous performance of Letter number sequencing task or auditory stroop task). Postural stability can be defined as simultaneous control of center of mass (COM) position and velocity during slip-like or trip like perturbation relative to the rear edge of base of support (rear heel). The position is normalized with the individual's foot length, and velocity by square root of gravitational acceleration and individual's body height. Larger values indicate greater stability.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change of Accuracy in Letter Number Sequencing
This is an oral trail making test which includes listing alternate letter and number from the cue given in sequence. This test will be performed under single and dual-task conditions. Accuracy (number of correct responses out of the total responses) of letter number sequencing will be calculated. Higher accuracy indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in 4 Meter Walk Test
The total time taken to complete the 4 meters will be noted. Speed will then be determined by using the formula distance (4 meters) covered by time taken to complete the test. Higher speed indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Spatial and Temporal Gait Parameters
Spatial and temporal gait parameters like step length, cadence and stride length will be determined during single and dual-task walking performance via the GaitRite mat. Higher values for step length and stride length, and lower cadence indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Accuracy of Auditory Stroop
This test involves responding to the pitch (high or low) of the words "High" or "Low". This test will be performed under single and dual-task conditions. Accuracy (number of correct responses out of the total responses) of Auditory stroop will be calculated. Higher accuracy indicates better performance. Higher values indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Dual-task Cost
Dual-task motor and cognitive cost will be calculated using the formula- \[(Dual-task performance- Single Task performance)/Single task performance\]. This will be calculated for dual-task performance during intentional postural sway, reactive balance control and gait conditions. Lower cost indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Interference in the Reaction Time
Interference in the reaction time via visual stroop task where the individual is expected to respond to the color in which the word is printed and not read the word. Performance will be identified via time taken to complete the test. Lower time indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Language Fluency
Language fluency via verbal and category task will be administered. Performance will be identified via the total number of appropriate words responded on each of the task. Higher values indicate better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Reaction Time
The individual is asked to hit a key on the number keypad when a cue appears on the screen. Performance will be identified with time taken to hit the key after the individual sees the cue in seconds. Lower time indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Paired Associated Learning
Paired associated learning via grid task will be administered. Accuracy (number of correct responses out of the total responses) will be represented in percentage. Higher value indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Spatial Working Memory
Spatial working memory via unveil the star task will be administered. Performance will be identified via the total time (in seconds) to complete the task. Lower time indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Working Memory
List Sorting Memory test to evaluate working memory. This test requires the participant to recall and sequentially list the visually and orally presented stimuli. The accuracy of the participant's response is computer generated. Higher value indicates better performance. The minimum score is 0% and maximum score is 100%
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Episodic Memory
Picture sequence memory test will assess episodic memory of the individual. The number of adjacent pairs of pictures placed correctly will score a point. The scores are computer generated. Higher value indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Accuracy of Flanker Inhibitory Control and Attention Test
Flanker inhibitory control and attention test is used to evaluate the participant's ability to inhibit the attention to the stimulus flanking it and focus on a particular stimulus. Accuracy of the responses are recorded and the scores are computer generated. Higher value indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Cognitive Flexibility and Attention
Dimensional Change card sort assesses cognitive flexibility and attention. Participants are asked to match a series of bivalent pictures either by colors or shapes accordingly. Responses are computer recorded and accuracy scores are computer generated. Higher value indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Processing Speed
Pattern comparison processing speed test is used to evaluate the processing speed. The participants are expected to respond whether the two pictures side-by side are same or not the same. Accuracy will be recorded by the computer and scores are computer generated. Higher value indicates better performance.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Changes in Fractional Anisotropy
Image acquisition will be performed in a 3T and 1.5T Magnetic resonance scanner (MR 750, GE healthcare, Milwaukee). Fractional anisotropy (FA) is a scalar value ranging from 0-1 and change from pre- to post-training will compared to determine the structural and functional connectivity. Increase in FA values post-training will indicate positive results of training.
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Secondary Outcomes (3)
Berg Balance Scale
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Physical Activity Level (Questionnaires)
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Change in Physical Activity Level
Baseline (Week 0) and Immediate Post-training (Week 8 for group A and week 10 for group B)
Study Arms (2)
CogXergaming
EXPERIMENTALCogXergaming based cognitive-motor balance training will be delivered to group A using the commercially available Wii-Fit Nintendo and a mouse in conjunction with cognitive training. All participants will undergo 18 sessions of training in a tapering manner for six weeks with 60-90 minutes of training per session, i.e., 3 sessions each week till the 6th week. Each session will be divided into 3 sub-sessions, where each sub-session will consist of playing 4 to 6 games in conjunction with cognitive task. All the games will be performed using a Wii-Fit balance board in front of a TV screen.
Matter of Balance Training
EXPERIMENTALParticipants in group B will undergo matter of balance training for 8 weeks (one session a week for 2 hours/day).
Interventions
The participant will play four of the six balance board games Table tilt, Tightrope, Soccer, Balance bubble, Light Run and Basic Step (each game is max 1.5 minutes). Each game will be superimposed with any 3 of the 6 cognitive tasks (word list generation consisting of verbal fluency (VF) and category fluency (CF), digit recall (DR), analogies (AN), mental arithmetic (MA), repeated letter (RL). The cognitive tasks will be randomized making sure that all the cognitive tasks are played with all the games. The cognitive and balance board game scores will be noted on the scoring sheet for each session. A total 10 minutes rest interval between every sub-session will be mandatorily provided.
The program emphasizes practical coping strategies that include group discussions, mutual problem solving, exercises to improve strength, coordination and balance, and, a home safety evaluation.
Eligibility Criteria
You may qualify if:
- Older adults aged 60 years or above
- Walking speed \<0.8m/s
- Self-reported Physical activity \<3 hours/week
- Hand grip strength \<30 kgs for men \& \<20 kgs for women
- Not on any sedative drugs
- Can understand \& communicate in English
- Ability to walk more than 30 feet with or without an assistive device
You may not qualify if:
- Participants will not proceed with the study if any of the following occurs at baseline measurement: 1) HR \> 85% of age-predicted maximal heart rate (HRmax) (HRmax = 220 - age), 2) systolic blood pressure (SBP) \> 165 mmHg and/or diastolic blood pressure (DBP) \> 110 mmHg during resting), and/or 3) oxygen saturation (measured by pulse oximeter) during resting \< 90%.
- Unable to stand for 5 minutes without an assistive device (length of a Wii Fit game)
- Uncontrolled acute medical/surgical, neurological or cardiovascular disease
- History of bone fracture or significant other systemic disease or surgery in the last six months
- Moderate to severe cognitive impairment (MOCA \<24/30)
- Specific to MRI participants: Self-reported presence of pacemaker, metal implants other than orthopedic implants, and/or Claustrophobia, cataract surgery (lens not compatible to the MRI confirmed by the MRI technician)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Illinois at Chicago
Chicago, Illinois, 60612, United States
Related Publications (1)
Kannan L, Sahu U, Subramaniam S, Mehta N, Kaur T, Hughes S, Bhatt T. Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial. J Med Internet Res. 2024 Nov 27;26:e56810. doi: 10.2196/56810.
PMID: 39602215DERIVED
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Results Point of Contact
- Title
- Tanvi Bhatt
- Organization
- University of Illinois at Chicago
Study Officials
- PRINCIPAL INVESTIGATOR
Tanvi S Bhatt, PT,MS,PhD
University of Illinois at Chicago
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- PI
Study Record Dates
First Submitted
August 27, 2020
First Posted
September 1, 2020
Study Start
January 10, 2021
Primary Completion
December 5, 2022
Study Completion
March 15, 2023
Last Updated
August 28, 2025
Results First Posted
August 28, 2025
Record last verified: 2025-08