Can Virtual Reality Reduce Pain and Anxiety During Blood Draw
Can Virtual Reality Reduce Patient's Pain, Improve Patient's Experience, and Reduce Procedure Related Anxiety With Venipuncture? A Randomized Control Trial
1 other identifier
interventional
59
1 country
1
Brief Summary
Adult patients aged 18-50 undergoing blood draw for routine lab evaluation will be randomized to a control group or experimental group to assess if the use of virtual reality reduces procedural pain (primary outcome) and procedural anxiety (secondary outcome) during venipuncture.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jun 2020
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 10, 2020
CompletedFirst Submitted
Initial submission to the registry
June 22, 2020
CompletedFirst Posted
Study publicly available on registry
June 26, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 9, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
July 9, 2020
CompletedResults Posted
Study results publicly available
June 11, 2021
CompletedJuly 13, 2021
July 1, 2021
29 days
June 22, 2020
May 16, 2021
July 10, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Procedural Pain
Determine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain
2 months
Secondary Outcomes (1)
Procedural Anxiety
2 months
Study Arms (2)
Standard care venipuncture with additional of virtual reality
EXPERIMENTALPatients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset
Standard care venipuncture without addition of virtual reality
NO INTERVENTIONPatients undergoing blood draw while wearing Oculus Go headset that is turned off
Interventions
Information already included in arm description
Eligibility Criteria
You may qualify if:
- Adults aged 18-50
- Currently scheduled to undergo venipuncture
You may not qualify if:
- Less than 18 years old or greater than 50 years old
- History of motion sickness (nausea or vertigo)
- Pregnant women
- Reported history of blood borne disease (no request will be made for which disease participant has)
- Use of pain medication(s) on day of study
- Current use of medical devices, including hearing aids, pacemakers, implanted cardiac defibrillators
- Currently experiencing headache/migraine
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Carl R Darnall Army Medical Center
Fort Hood, Texas, 76544, United States
Related Publications (15)
Atzori B, Hoffman HG, Vagnoli L, Patterson DR, Alhalabi W, Messeri A, Lauro Grotto R. Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases. Front Psychol. 2018 Dec 20;9:2508. doi: 10.3389/fpsyg.2018.02508. eCollection 2018.
PMID: 30618938BACKGROUNDCassidy KL, Reid GJ, McGrath PJ, Finley GA, Smith DJ, Morley C, Szudek EA, Morton B. Watch needle, watch TV: Audiovisual distraction in preschool immunization. Pain Med. 2002 Jun;3(2):108-18. doi: 10.1046/j.1526-4637.2002.02027.x.
PMID: 15102157BACKGROUNDLee JS, Hobden E, Stiell IG, Wells GA. Clinically important change in the visual analog scale after adequate pain control. Acad Emerg Med. 2003 Oct;10(10):1128-30. doi: 10.1111/j.1553-2712.2003.tb00586.x.
PMID: 14525749BACKGROUNDDahlquist LM, Weiss KE, Law EF, Sil S, Herbert LJ, Horn SB, Wohlheiter K, Ackerman CS. Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children. J Pediatr Psychol. 2010 Jul;35(6):617-25. doi: 10.1093/jpepsy/jsp082. Epub 2009 Sep 28.
PMID: 19786489BACKGROUNDGarrett B, Taverner T, Masinde W, Gromala D, Shaw C, Negraeff M. A rapid evidence assessment of immersive virtual reality as an adjunct therapy in acute pain management in clinical practice. Clin J Pain. 2014 Dec;30(12):1089-98. doi: 10.1097/AJP.0000000000000064.
PMID: 24535053BACKGROUNDGold JI, Kim SH, Kant AJ, Joseph MH, Rizzo AS. Effectiveness of virtual reality for pediatric pain distraction during i.v. placement. Cyberpsychol Behav. 2006 Apr;9(2):207-12. doi: 10.1089/cpb.2006.9.207.
PMID: 16640481BACKGROUNDGold JI, Belmont KA, Thomas DA. The neurobiology of virtual reality pain attenuation. Cyberpsychol Behav. 2007 Aug;10(4):536-44. doi: 10.1089/cpb.2007.9993.
PMID: 17711362BACKGROUNDHoffman HG, Patterson DR, Carrougher GJ, Sharar SR. Effectiveness of virtual reality-based pain control with multiple treatments. Clin J Pain. 2001 Sep;17(3):229-35. doi: 10.1097/00002508-200109000-00007.
PMID: 11587113BACKGROUNDHoffman HG, Sharar SR, Coda B, Everett JJ, Ciol M, Richards T, Patterson DR. Manipulating presence influences the magnitude of virtual reality analgesia. Pain. 2004 Sep;111(1-2):162-8. doi: 10.1016/j.pain.2004.06.013.
PMID: 15327820BACKGROUNDLi A, Montano Z, Chen VJ, Gold JI. Virtual reality and pain management: current trends and future directions. Pain Manag. 2011 Mar;1(2):147-157. doi: 10.2217/pmt.10.15.
PMID: 21779307BACKGROUNDMalloy KM, Milling LS. The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clin Psychol Rev. 2010 Dec;30(8):1011-8. doi: 10.1016/j.cpr.2010.07.001. Epub 2010 Jul 13.
PMID: 20691523BACKGROUNDGallagher EJ, Liebman M, Bijur PE. Prospective validation of clinically important changes in pain severity measured on a visual analog scale. Ann Emerg Med. 2001 Dec;38(6):633-8. doi: 10.1067/mem.2001.118863.
PMID: 11719741BACKGROUNDMoore B, Stocks C, Owens P. Trends in Emergency Department Visits, 2006-2014. Healthcare Cost and Utilization Project (HCUP) Statistical Brief #227. 2017
BACKGROUNDWiederhold BK, Gao K, Kong L, Wiederhold MD. Mobile devices as adjunctive pain management tools. Cyberpsychol Behav Soc Netw. 2014 Jun;17(6):385-9. doi: 10.1089/cyber.2014.0202.
PMID: 24892202BACKGROUNDOzalp Gerceker G, Ayar D, Ozdemir EZ, Bektas M. Effects of virtual reality on pain, fear and anxiety during blood draw in children aged 5-12 years old: A randomised controlled study. J Clin Nurs. 2020 Apr;29(7-8):1151-1161. doi: 10.1111/jocn.15173. Epub 2020 Jan 22.
PMID: 31889358BACKGROUND
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Matthew Perdue
- Organization
- Carl R Darnall Army Medical Center
Study Officials
- PRINCIPAL INVESTIGATOR
Matthew J Perdue, PA
C.R.Darnall Army Medical Center
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- FED
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Fellow, US Army-Baylor DSc Emergency Medicine PA Studies, Principal Investigator
Study Record Dates
First Submitted
June 22, 2020
First Posted
June 26, 2020
Study Start
June 10, 2020
Primary Completion
July 9, 2020
Study Completion
July 9, 2020
Last Updated
July 13, 2021
Results First Posted
June 11, 2021
Record last verified: 2021-07
Data Sharing
- IPD Sharing
- Will not share