ICT-enabled Social-emotional Learning: Development of Responsibility and Well-being in the Educational Environment
emoTIC
1 other identifier
interventional
385
1 country
1
Brief Summary
The purpose of the study is to develop adolescents' social-emotional abilities to foster their personal and social responsibility, as well as their well-being, by means of a school-based intervention that addresses students, teachers and parents who participate in a social-emotional program using a technological platform. The program consists of activities based on solid theoretical frameworks on emotional intelligence, development of responsibility and meaningful learning.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jan 2018
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2018
CompletedFirst Submitted
Initial submission to the registry
January 29, 2020
CompletedFirst Posted
Study publicly available on registry
June 4, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2023
CompletedApril 30, 2026
November 1, 2022
6 years
January 29, 2020
April 29, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (9)
Emotional Intelligence
Trait Meta-Mood Scale (TMMS-24)
Time 1 (first month)
Emotional Intelligence
Trait Meta-Mood Scale (TMMS-24)
Time 2 (4th month)
Emotional Intelligence
Trait Meta-Mood Scale (TMMS-24)
Time 3 (up to 1 year)
Subjective Well-Being
Life satisfaction and positive and negative affects
Time 1 (first month)
Subjective Well-Being
Life satisfaction and positive and negative affects
Time 2 (4th month)
Subjective Well-Being
Life satisfaction and positive and negative affects
Time 3 (up to 1 year)
Emotional Competence
Emotional Skills and Competence Questionnaire
Time 1 (first month)
Emotional Competence
Emotional Skills and Competence Questionnaire
Time 2 (4th month)
Emotional Competence
Emotional Skills and Competence Questionnaire
Time 3 (up to 1 year)
Secondary Outcomes (30)
Somatic complaints
Time 1 (first month)
Somatic complaints
Time 2 (4th month)
Somatic complaints
Time 3 (up to 1 year)
Depression, Anxiety and Stress
Time 1 (first month)
Depression, Anxiety and Stress
Time 2 (4th month)
- +25 more secondary outcomes
Study Arms (2)
Intervention group
EXPERIMENTALDuring the tutoring time, the intervention program is carried out in the experimental group, through emoTIC. EmoTIC is an emotional education program focused on the development of social-emotional competences through an application that can be used in mobile devices and tablets.
Control group
NO INTERVENTIONDuring the period in which the intervention program is conducted in the experimental group, the control group will remain in the waitlist (will not participate in the intervention), and will carry out the program once the study is finished.
Interventions
Eligibility Criteria
You may qualify if:
- To have signed the informed consent (or their legal tutors).
- Being between 11 and 18 years old.
You may not qualify if:
- Inability to understand the activities or the language used.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Valencialead
- Ministerio de Ciencia e Innovación, Spaincollaborator
Study Sites (1)
Universitat de València
Valencia, Valencia, 46010, Spain
Related Publications (2)
De la Barrera U, Postigo-Zegarra S, Monaco E, Gil-Gomez JA, Montoya-Castilla I. Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial. BMJ Open. 2021 Dec 31;11(12):e052491. doi: 10.1136/bmjopen-2021-052491.
PMID: 34972764DERIVEDde la Barrera U, Monaco E, Postigo-Zegarra S, Gil-Gomez JA, Montoya-Castilla I. EmoTIC: Impact of a game-based social-emotional programme on adolescents. PLoS One. 2021 Apr 16;16(4):e0250384. doi: 10.1371/journal.pone.0250384. eCollection 2021.
PMID: 33861813DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Inmaculada Montoya-Castilla, PhD
Universitat de València
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
January 29, 2020
First Posted
June 4, 2020
Study Start
January 1, 2018
Primary Completion
December 31, 2023
Study Completion
December 31, 2023
Last Updated
April 30, 2026
Record last verified: 2022-11
Data Sharing
- IPD Sharing
- Will not share